Slime crit collisions
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+16
-1
@@ -1002,7 +1002,13 @@ crCrSpring c1 c2
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| diffheight = id
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| SlimeCrit{} <- c1 ^. crType
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, SlimeCrit{} <- c2 ^. crType
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, id2 > id1 = fuseSlimes c1 c2
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, id2 > id1
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, distance xy1 xy2 < abs (r1 - r2) + 1 = fuseSlimes c1 c2
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| SlimeCrit{} <- c1 ^. crType =
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--cWorld . lWorld . creatures %~ (rolap c1 c2 . rolap' c2 c1)
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cWorld . lWorld . creatures %~ (rolap . rolap')
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| SlimeCrit{} <- c2 ^. crType = id
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-- cWorld . lWorld . creatures %~ ( rolap c1 c2 . rolap' c2 c1)
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| otherwise = cWorld . lWorld . creatures %~ ( olap c1 c2 . olap' c2 c1)
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where
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z c = c ^. crPos . _z
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@@ -1013,13 +1019,22 @@ crCrSpring c1 c2
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return $ z c1 > h2 || z c2 > h1
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olap a b = ix (a ^. crID) . crPos . _xy +~ overlap b
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olap' a b = ix (a ^. crID) . crPos . _xy -~ overlap b
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suckx = min 1 (2 * (1 - distance xy1 xy2 / (r1 + r2)))
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rolap = ix id1 . crPos . _xy +~ (2*m2 / (m1+m2)) *^ normalize (xy2 - xy1)
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rolap' = ix id2 . crPos . _xy +~ (suckx * 1.5*m1 / (m1+m2)) *^ normalize (xy1 - xy2)
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id1 = _crID c1
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id2 = _crID c2
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xy1 = c1 ^. crPos . _xy
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xy2 = c2 ^. crPos . _xy
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vec = c1 ^. crPos . _xy - c2 ^. crPos . _xy
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diff = magV vec
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r1 = crRad (c1 ^. crType)
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r2 = crRad (c2 ^. crType)
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comRad = crRad (c1 ^. crType) + crRad (c2 ^. crType)
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overlap c = ((comRad - diff) * crMass (_crType c) * 0.5 / massT) *^ signorm vec
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massT = crMass (_crType c1) + crMass (_crType c2)
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m1 = crMass $ c1 ^. crType
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m2 = crMass $ c2 ^. crType
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fuseSlimes :: Creature -> Creature -> World -> World
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fuseSlimes c1 c2 = (cWorld . lWorld . creatures . ix i1 .~ c)
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