Add objects based on walls, called machines
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@@ -11,6 +11,7 @@ import Control.Lens
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import Control.Monad.State
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import System.Random
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data PSType = PutCrit {_unPutCrit :: Creature}
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| PutMachine Color [Point2] Machine
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| PutLS LightSource
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| PutButton Button
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| PutProp Prop
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