Add source files, commit before reverting pictures to lists

This commit is contained in:
2021-02-15 00:07:55 +01:00
parent c6bcfacc7a
commit 8447844bcd
41 changed files with 13677 additions and 35 deletions
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{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE Strict #-}
module Picture.Preload
where
import Codec.Picture
import Graphics.Rendering.OpenGL hiding (Point (..),translate,scale,imageHeight,imageWidth)
import qualified Graphics.Rendering.OpenGL as GL
import qualified Data.Vector.Storable as V
import Control.Lens
import Foreign
import Shaders
data PreloadData = PreloadData
{ _charMap :: Image PixelRGBA8
-- , _textures :: [Image PixelRGBA8]
, _basicShader :: Program
, _textShader :: Program
, _fadeCircleShader :: Program
, _basicVAO :: VertexArrayObject
, _textVAO :: VertexArrayObject
, _posVBO :: BufferObject
, _colVBO :: BufferObject
, _texVBO :: BufferObject
, _ptrPosVBO :: Ptr Float
, _ptrColVBO :: Ptr Float
, _ptrTexVBO :: Ptr Float
}
makeLenses ''PreloadData
loadTextures :: IO [Image PixelRGBA8]
loadTextures = do
-- echarMap <- readImage "data/texture/smudgedDirt.png"
echarMap <- readImage "data/texture/charMap.png"
case echarMap of
Left err -> do
putStrLn err
return []
Right charMap ->
return [convertRGBA8 charMap]
bufferOffset :: Integral a => a -> Ptr b
bufferOffset = plusPtr nullPtr . fromIntegral
doPreload' :: IO PreloadData
doPreload' = do
-- compile shader programs
bs <- makeBasicShader
ts <- makeTextureShader
fcs <- makeFadeShader
--setup vbos
--need to be bound before assigning the vertex attribute pointers
posVBO <- genObjectName
colVBO <- genObjectName
texVBO <- genObjectName
-- load charmap as texture
-- Right cmap <- readImage "data/texture/smudgedDirt.png"
Right cmap <- readImage "data/texture/charMap.png"
let tex = convertRGBA8 cmap
texo <- genObjectName
textureBinding Texture2D $= Just texo
let texData = V.toList $ imageData tex
wtex = fromIntegral $ imageWidth tex
htex = fromIntegral $ imageHeight tex
withArray texData $ \ptr -> do
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D wtex htex) 0
(PixelData RGBA UnsignedByte ptr)
generateMipmap' Texture2D
textureFilter Texture2D $= ((Linear',Just Linear') , Nearest)
let vertexSize = sizeOf (0.5 :: GLfloat)
firstIndex = 0
-- setup VAOs: basic vao
basicVAO <- genObjectName
bindVertexArrayObject $= Just basicVAO
-- let posAttrib = AttribLocation 0
-- colAttrib = AttribLocation 1
bindBuffer ArrayBuffer $= Just posVBO
vertexAttribPointer (AttribLocation 0) $=
( ToFloat
, VertexArrayDescriptor 3 Float (fromIntegral $ vertexSize * 3)
(bufferOffset (firstIndex * vertexSize))
)
vertexAttribArray (AttribLocation 0) $= Enabled
bindBuffer ArrayBuffer $= Just colVBO
vertexAttribPointer (AttribLocation 1) $=
( ToFloat
, VertexArrayDescriptor 4 Float (fromIntegral $ vertexSize * 4)
(bufferOffset (firstIndex * vertexSize) )
)
vertexAttribArray (AttribLocation 1) $= Enabled
-- setup second vao
textVAO <- genObjectName
bindVertexArrayObject $= Just textVAO
bindBuffer ArrayBuffer $= Just posVBO
vertexAttribPointer (AttribLocation 0) $=
( ToFloat
, VertexArrayDescriptor 3 Float (fromIntegral $ vertexSize * 3)
(bufferOffset (firstIndex * vertexSize))
)
vertexAttribArray (AttribLocation 0) $= Enabled
bindBuffer ArrayBuffer $= Just colVBO
vertexAttribPointer (AttribLocation 1) $=
( ToFloat
, VertexArrayDescriptor 4 Float (fromIntegral $ vertexSize * 4)
(bufferOffset (firstIndex * vertexSize) )
)
vertexAttribArray (AttribLocation 1) $= Enabled
bindBuffer ArrayBuffer $= Just texVBO
vertexAttribPointer (AttribLocation 2) $=
( ToFloat
, VertexArrayDescriptor 2 Float (fromIntegral $ vertexSize * 2)
(bufferOffset (firstIndex * vertexSize) )
)
vertexAttribArray (AttribLocation 2) $= Enabled
-- allocate memory for vertex attributes
ptrPosVBO <- mallocArray (3*3*5000)
ptrColVBO <- mallocArray (3*4*5000)
ptrTexVBO <- mallocArray (3*2*5000)
return $ PreloadData
{ _charMap = convertRGBA8 cmap
, _basicShader = bs
, _textShader = ts
, _fadeCircleShader = fcs
, _basicVAO = basicVAO
, _textVAO = textVAO
, _posVBO = posVBO
, _colVBO = colVBO
, _texVBO = texVBO
, _ptrPosVBO = ptrPosVBO
, _ptrColVBO = ptrColVBO
, _ptrTexVBO = ptrTexVBO
}
cleanUpPreload :: PreloadData -> IO ()
cleanUpPreload pd = do
free (_ptrPosVBO pd)
free (_ptrColVBO pd)
free (_ptrTexVBO pd)