Improve awareness
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@@ -80,15 +80,12 @@ withThickSmokeI eff item cr w = eff item cr $ foldl' (flip $ makeThickSmokeAt .
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ps = replicateM 20 randOnUnitSphere & evalState $ _randGen w
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-- TODO create a trigger that does different things on first and continued
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-- fire.
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ammoCheckI :: ChainEffect
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ammoCheckI eff item cr w
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| _wpLoadedAmmo item <= 0
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= fromMaybe w (startReloadingWeapon cr w)
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| _wpReloadState item > 0 = w
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| otherwise = eff item cr w
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{- |
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Fires at an increasing rate.
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Has different effect after first fire.
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