Cleanup
This commit is contained in:
@@ -103,9 +103,9 @@ itemCombinations =
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, po [cr MICROCHIP, cr PRISM] (makeTypeCraft LIGHTSENSOR)
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, po [cr MICROCHIP, cr MICROPHONE] (makeTypeCraft SOUNDSENSOR)
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, po [cr MICROCHIP, cr THERMOMETER] (makeTypeCraft HEATSENSOR)
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, po [cr MICROCHIP, cr TRANSMITTER, cr LIGHTSENSOR] (autoDetector ITEMDETECTOR)
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, po [cr MICROCHIP, cr TRANSMITTER, cr SOUNDSENSOR] (autoDetector WALLDETECTOR)
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, po [cr MICROCHIP, cr TRANSMITTER, cr HEATSENSOR] (autoDetector CREATUREDETECTOR)
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, po [cr MICROCHIP, cr TRANSMITTER, cr LIGHTSENSOR] (clickDetector ITEMDETECTOR)
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, po [cr MICROCHIP, cr TRANSMITTER, cr SOUNDSENSOR] (clickDetector WALLDETECTOR)
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, po [cr MICROCHIP, cr TRANSMITTER, cr HEATSENSOR] (clickDetector CREATUREDETECTOR)
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, po [AMMOMAG BATTERY, cr LED] torch
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, po [hd TORCH, eq HAT] headLamp
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-- , po [cr LIGHTER, cr THERMOMETER, cr MICROCHIP] (energyBallCraft IncBall)
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@@ -140,15 +140,12 @@ inventoryX c = case c of
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, makeTypeCraftNum 1 CREATURESENSOR
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]
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'C' ->
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[ autoDetector CREATUREDETECTOR
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, autoDetector WALLDETECTOR
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, autoDetector ITEMDETECTOR
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, wristInvisibility
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[ wristInvisibility
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]
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'D' ->
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[ blinkGun
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, unsafeBlinkGun
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, autoDetector WALLDETECTOR
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, clickDetector WALLDETECTOR
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]
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'E' -> fold
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[ makeTypeCraftNum 3 PIPE
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@@ -264,7 +261,6 @@ testInventory =
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[ autoAmr
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, brainHat
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, headLamp
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, autoDetector WALLDETECTOR
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, magShield
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, frontArmour
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, wristArmour
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@@ -189,7 +189,7 @@ invItemLocUpdate loc w = case itm ^. itType of
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tryUseParent :: LocationLDT ItemLink ComposedItem -> World -> World
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tryUseParent loc w = fromMaybe w $ do
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t <- locUp loc
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let t' = bimap (_iatType) (^. _1) $ t ^. locLDT
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let t' = bimap (^. iatType) (^. _1) $ t ^. locLDT
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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return $ heldEffectNoHammerCheck t' cr w
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@@ -113,7 +113,6 @@ data EquipItemType
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| BULLETBELTPACK
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| BULLETBELTBRACER
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| BATTERYPACK
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| AUTODETECTOR Detector
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| WRIST_ECG
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deriving (Eq, Ord, Show, Read)
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@@ -9,7 +9,6 @@ module Dodge.Data.Item.HeldUse where
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import Data.Aeson
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import Data.Aeson.TH
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import Dodge.Data.CamouflageStatus
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import Dodge.Data.Item.Combine
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import Control.Lens
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data Cuse
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@@ -19,7 +18,6 @@ data Cuse
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data Euse
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= EDoNothing
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| EDetector {_euseDetector :: Detector}
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| EMagShield
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| EWristShield
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| EHeadLamp
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@@ -9,9 +9,6 @@ import Dodge.Data.World
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import Dodge.Default.Wall
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import Dodge.Item.HeldOffset
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import Dodge.Item.Location
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.Radar
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Dodge.Wall.Create
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import Dodge.Wall.Delete
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import Dodge.Wall.ForceField
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@@ -23,7 +20,6 @@ import LensHelp
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useE :: Euse -> Item -> Creature -> World -> World
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useE eo = case eo of
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EDoNothing -> const $ const id
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EDetector dt -> autoEffect (detectorEffect dt) 100 click1S
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EMagShield -> useMagShield
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EWristShield -> setWristShieldPos
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EHeadLamp -> createHeadLamp
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@@ -31,7 +27,6 @@ useE eo = case eo of
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EonWristShield -> onEquipWristShield
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EoffWristShield -> onRemoveWristShield
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EFuelSource 0 _ -> const . const id
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--EFuelSource{} -> trySiphonFuel
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EFuelSource{} -> const . const id
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EBatterySource{} -> tryChargeBattery
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EAmmoSource{} -> tryAttachBulletBelt
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@@ -71,7 +71,6 @@ itemFromEquipType et = case et of
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FUELPACK -> fuelPack
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BULLETBELTPACK -> bulletBeltPack
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BULLETBELTBRACER -> bulletBeltBracer
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AUTODETECTOR d -> autoDetector d
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WRIST_ECG -> pulseChecker
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itemFromLeftType :: LeftItemType -> Item
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@@ -79,20 +79,6 @@ showAutoRechargeProgress lc = case lc of
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| otherwise -> show (_arLoaded lc)
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ChargeableAmmo{} -> show (_wpCharge lc)
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--showReloadProgress :: Creature -> Item -> String
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--showReloadProgress cr itm = case cr ^? crManipulation . manObject . inInventory . iselAction of
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-- Just (ReloadAction i la) -> show i ++ showLoadActionType la ic
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-- _ -> case ic of
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-- InternalSource ia -> case ia ^? iaProgress . _Just . ix 0 of
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-- Nothing -> show $ ia ^. iaLoaded
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-- Just la -> show (_actionTime la) ++ showLoadActionType la ic
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-- AboveSource -> fromMaybe "XXXX" $ do
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-- i <- fmap (subtract 1) $ itm ^? itLocation . ipInvID
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-- x <- cr ^? crInv . ix i . itUse . equipEffect . eeUse . euseAmmoAmount
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-- return $ showIntKMG' x
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-- where
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-- ic = (itm ^?! itUse . heldConsumption . laSource)
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itemNumberDisplay :: Creature -> ComposedItem -> [String]
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itemNumberDisplay cr ci = case (ci ^. _2, itm ^?! itUse, itm ^. itType) of
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(_,_,EQUIP WRIST_ECG) -> [displayPulse $ cr ^?! crType . avatarPulse . pulseProgress]
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@@ -112,6 +98,7 @@ itemNumberDisplay cr ci = case (ci ^. _2, itm ^?! itUse, itm ^. itType) of
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itm = ci ^. _1
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displayPulse :: Int -> String
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displayPulse 0 = "*****"
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displayPulse x = take 5 $ drop y "----^-----"
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where
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y = min 5 $ x `div` 3
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@@ -91,7 +91,6 @@ equipItemSPic et _ = case et of
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noPic $ colorSH green backpackShape
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BULLETBELTBRACER ->
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noPic (colorSH green $ upperPrismPolySU 3 $ rectWH 2 2)
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AUTODETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPolySU 3 $ rectWH 2 2)
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backpackShape :: Shape
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backpackShape = upperPrismPolyMT 10 $ rectNSWE 5 (-5) (-4) 4
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@@ -118,7 +118,6 @@ equipInfo eit = case eit of
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BULLETBELTPACK -> "A container holding a long belt of bullets."
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BULLETBELTBRACER -> "A container holding a long belt of bullets."
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BATTERYPACK -> "A collection of batteries with a universal adapter."
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AUTODETECTOR d -> "A device that detects " ++ detectorInfo d ++ " in an expanding radius. Pulses automatically. "
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WRIST_ECG -> "A wristworn device that detects the hearts electrical activity."
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--targetingInfo :: TargetingType -> String
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@@ -1,22 +1,10 @@
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module Dodge.Item.Weapon.Radar
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( autoDetector
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, detectorEffect
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) where
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module Dodge.Item.Weapon.Radar (
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detectorEffect,
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) where
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import Control.Lens
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import Dodge.Data.World
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import Dodge.Default
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import Dodge.RadarSweep
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autoDetector :: Detector -> Item
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autoDetector dt =
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defaultEquipment
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& itUse . uequipEffect . eeSite .~ GoesOnWrist
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& itUse . uequipEffect . eeUse .~ EDetector dt --autoEffect (detectorEffect dt) 100 click1S
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& itUse . uequipEffect . eeParams .~ EquipCounter 0
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& itUse . uequipEffect . eeViewDist ?~ 350
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& itType .~ EQUIP (AUTODETECTOR dt)
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detectorEffect :: Detector -> Item -> Creature -> World -> World
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detectorEffect dt = case dt of
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ITEMDETECTOR -> const (aRadarPulse ObItem)
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@@ -17,8 +17,7 @@ lockRoomMultiItems =
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[
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( blinkAcrossChallenge
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, takeOne
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[ [LEFT BLINKERUNSAFE, EQUIP $ AUTODETECTOR WALLDETECTOR]
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, [LEFT BLINKERUNSAFE, HELD $ DETECTOR WALLDETECTOR]
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[ [LEFT BLINKERUNSAFE, HELD $ DETECTOR WALLDETECTOR]
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]
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)
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]
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