Improve awareness
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@@ -1,10 +1,14 @@
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{- | Actions performed by creatures within the world
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-}
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module Dodge.Creature.Action
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-- ( module Dodge.Creature.Action
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-- , module Dodge.Creature.Action.UseItem
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-- , module Dodge.Creature.Action.Movement
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-- )
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( performActionsR
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, startReloadingWeapon
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, blinkAction
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, crAutoReload
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, copyItemToFloor
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, youDropItem
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, pickUpItem
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)
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where
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import Dodge.Creature.Stance.Data
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import Dodge.WorldEvent.Shockwave
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@@ -39,6 +43,28 @@ performActions w cr = cr
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performActionsR :: Creature -> Reader World Creature
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performActionsR cr = reader $ \w -> performActions w cr
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type OutAction = ( [Impulse] , Maybe Action )
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performAimAt :: Creature -> World -> Int -> Point2 -> OutAction
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], Just $ AimAt tcid tpos)
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where
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cdir = _crDir cr
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cpos = _crPos cr
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canSee' = canSee (_crID cr) tcid w
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aimSp = case cr ^? crMvType . mvAimSpeed of
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Just f -> f $ safeAngleVV (unitVectorAtAngle cdir) (tpos - cpos)
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Nothing -> error "creature without aiming type"
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tpos | canSee' = _crPos (_creatures w IM.! tcid)
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| otherwise = p
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performPathTo :: Creature -> World -> Point2 -> OutAction
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performPathTo cr w p
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| dist cpos p < 5 = ([], Nothing)
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| hasLOS cpos p w = ([MvTurnToward p,MvForward] , Just (PathTo p))
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| otherwise = ([], Nothing)
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where
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cpos = _crPos cr
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{- | Performing an action means that a creature has some impulses for a frame, and
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updates or deletes the action itself.
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-- doAction -}
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@@ -46,17 +72,9 @@ performAction
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:: Creature
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-> World
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-> Action
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-> ( [Impulse] , Maybe Action )
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-> OutAction
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performAction cr w ac = case ac of
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AimAt tcid p
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-> ([TurnToward tpos aimSp], Just $ AimAt tcid tpos)
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where
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canSee' = canSee (_crID cr) tcid w
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aimSp = case cr ^? crMvType . mvAimSpeed of
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Just f -> f $ safeAngleVV (unitVectorAtAngle cdir) (tpos - cpos)
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Nothing -> error "creature without aiming type"
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tpos | canSee' = _crPos (_creatures w IM.! tcid)
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| otherwise = p
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AimAt tcid p -> performAimAt cr w tcid p
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WaitThen 0 newAc -> ([] , Just newAc)
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WaitThen t newAc -> ([] , Just (WaitThen (t-1) newAc))
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ImpulsesList (xs:xss) -> (xs, Just $ ImpulsesList xss)
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@@ -85,10 +103,7 @@ performAction cr w ac = case ac of
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let (imps, newAcs) = unzip $ map (performAction cr w) acs
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in (concat imps, Just . DoActions $ catMaybes newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (_crPos cr) (_crDir cr)], Nothing)
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PathTo p
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| dist cpos p < 5 -> ([], Nothing)
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| hasLOS cpos p w -> ([MvTurnToward p,MvForward] , Just (PathTo p))
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| otherwise -> ([], Nothing)
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PathTo p -> performPathTo cr w p
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LeadTarget p -> case cr ^? crTarget . _Just of
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Just tcr -> ([TurnTo (_crPos tcr +.+ rotateV (_crDir tcr) p)], Nothing)
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_ -> ([], Nothing)
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@@ -106,10 +121,6 @@ performAction cr w ac = case ac of
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(imps , Just nac) -> (imps, Just $ DoReplicatePartial sac t nac)
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(imps , _) -> (imps, Just $ DoReplicatePartial sac (t-1) sac)
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NoAction -> ([],Nothing)
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-- _ -> ([], Nothing)
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where
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cpos = _crPos cr
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cdir = _crDir cr
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startReloadingWeapon
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:: Creature
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