Add normal maps to the floor
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@@ -17,7 +17,7 @@ void main()
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vec4 p3 = vec4 (p1.xy,100,1);
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vec4 p4 = vec4 (p2.xy,100,1);
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vec2 d = vec2(p1.xy - p2.xy);
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vec4 norm = vec4( d.y, -d.x, 0, 1);
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vec4 norm = vec4( d.y, -d.x, 0, 0);
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gNorm = p1 - norm;
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gPos = p1; tPos = vec2 ( 1,-1) ; gl_Position = vec4(theMat * p1); EmitVertex();
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gNorm = p1 - norm;
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