Cleanup
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All good (594 modules, at 18:51:13)
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All good (594 modules, at 19:44:22)
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@@ -27,7 +27,7 @@ data MouseContext
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, _mcoAboveSelect :: Maybe (Int,Int)
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, _mcoAboveSelect :: Maybe (Int,Int)
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, _mcoBelowSelect :: Maybe (Int,Int)
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, _mcoBelowSelect :: Maybe (Int,Int)
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}
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}
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| OverInvDragSelect { _mcoSelStart :: (Int,Int), _mcoSelEnd :: Maybe (Int,Int) }
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| OverInvDragSelect { _mcoSecSelStart :: (Int,Int), _mcoSelEnd :: Maybe Int }
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| OverInvSelect { _mcoInvSelect :: (Int,Int)}
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| OverInvSelect { _mcoInvSelect :: (Int,Int)}
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| OverInvFilt { _mcoInvFilt :: (Int,Int)}
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| OverInvFilt { _mcoInvFilt :: (Int,Int)}
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| OverCombSelect { _mcoCombSelect :: (Int,Int)}
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| OverCombSelect { _mcoCombSelect :: (Int,Int)}
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@@ -144,8 +144,7 @@ drawDragSelected cfig w = do
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drawDragSelecting :: Configuration -> World -> Maybe Picture
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drawDragSelecting :: Configuration -> World -> Maybe Picture
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drawDragSelecting cfig w = do
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drawDragSelecting cfig w = do
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OverInvDragSelect (i, j) mselend <- w ^? input . mouseContext
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OverInvDragSelect (i, j) mselend <- w ^? input . mouseContext
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(a, b) <- mselend
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b <- mselend
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guard $ i == a
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sss <- w ^? hud . hudElement . diSections
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sss <- w ^? hud . hudElement . diSections
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let idp = invDisplayParams w
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let idp = invDisplayParams w
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let f x = selSecDrawCursorAt 15 idp BackdropCursor sss (i, x)
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let f x = selSecDrawCursorAt 15 idp BackdropCursor sss (i, x)
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@@ -93,7 +93,7 @@ updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
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sss <- w ^? hud . hudElement . diSections
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sss <- w ^? hud . hudElement . diSections
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let msel = inverseSelNumPos cfig ldp sss (w ^. input . mousePos)
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let msel = inverseSelNumPos cfig ldp sss (w ^. input . mousePos)
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guard $ Just (fst sstart) == fmap fst msel || isNothing msel
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guard $ Just (fst sstart) == fmap fst msel || isNothing msel
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return $ w & input . mouseContext . mcoSelEnd .~ msel
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return $ w & input . mouseContext . mcoSelEnd .~ fmap snd msel
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OverInvDrag k mmouseover ab bn -> fromMaybe w $ do
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OverInvDrag k mmouseover ab bn -> fromMaybe w $ do
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ss <- w ^? hud . hudElement . diSections . ix k . ssItems
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ss <- w ^? hud . hudElement . diSections . ix k . ssItems
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x <- mmouseover
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x <- mmouseover
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@@ -144,16 +144,13 @@ updateMouseReleaseInGame w = case w ^. input . mouseContext of
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& hud . hudElement . diSelection . _Just . _3 %~ getuniques
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& hud . hudElement . diSelection . _Just . _3 %~ getuniques
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(maybe mempty (h ssel)
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(maybe mempty (h ssel)
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(guard (ssel ^? _1 == w ^? hud . hudElement . diSelection . _Just . _1)
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(guard (ssel ^? _1 == w ^? hud . hudElement . diSelection . _Just . _1)
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>> mesel ^? _Just . _2))
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>> mesel ^? _Just))
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-- note this assumes that mesel isn't outside the first
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-- selection, this should perhaps just be made impossible by
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-- removing the first part of the tuple
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OverInvDragSelect _ Nothing ->
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OverInvDragSelect _ Nothing ->
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w & input . mouseContext .~ MouseInGame
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w & input . mouseContext .~ MouseInGame
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& hud . hudElement . diSelection . _Just . _3 %~ const mempty
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& hud . hudElement . diSelection . _Just . _3 %~ const mempty
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OverInvDragSelect ssel (Just esel) ->
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OverInvDragSelect ssel (Just esel) ->
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w & input . mouseContext .~ MouseInGame
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w & input . mouseContext .~ MouseInGame
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& augInvDirectSelect (f (min ssel esel) (h ssel (snd esel)))
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& augInvDirectSelect (f (min ssel (fst ssel,esel)) (h ssel esel))
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_ -> w
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_ -> w
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where
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where
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getuniques x y = IS.union x y IS.\\ IS.intersection x y
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getuniques x y = IS.union x y IS.\\ IS.intersection x y
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@@ -173,7 +170,7 @@ updateMouseClickInGame cfig w = case w ^. input . mouseContext of
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w & input . mouseContext
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w & input . mouseContext
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.~ OverInvDragSelect ysel Nothing
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.~ OverInvDragSelect ysel Nothing
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OverInvSelect x | ScancodeLShift `M.member` (w ^. input . pressedKeys )
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OverInvSelect x | ScancodeLShift `M.member` (w ^. input . pressedKeys )
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-> w & input . mouseContext .~ OverInvDragSelect x (Just x)
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-> w & input . mouseContext .~ OverInvDragSelect x (Just $ snd x)
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OverInvSelect x -> startDrag x cfig w
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OverInvSelect x -> startDrag x cfig w
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OverTerminalReturn tmid -> terminalReturnEffect tmid w
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OverTerminalReturn tmid -> terminalReturnEffect tmid w
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OverTerminalEscape ->
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OverTerminalEscape ->
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