Continue to refactor body/equipment positionings
This commit is contained in:
@@ -1,14 +1,10 @@
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
module Dodge.Creature.HandPos (
|
||||
equipSitePQ,
|
||||
translatePointToLeftHand,
|
||||
translatePointToRightHand,
|
||||
translatePointToHead,
|
||||
translateToLeftWrist,
|
||||
translateToRightWrist,
|
||||
translateToLeftLeg,
|
||||
translateToRightLeg,
|
||||
translateToHead,
|
||||
translateToChest,
|
||||
translateToLeftHand,
|
||||
translateToRightHand,
|
||||
backPQ,
|
||||
@@ -17,7 +13,6 @@ module Dodge.Creature.HandPos (
|
||||
) where
|
||||
|
||||
import Dodge.Data.Equipment.Misc
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import qualified Quaternion as Q
|
||||
import Control.Lens
|
||||
import Dodge.Creature.Test
|
||||
@@ -35,11 +30,8 @@ equipSitePQ = \case
|
||||
OnHead -> headPQ
|
||||
OnChest -> chestPQ
|
||||
OnBack -> backPQ
|
||||
OnLegs -> legsPQ
|
||||
|
||||
legsPQ :: a
|
||||
legsPQ = undefined
|
||||
|
||||
OnLeftLeg -> leftLegPQ
|
||||
OnRightLeg -> rightLegPQ
|
||||
|
||||
translatePointToRightHand :: Creature -> Point3 -> Point3
|
||||
translatePointToRightHand cr p = fst (rightHandPQ cr `Q.comp` (p,Q.qID))
|
||||
@@ -70,10 +62,6 @@ rightHandPQ cr
|
||||
translateToRightHand :: Creature -> SPic -> SPic
|
||||
translateToRightHand = overPosSP . translatePointToRightHand
|
||||
|
||||
translateToRightWrist :: Creature -> SPic -> SPic
|
||||
translateToRightWrist cr = overPosSP
|
||||
(\p -> fst $ rightHandPQ cr `Q.comp` (V3 0 (-4) (-4)+p, Q.qID))
|
||||
|
||||
rightWristPQ :: Creature -> Point3Q
|
||||
rightWristPQ cr = rightHandPQ cr `Q.comp` (V3 0 (-4) (-4), Q.qID)
|
||||
|
||||
@@ -95,13 +83,10 @@ leftHandPQ cr
|
||||
translatePointToLeftHand :: Creature -> Point3 -> Point3
|
||||
translatePointToLeftHand cr p = fst (leftHandPQ cr `Q.comp` (p,Q.qID))
|
||||
|
||||
translateToLeftHand :: IM.IntMap Item -> Creature -> SPic -> SPic
|
||||
translateToLeftHand m = overPosSP . translatePointToLeftHand
|
||||
|
||||
translateToLeftWrist :: Creature -> SPic -> SPic
|
||||
translateToLeftWrist cr = overPosSP
|
||||
(\p -> fst $ leftHandPQ cr `Q.comp` (V3 0 4 (-4)+p, Q.qID))
|
||||
translateToLeftHand :: Creature -> SPic -> SPic
|
||||
translateToLeftHand = overPosSP . translatePointToLeftHand
|
||||
|
||||
leftWristPQ :: Creature -> Point3Q
|
||||
leftWristPQ cr = leftHandPQ cr `Q.comp` (V3 0 4 (-4), Q.qID)
|
||||
|
||||
leftLegPQ :: Creature -> Point3Q
|
||||
@@ -135,24 +120,18 @@ rightLegPQ cr = Q.comp (0,Q.qz (_crMvDir cr - _crDir cr))
|
||||
translateToRightLeg :: Creature -> SPic -> SPic
|
||||
translateToRightLeg cr = overPosSP (\p -> fst (rightLegPQ cr `Q.comp` (p,Q.qID)))
|
||||
|
||||
translateToHead :: IM.IntMap Item -> Creature -> SPic -> SPic
|
||||
translateToHead m cr = overPosSP (\p -> fst (headPQ cr `Q.comp` (p,Q.qID)))
|
||||
|
||||
headPQ :: Creature -> Point3Q
|
||||
headPQ cr
|
||||
| twists cr = (V3 0 2 20, Q.qz (-1)) `Q.comp` (V3 (negate 2.5) 0.25 0, Q.qz 1)
|
||||
| oneH cr = (V3 0 0 20, Q.qz 0.5) `Q.comp` (V3 2.5 0 0, Q.qz (-0.5))
|
||||
| otherwise = (V3 2.5 0 20, Q.qID)
|
||||
|
||||
translatePointToHead :: IM.IntMap Item -> Creature -> Point3 -> Point3
|
||||
translatePointToHead m cr p = fst (headPQ cr `Q.comp` (p,Q.qID))
|
||||
--translatePointToHead :: IM.IntMap Item -> Creature -> Point3 -> Point3
|
||||
--translatePointToHead m cr p = fst (headPQ cr `Q.comp` (p,Q.qID))
|
||||
|
||||
chestPQ :: Creature -> Point3Q
|
||||
chestPQ cr = backPQ cr `Q.comp` (0,Q.qz pi)
|
||||
|
||||
translateToChest :: IM.IntMap Item -> Creature -> SPic -> SPic
|
||||
translateToChest m cr = overPosSP (\p -> fst $ chestPQ cr `Q.comp` (p,Q.qID))
|
||||
|
||||
backPQ :: Creature -> Point3Q
|
||||
backPQ cr
|
||||
| oneH cr = (V3 0 0 10, Q.qz 0.5)
|
||||
|
||||
@@ -9,6 +9,7 @@ module Dodge.Creature.Picture (
|
||||
deadFeet,
|
||||
) where
|
||||
|
||||
import Dodge.Data.Equipment.Misc
|
||||
import Dodge.Creature.HandPos
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
@@ -27,19 +28,19 @@ import Shape
|
||||
import ShapePicture
|
||||
|
||||
basicCrPict :: IM.IntMap Item -> Creature -> SPic
|
||||
basicCrPict m cr = drawEquipment m cr <> noPic (basicCrShape m cr)
|
||||
basicCrPict m cr = drawEquipment m cr <> noPic (basicCrShape cr)
|
||||
|
||||
crCamouflage :: Creature -> CamouflageStatus
|
||||
crCamouflage _ = FullyVisible
|
||||
|
||||
basicCrShape :: IM.IntMap Item -> Creature -> Shape
|
||||
basicCrShape m cr
|
||||
basicCrShape :: Creature -> Shape
|
||||
basicCrShape cr
|
||||
| crCamouflage cr == Invisible = mempty
|
||||
| otherwise =
|
||||
scaleSH (V3 crsize crsize crsize) $
|
||||
mconcat
|
||||
[ colorSH (_skinHead cskin) $ scalp m cr
|
||||
, colorSH (_skinUpper cskin) $ upperBody m cr
|
||||
[ colorSH (_skinHead cskin) $ scalp cr
|
||||
, colorSH (_skinUpper cskin) $ upperBody cr
|
||||
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
|
||||
]
|
||||
where
|
||||
@@ -68,17 +69,17 @@ deadFeet :: Creature -> Shape
|
||||
{-# INLINE deadFeet #-}
|
||||
deadFeet = feet
|
||||
|
||||
arms :: IM.IntMap Item -> Creature -> Shape
|
||||
arms :: Creature -> Shape
|
||||
{-# INLINE arms #-}
|
||||
arms m cr =
|
||||
arms cr =
|
||||
(^. _1) $
|
||||
translateToRightHand cr aHand
|
||||
<> translateToLeftHand m cr aHand
|
||||
<> translateToLeftHand cr aHand
|
||||
where
|
||||
aHand = noPic $ translateSHz (-4) . upperPrismPolyHalfST 4 $ polyCirc 3 4
|
||||
|
||||
deadScalp :: IM.IntMap Item -> Creature -> Shape
|
||||
deadScalp m cr = deadRot cr . translateSHz 10 . scalp m $ cr
|
||||
deadScalp :: Creature -> Shape
|
||||
deadScalp cr = deadRot cr . translateSHz 10 . scalp $ cr
|
||||
|
||||
deadRot :: Creature -> Shape -> Shape
|
||||
deadRot cr = overPosSH (Q.rotateToZ d)
|
||||
@@ -89,9 +90,9 @@ deadRot cr = overPosSH (Q.rotateToZ d)
|
||||
(addZ 0 . unitVectorAtAngle . subtract (_crDir cr + pi))
|
||||
(damageDirection $ _crDamage cr)
|
||||
|
||||
scalp :: IM.IntMap Item -> Creature -> Shape
|
||||
scalp :: Creature -> Shape
|
||||
{-# INLINE scalp #-}
|
||||
scalp m cr = overPosSH (\p -> fst (headPQ cr `Q.comp` (p,Q.qID))) fhead
|
||||
scalp cr = overPosSH (translateToES cr OnHead) fhead
|
||||
-- | twists cr = translateSHxy 0 5 . rotateSH (-1) $ translateSHxy (negate 2.5) 0.25 fhead
|
||||
-- | oneH cr = rotateSH 0.5 $ translateSHxy 2.5 0 fhead
|
||||
-- | otherwise = translateSHxy 2.5 0 fhead
|
||||
@@ -100,15 +101,7 @@ scalp m cr = overPosSH (\p -> fst (headPQ cr `Q.comp` (p,Q.qID))) fhead
|
||||
|
||||
torso :: Creature -> Shape
|
||||
{-# INLINE torso #-}
|
||||
torso cr = overPosSH (\p -> fst (backPQ cr `Q.comp` (p,Q.qID))) tsh
|
||||
-- | oneH cr = rotateSH 0.5 tsh
|
||||
-- | twists cr =
|
||||
-- translateSHxy 0 3 . rotateSH (-1.3) $ tsh
|
||||
---- mconcat
|
||||
---- [ rotateSH (negate 0.2) . translateSHxy 2 3 . rotateSH (negate 0.4) $ aShoulder
|
||||
---- , rotateSH (negate 0.2) . translateSHxy 0 (negate 3) . rotateSH 0.2 $ aShoulder
|
||||
---- ]
|
||||
-- | otherwise = tsh
|
||||
torso cr = overPosSH (translateToES cr OnBack) tsh
|
||||
where
|
||||
tsh =
|
||||
mconcat
|
||||
@@ -117,20 +110,20 @@ torso cr = overPosSH (\p -> fst (backPQ cr `Q.comp` (p,Q.qID))) tsh
|
||||
]
|
||||
aShoulder = scaleSH (V3 10 10 1) baseShoulder
|
||||
|
||||
deadUpperBody :: IM.IntMap Item -> Creature -> Shape
|
||||
deadUpperBody m cr = deadRot cr . translateSHz (negate 10) . upperBody m $ cr
|
||||
deadUpperBody :: Creature -> Shape
|
||||
deadUpperBody cr = deadRot cr . translateSHz (negate 10) . upperBody $ cr
|
||||
|
||||
baseShoulder :: Shape
|
||||
{-# INLINE baseShoulder #-}
|
||||
baseShoulder = translateSHz (-20) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
|
||||
|
||||
upperBody :: IM.IntMap Item -> Creature -> Shape
|
||||
upperBody :: Creature -> Shape
|
||||
{-# INLINE upperBody #-}
|
||||
upperBody m cr = arms m cr <> shoulderSH (torso cr)
|
||||
upperBody cr = arms cr <> shoulderSH (torso cr)
|
||||
|
||||
shoulderSH :: Shape -> Shape
|
||||
shoulderSH = translateSHz 20
|
||||
|
||||
drawEquipment :: IM.IntMap Item -> Creature -> SPic
|
||||
{-# INLINE drawEquipment #-}
|
||||
drawEquipment m cr = foldMap (itemEquipPict m cr) (invDT . fmap (\i -> m ^?! ix i) $ _crInv cr)
|
||||
drawEquipment m cr = foldMap (itemEquipPict cr) (invDT . fmap (\i -> m ^?! ix i) $ _crInv cr)
|
||||
|
||||
@@ -26,11 +26,9 @@ module Dodge.Creature.Test (
|
||||
|
||||
import NewInt
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Dodge.Item.Grammar
|
||||
import Dodge.Creature.Radius
|
||||
import Dodge.Data.Equipment.Misc
|
||||
import Dodge.Data.AimStance
|
||||
import Dodge.Item.AimStance
|
||||
import Control.Lens
|
||||
import Data.List (find)
|
||||
import Data.Maybe
|
||||
|
||||
@@ -107,7 +107,7 @@ corpseOrGib cr w = w & case cr ^? crDamage . to maxDamageType . _Just . _1 of
|
||||
_ -> addcorpse thecorpse
|
||||
where
|
||||
addcorpse ctype = plNew (cWorld . lWorld . corpses) cpID ctype
|
||||
thecorpse = makeCorpse (w ^. cWorld . lWorld . items) cr
|
||||
thecorpse = makeCorpse cr
|
||||
|
||||
scorchSPic :: SPic -> SPic
|
||||
scorchSPic = _1 %~ overColSH (mixColors 0.9 0.1 black . normalizeColor)
|
||||
|
||||
Reference in New Issue
Block a user