Simplify analyser terminal
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@@ -3,6 +3,7 @@
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{- Rooms that contain two doors and a switch alternating both. -}
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module Dodge.Room.Airlock where
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import Dodge.Placement.Instance.Analyser
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import Dodge.Annotation.Data
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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@@ -35,6 +36,7 @@ decontamRoom = do
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\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-2) 30) (V2 (-2) 70)
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, analyser (RequireHealth 100) (PS 50 0) (PS (V2 70 50) 0)
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]
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& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
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where
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@@ -1,9 +1,9 @@
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module Dodge.Room.Tutorial where
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import Dodge.Room.Room
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import Dodge.Room.Corridor
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import Dodge.Room.Airlock
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import Dodge.Room.RoadBlock
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--import Dodge.Room.Room
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import Dodge.Item.Held.Cane
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import Dodge.Item.Ammo
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import Dodge.Annotation.Data
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@@ -45,10 +45,10 @@ tutAnoTree =
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OnwardList
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[ AnTree $ return $ tToBTree "teststart" $ return $ cleatOnward corridor
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, AnTree $ tutDrop
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---- , AnTree $ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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-- , AnTree corDoor
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-- , AnTree $ tutRooms
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-- , AnTree $ tutDrop
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-- [ AnTree $ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, AnTree corDoor
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, AnTree $ tutRooms
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, AnTree $ tutDrop
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---- , AnTree $ pickupTut
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---- , AnTree $ weaponTut
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]
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