Stop weapon fire after using up consumables
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@@ -42,7 +42,7 @@ initialWorld = defaultWorld
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testStringInit :: World -> [String]
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--testStringInit = map (concatMap $ \(_,ct,_,_) -> show ct) . invertListInvMult . yourInv
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testStringInit = const []
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testStringInit w = [show $ _youHammerPosition w]
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-- w = [show $ f $ _roomClipping w]
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-- where
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-- f (x:xs) = any (convexPolysOverlap x) xs || f xs
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