Improve chase crit responsiveness
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@@ -39,6 +39,7 @@ chaseCrit = defaultCreature
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, chaseCritMv
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, chaseCritPerceptionUpdate [0]
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, targetYouWhenCognizant
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, const turnIfDamaged
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, const (crMeleeCooldown %~ max 0 . subtract 1)
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]
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, _crName = "chaseCrit"
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