Implement basic attention and awareness

This commit is contained in:
2021-05-08 17:34:25 +02:00
parent 1aa59cc205
commit 86faf9fd01
12 changed files with 243 additions and 135 deletions
+71 -82
View File
@@ -197,26 +197,27 @@ rot90Around cen p = cen +.+ vNormal (p -.- cen)
-- inside an inner tree
roomMiniIntro :: RandomGen g => State g (Tree (Either Room Room))
roomMiniIntro = fmap (g . expandTreeBy f) $ sequence $ treeFromPost
[return $ connectRoom door
,join $ takeOne [miniTree2,glassLesson]
-- ,join $ takeOne [miniRoom1]
]
$ fmap connectRoom $ randomiseOutLinks corridor
where f (Node (Right x) xs) = Node (Right (Right x)) $ map f xs
f (Node (Left x) xs) = Node (Left (Left x)) $ map f xs
g (Node (Right x) []) = Node (Right x) []
g (Node (Right x) xs) = Node (Left x) $ map g xs
g (Node y ys) = Node y $ map g ys
[return $ connectRoom door
,join $ takeOne [miniTree2,glassLesson]
]
$ fmap connectRoom $ randomiseOutLinks corridor
where
f (Node (Right x) xs) = Node (Right (Right x)) $ map f xs
f (Node (Left x) xs) = Node (Left (Left x)) $ map f xs
g (Node (Right x) []) = Node (Right x) []
g (Node (Right x) xs) = Node (Left x) $ map g xs
g (Node y ys) = Node y $ map g ys
roomCenterPillar :: RandomGen g => State g Room
roomCenterPillar = changeLinkTo ((\p -> dist p (120,0) < 10) . fst)
$ set rmPS plmnts $ roomRect 240 240 2 2
where plmnts = [ blockLine (115,115) (115,125)
, blockLine (125,115) (125,125)
, PS (40,120) 0 putLamp
, PS (200,120) 0 putLamp
]
$ set rmPS plmnts $ roomRect 240 240 2 2
where
plmnts =
[ blockLine (115,115) (115,125)
, blockLine (125,115) (125,125)
, PS (40,120) 0 putLamp
, PS (200,120) 0 putLamp
]
roomOctogon :: Room
roomOctogon = Room
@@ -227,15 +228,18 @@ roomOctogon = Room
, _rmPS = []
, _rmBound = [[(-20,30),(20,30),(60,70),(60,110),(20,150),(-20,150),(-60,110),(-60,70)] ]
}
where lnks = [((0,140),0)
,((35,125),0-pi/4)
,((-35,125),pi/4)
,( (50,90),0-pi/2)
,( (-50,90),pi/2)
,((35,55),0-3*pi/4)
,((-35,55),3*pi/4)
,( (0,40),pi)
]
where
lnks =
[((0,140),0)
,((35,125),0-pi/4)
,((-35,125),pi/4)
,( (50,90),0-pi/2)
,( (-50,90),pi/2)
,((35,55),0-3*pi/4)
,((-35,55),3*pi/4)
,( (0,40),pi)
]
allPairs :: Eq a => [a] -> [(a,a)]
allPairs xs = [(x,y) | x <- xs, y <- xs, x /= y]
@@ -243,10 +247,7 @@ randomCorridorFrom :: RandomGen g => [a] -> State g (Tree (Either a a))
randomCorridorFrom xs = do
rooms <- sequence $ replicate 5 $ takeOne xs
return $ treeFromTrunk (map Left $ init rooms) (Node (Right (last rooms)) [])
{-
Probabilites of the type of the first floor weapon.
-}
{- Probabilites of the type of the first floor weapon. -}
randFirstWeapon :: State StdGen PSType
randFirstWeapon = do
takeOne $ map PutFlIt $
@@ -256,15 +257,9 @@ randFirstWeapon = do
++ replicate 5 multGun
++ replicate 2 autoGun
++ [launcher]
-- ++ [lasGun]
-- ++ [flamer]
--randC1 :: State StdGen PSType
randC = randC1
-- randSwarmCrit = RandPS $ takeOne $ map PutCrit $ (armouredSwarmCrit : replicate 100 swarmCrit)
weaponEmptyRoom :: RandomGen g => State g (Tree (Either Room Room))
weaponEmptyRoom = do
w <- state $ randomR (220,300)
@@ -277,25 +272,24 @@ weaponEmptyRoom = do
(fmap connectRoom . randomiseOutLinks) =<< (changeLinkTo ((\p -> dist p (w/2,0) < 10) . fst)
$ set rmPS plmnts $ roomRect w h 2 2)
weaponUnderCrits :: RandomGen g => State g (Tree (Either Room Room))
weaponUnderCrits = do
let plmnts = [PS (20,0) 0 $ RandPS randFirstWeapon
,PS (20,0) (0-pi/2) $ randC1
,PS (20,20) (0-pi/2) $ randC1
]
let continuationRoom = treeFromTrunk [Left corridorN,Left corridorN]
(connectRoom (set rmPS plmnts $ corridorN))
rcp' <- roomCenterPillar
let rcp = over rmPS ( PS (120,80) 0 putLamp : ) rcp'
deadEndRoom <- takeOne [roomPillars,rcp]
junctionRoom <- takeOne [Left tEast,Left tWest]
return $ treeFromTrunk [Left corridorN,Left corridorN]
$ Node junctionRoom
[continuationRoom
,deadRoom deadEndRoom
]
let plmnts =
[PS (20,0) 0 $ RandPS randFirstWeapon
,PS (20,0) (0-pi/2) $ randC1
,PS (20,20) (0-pi/2) $ randC1
]
let continuationRoom = treeFromTrunk [Left corridorN,Left corridorN]
(connectRoom (set rmPS plmnts $ corridorN))
rcp' <- roomCenterPillar
let rcp = over rmPS ( PS (120,80) 0 putLamp : ) rcp'
deadEndRoom <- takeOne [roomPillars,rcp]
junctionRoom <- takeOne [Left tEast,Left tWest]
return $ treeFromTrunk [Left corridorN,Left corridorN]
$ Node junctionRoom
[continuationRoom
,deadRoom deadEndRoom
]
weaponBehindPillar :: RandomGen g => State g (Tree (Either Room Room))
weaponBehindPillar = do
@@ -312,17 +306,19 @@ weaponBehindPillar = do
weaponBetweenPillars :: RandomGen g => State g (Tree (Either Room Room))
weaponBetweenPillars = do
wpPos <- takeOne [(x,y) | x <- [20,120,220], y <- [20,120,220]]
(ps,_) <- takeNMore 2 ([], [(x,y) | x <- [20,220], y <- [20,120,220]])
let crPos1 = ps !! 0
let crPos2 = ps !! 1
let d p = argV $ (120,120) -.- p
let plmnts = [PS wpPos 0 $ RandPS randFirstWeapon
,PS crPos1 (d crPos1) $ randC1
,PS crPos2 (d crPos2) $ randC1
]
(fmap connectRoom . randomiseOutLinks) =<< (filterLinks f $ over rmPS (++plmnts) $ roomPillars)
where f (_,a) = a == 0
wpPos <- takeOne [(x,y) | x <- [20,120,220], y <- [20,120,220]]
(ps,_) <- takeNMore 2 ([], [(x,y) | x <- [20,220], y <- [20,120,220]])
let crPos1 = ps !! 0
crPos2 = ps !! 1
d p = argV $ (120,120) -.- p
plmnts =
[PS wpPos 0 $ RandPS randFirstWeapon
,PS crPos1 (d crPos1) $ randC1
,PS crPos2 (d crPos2) $ randC1
]
(fmap connectRoom . randomiseOutLinks) =<< (filterLinks f $ over rmPS (++plmnts) $ roomPillars)
where
f (_,a) = a == 0
weaponLongCorridor :: RandomGen g => State g (Tree (Either Room Room))
weaponLongCorridor = do
@@ -355,21 +351,17 @@ deadEndRoom = Room
, _rmPS = [PS (0,-10) 0 putLamp]
, _rmBound = [rectNSWE 20 (-20) (-30) 30]
}
where lnks = [((0,30) ,0)
]
{-
A random Either tree with a weapon and melee monster challenge.
-}
where
lnks = [((0,30) ,0) ]
{- A random Either tree with a weapon and melee monster challenge. -}
weaponRoom :: RandomGen g => State g (Tree (Either Room Room))
weaponRoom = do
x <- takeOne [ weaponEmptyRoom
, weaponUnderCrits
, weaponBehindPillar
, weaponBetweenPillars
, weaponLongCorridor
]
x
weaponRoom = join $ takeOne
[ weaponEmptyRoom
, weaponUnderCrits
, weaponBehindPillar
, weaponBetweenPillars
, weaponLongCorridor
]
roomCCrits :: RandomGen g => State g (Tree (Either Room Room))
roomCCrits = do
@@ -397,10 +389,7 @@ longRoom = do
]
brls <- fmap (map (\p -> PS (p +.+ (10,200)) 0 $ PutCrit explosiveBarrel) )
$ sequence $ replicate 5 $ randInRect (w-20) 900
let rm = roomRect w (h+70) 1 1 & rmPolys %~ ( (++)
[rectNSWE h (h-165) (-45) (w+45)
]
)
let rm = roomRect w (h+70) 1 1 & rmPolys %~ ([rectNSWE h (h-165) (-45) (w+45)] ++)
changeLinkTo cond $ set rmPS (ws ++ brls ++ wsDefense ++
[PS ( 12.5,h-25) 0 $ PutCrit longCrit
,PS ( 37.5,h-25) 0 $ PutCrit longCrit