Add objects based on walls, called machines

This commit is contained in:
2021-10-31 22:55:02 +00:00
parent 08fa84c1fd
commit 86fdfd260e
23 changed files with 183 additions and 90 deletions
+13 -13
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@@ -1,6 +1,6 @@
{- | Creation, update and destruction of destructible walls. -}
module Dodge.LevelGen.Block
( putBlock
( placeBlock
, putLineBlock
)
where
@@ -20,13 +20,13 @@ addBlock
:: [Point2] -- ^ Block polygon
-> Int -- ^ First layer of health
-> Color
-> Bool -- ^ Is the block see through?
-> Opacity -- ^ Is the block see through?
-> [Int] -- ^ Extra layers of health
-> World
-> World
addBlock (p:ps) hp col isSeeThrough hps w
addBlock (p:ps) hp col opacity hps w
| hp <= 0 && null hps = w
| hp <= 0 = addBlock (p:ps) (head hps + hp) col isSeeThrough (tail hps) w
| hp <= 0 = addBlock (p:ps) (head hps + hp) col opacity (tail hps) w
| otherwise = w
& wallsZone . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
& walls %~ IM.union panes
@@ -41,8 +41,9 @@ addBlock (p:ps) hp col isSeeThrough hps w
{ _wlLine = (a,b)
, _wlID = j
, _wlColor = col
, _wlIsSeeThrough = isSeeThrough
, _wlBlockID = Just' blid
, _wlOpacity = opacity
, _wlStructure = BlockPart blid
, _wlFireThrough = True
}
) is lns
wallInZone wl
@@ -55,12 +56,11 @@ addBlock (p:ps) hp col isSeeThrough hps w
ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl)
addBlock _ _ _ _ _ _ = error "Trying to add a block with incomplete polygon"
putBlock :: [Point2] -> Int -> Color -> Bool -> [Int] -> World -> (Int,World)
putBlock (p:ps) i c b is w = (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
placeBlock :: [Point2] -> Int -> Color -> Opacity -> [Int] -> World -> (Int,World)
placeBlock poly i c opac is w = (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
where
pairs = zip (p:ps) (ps ++ [p])
wWithBlock = addBlock (p:ps) i c b is w
putBlock _ _ _ _ _ _ = error "Trying to put a block with incomplete polygon"
pairs = loopPairs poly
wWithBlock = addBlock poly i c opac is w
{- | Splits a line into many four cornered blocks. -}
putLineBlock
@@ -83,7 +83,7 @@ putLineBlock basePane blockWidth depth a b w = (,) 0
is = [0.. numBlocks - 1]
cornerPoints = reverse $ rectWH halfBlockWidth depth -- goes clockwise around the block
cornersAt p = fmap ( (p +.+) . rotateV rot) cornerPoints
linesAt p = makeLoopPairs $ cornersAt p
linesAt p = loopPairs $ cornersAt p
k = IM.newKey $ _walls w
blid = IM.newKey $ _blocks w
insertBlock i = over blocks $ IM.insert (i+blid) Block
@@ -101,7 +101,7 @@ putLineBlock basePane blockWidth depth a b w = (,) 0
makeWallAt p i = zipWith3 (makePane i) (visibilityAt i) (ksAtI i) (linesAt p)
makePane i visStatus k' ps = basePane
{_wlID = k'
,_wlBlockID = Just' $ i + blid
,_wlStructure = BlockPart $ i + blid
,_wlLine = ps
,_wlDraw = visStatus
}
+1
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@@ -11,6 +11,7 @@ import Control.Lens
import Control.Monad.State
import System.Random
data PSType = PutCrit {_unPutCrit :: Creature}
| PutMachine Color [Point2] Machine
| PutLS LightSource
| PutButton Button
| PutProp Prop
+4 -4
View File
@@ -72,7 +72,7 @@ putDoor col cond pss w = (drid, addWalls w & doors %~ addDoor)
, _wlID = wlid
, _wlColor = col
, _wlSeen = False
, _wlIsSeeThrough = False
, _wlOpacity = Opaque
, _wlPathable = False
}
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
@@ -146,9 +146,9 @@ putSingleDoor isPathable col cond a b speed w = (drid, addWalls w
{ _wlLine = wlps
, _wlID = wlid
, _wlColor = col
, _wlSeen = False
, _wlIsSeeThrough = False
, _wlPathable = isPathable
, _wlSeen = False
, _wlOpacity = Opaque
, _wlPathable = isPathable
}
pairs = rectanglePairs 9 a b
shiftedPairs = map (bimap shiftLeft shiftLeft) pairs