Remove RenderType datatype
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+2
-3
@@ -12,11 +12,10 @@ import Dodge.Base.Window
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import Dodge.Render.Picture
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--import Dodge.Render.PerspectiveMatrix
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import Geometry
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import Geometry.Data
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--import Geometry.Data
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--import Picture
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import Render
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import Data.Preload.Render
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import Picture.Data
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import Shader
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import Shader.Poke
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import Shader.Data
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@@ -90,7 +89,7 @@ doDrawing pdata w = do
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let shads = _pictureShaders pdata
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renderLayer 0 shads vnums
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nTextArrayVs <- pokePoint33s (shadVBOptr $ _textureArrayShader pdata) (map _unRender3x3 $ _floorTiles w)
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nTextArrayVs <- pokePoint33s (shadVBOptr $ _textureArrayShader pdata) (_floorTiles w)
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bindShaderBuffers [_textureArrayShader pdata] [nTextArrayVs]
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drawShader (_textureArrayShader pdata) nTextArrayVs
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