Tweak bullet bouncing and spawning
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@@ -23,12 +23,15 @@ damageSensor
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-> Placement
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damageSensor dt wdth mtrid ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1)
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$ \lsid -> Just $ spNoID ps $ PutUsingGenParams
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$ \gw -> (,) gw $ PutMachine (reverse $ square wdth) $ defaultMachine
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& mcColor .~ yellow
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& mcMounts . at ObTrigger .~ mtrid
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& mcMounts . at ObLightSource ?~ lsid
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& mcDraw .~ sensorSPic wdth (_sensorCoding (_genParams gw) M.! dt)
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& mcSensor .~ DamageSensor False 0 dt
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$ \gw -> (,) gw $ PutMachine (reverse $ square wdth)
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(defaultMachine
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& mcColor .~ yellow
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& mcMounts . at ObTrigger .~ mtrid
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& mcMounts . at ObLightSource ?~ lsid
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& mcDraw .~ sensorSPic wdth (_sensorCoding (_genParams gw) M.! dt)
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& mcSensor .~ DamageSensor False 0 dt
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)
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defaultSensorWall
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lightSensor :: Float
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-> Maybe Int
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