Move item effect functions
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module Dodge.ItEffect where
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import Dodge.Data
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import Dodge.Item.Equipment
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import Dodge.LightSource.Torch
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import Control.Lens
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doInvEffect :: ItInvEffect -> Item -> Creature -> World -> World
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doInvEffect iie = case iie of
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NoInvEffect -> const $ const id
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RewindEffect -> rewindEffect
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ResetAttachmentEffect -> resetAttachmentEffect
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OnOffHeldEffect f g -> onOffEff f g
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CreateHeldLight -> createHeldLight
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CreateShieldWall -> createShieldWall
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RemoveShieldWall -> removeShieldWall
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doFloorEffect :: ItFloorEffect -> Int -> World -> World
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doFloorEffect NoFloorEffect = const id
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doDropEffect :: ItDropEffect -> Item -> Creature -> World -> World
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doDropEffect iie = case iie of
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NoDropEffect -> const $ const id
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onOffEff :: ItInvEffect -> ItInvEffect -> Item -> Creature -> World -> World
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onOffEff f g it
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| _itIsHeld it = doInvEffect f it
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| otherwise = doInvEffect g it
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rewindEffect :: Item -> Creature -> World -> World
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rewindEffect itm cr w
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| Just invid == _crLeftInvSel cr = w & rewindWorlds %~ (take maxcharge . (w' : ))
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& ptrWpCharge .~ length (_rewindWorlds w)
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| otherwise = w & rewindWorlds .~ []
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& ptrWpCharge .~ 0
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where
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invid = _ipInvID $ _itPos itm
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ptrWpCharge = creatures . ix (_crID cr) . crInv . ix invid . itConsumption . wpCharge
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maxcharge = _wpMaxCharge . _itConsumption $ itm
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w' = w & rewindWorlds .~ []
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& timeFlow .~ NormalTimeFlow
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resetAttachmentEffect :: Item -> Creature -> World -> World
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resetAttachmentEffect itm cr w
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| _ieCounter iteff < 0 = w & pointToIt . itAttachment .~ NoItAttachment
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| otherwise = w & pointToIt . itEffect . ieCounter -~ 1
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where
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iteff = _itEffect itm
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invid = _ipInvID $ _itPos itm
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pointToIt = creatures . ix (_crID cr) . crInv . ix invid
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createHeldLight :: Item -> Creature -> World -> World
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createHeldLight itm cr = createTorchLightOffset cr itm 0
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