Implement targeting launcher shells using separate item
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@@ -5,6 +5,8 @@
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module Dodge.Data.Laser where
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import NewInt
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import Dodge.Data.Item.Location
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import Color
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import Control.Lens
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import Data.Aeson
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@@ -13,7 +15,7 @@ import Geometry.Data
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data LaserType
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= DamageLaser {_laserTypeDamage :: Int}
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| TargetingLaser
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| TargetingLaser {_laserEmmiter :: NewInt ItmInt}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data LaserStart = LaserStart
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