Refactor text rendering

This commit is contained in:
jgk
2021-06-23 01:35:38 +02:00
parent 39218ed3b5
commit 899c1c5f6e
13 changed files with 48 additions and 56 deletions
+2 -2
View File
@@ -2,13 +2,13 @@
out vec4 FragColor;
in vec4 gColor;
in vec2 gTex;
in vec2 gTexCoord;
uniform sampler2D aTexture;
void main()
{
FragColor = texture(aTexture, gTex) * gColor;
FragColor = texture(aTexture, vec2 (gTexCoord.x * 0.0078125, gTexCoord.y)) * gColor;
// FragColor = texture(aTexture, vTexCoord);
// FragColor = gColor;
// FragColor = vec4 (1,1,1,1);
+5 -5
View File
@@ -1,16 +1,16 @@
#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec3 aTexCoord;
layout (location = 2) in vec2 aTexCoord;
uniform mat4 worldMat;
out vec4 vColor;
out vec3 vTexCoord;
out vec4 gColor;
out vec2 gTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vColor = aColor;
vTexCoord = aTexCoord;
gColor = aColor;
gTexCoord = aTexCoord;
}