Add support for clamping pictures to be inside screen
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@@ -5,6 +5,7 @@ import Dodge.Data
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import Dodge.Config.Data
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import Geometry
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-- | A box covering the screen in world coordinates
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screenPolygon :: World -> [Point2]
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screenPolygon w = [tr,tl,bl,br]
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where
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@@ -17,9 +18,36 @@ screenPolygon w = [tr,tl,bl,br]
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br = scTran $ scRot $ scZoom (V2 ( halfWidth w) (-halfHeight w))
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bl = scTran $ scRot $ scZoom (V2 (-halfWidth w) (-halfHeight w))
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-- | A box covering the screen in world coordinates, with a x and y border
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screenPolygonBord
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:: Float -- ^ X border
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-> Float -- ^ Y border
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-> World
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-> [Point2]
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screenPolygonBord xbord ybord w = [tr,tl,bl,br]
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where
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hw = halfWidth w - xbord
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hh = halfHeight w - ybord
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scZoom p | _cameraZoom w /= 0 = (1/_cameraZoom w) *.* p
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| otherwise = p
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theTransform = (+.+ _cameraCenter w) . rotateV (_cameraRot w) . scZoom
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tr = theTransform (V2 hw hh )
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tl = theTransform (V2 (-hw) hh )
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br = theTransform (V2 hw (-hh))
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bl = theTransform (V2 (-hw) (-hh))
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halfWidth,halfHeight :: World -> Float
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halfWidth w = getWindowX w / 2
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halfHeight w = getWindowY w / 2
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getWindowX ,getWindowY :: World -> Float
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getWindowX = _windowX . _config
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getWindowY = _windowY . _config
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-- | A box of the size of the screen in screen centered coordinates
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screenBox
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:: World
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-> [Point2]
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screenBox w = rectNSEW hh (-hh) hw (-hw)
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where
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hw = halfWidth w
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hh = halfHeight w
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