Commit before trying to deal with leak in main inventory display
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@@ -5,7 +5,6 @@ module Dodge.Update.Input.InGame (
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updateMouseInGame,
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) where
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import Dodge.SelectedClose
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import Control.Applicative
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import Control.Monad
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import Data.Foldable
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@@ -27,6 +26,7 @@ import Dodge.Item.InvSize
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import Dodge.ListDisplayParams
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import Dodge.Menu
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import Dodge.Save
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import Dodge.SelectedClose
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import Dodge.SelectionSections
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import Dodge.SoundLogic
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import Dodge.Terminal
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@@ -445,6 +445,7 @@ updateInitialPressInGame uv sc = case sc of
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ScancodeBackspace -> uv & uvWorld %~ updateBackspaceRegex
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_ -> uv
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updateLongPressInGame :: Universe -> Scancode -> Universe
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updateLongPressInGame uv sc = case sc of
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ScancodeF -> over uvWorld youDropItem uv
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