Start work on crafting/combinations
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@@ -65,7 +65,7 @@ aShape :: Point2 -> Point3 -> Shape
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aShape wallpos (V3 x y z) =
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girder (z+2) 20 10 pout wallpos
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where
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pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
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pout = V2 x y -.- 2 *.* squashNormalizeV (V2 x y -.- wallpos)
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vShape :: Point2 -> Point3 -> Shape
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vShape wallpos (V3 x y z) =
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@@ -127,7 +127,7 @@ spanLightI :: Point2 -> Point2 -> Placement
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spanLightI = spanColLightI 0.75 50
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extendAway :: Point2 -> Point2 -> Point2
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extendAway p x = p +.+ safeNormalizeV (p -.- x)
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extendAway p x = p +.+ squashNormalizeV (p -.- x)
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putColorLamp :: Point3 -> PSType
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putColorLamp col = PutCrit (colorLamp col 90)
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