Move targeting to dedicated datatype within item
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@@ -65,7 +65,6 @@ bangStick i = defaultGun
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]
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, _itID = Nothing
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itParams = BulletShooter
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{ _muzVel = 0.8
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, _rifling = 0.8
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@@ -185,7 +184,6 @@ pistol = (bangStick 1)
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-- , _itEquipPict = pictureWeaponAim pistolPic
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, _itID = Nothing
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itParams = BulletShooter
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{ _muzVel = 0.8
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, _rifling = 0.8
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