Cleanup
This commit is contained in:
@@ -2,126 +2,30 @@ module Dodge.Placement.Instance.Turret where
|
||||
|
||||
import Dodge.Item.Held.BatteryGuns
|
||||
import Color
|
||||
import Data.List
|
||||
import Data.Maybe
|
||||
import Dodge.Base
|
||||
import Dodge.Data.GenWorld
|
||||
import Dodge.Default
|
||||
import Dodge.FloorItem
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Movement.Turn
|
||||
import Dodge.Wall.Delete
|
||||
import Dodge.WorldEvent.Explosion
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import LensHelp
|
||||
import Shape
|
||||
import ShapePicture
|
||||
|
||||
putLasTurret :: Float -> Placement
|
||||
putLasTurret rotSpeed =
|
||||
sps0 $
|
||||
PutMachine
|
||||
(reverse $ square wdth)
|
||||
(reverse $ square 10)
|
||||
( defaultMachine
|
||||
& mcColor .~ blue
|
||||
& mcDraw .~ MachineDrawTurret
|
||||
& mcType .~ (lasTurret & tuTurnSpeed .~ rotSpeed)
|
||||
& mcType .~ (lasTurret & _McTurret . tuTurnSpeed .~ rotSpeed)
|
||||
& mcHP .~ 50000
|
||||
)
|
||||
defaultMachineWall
|
||||
|
||||
lasTurret :: MachineType
|
||||
lasTurret =
|
||||
lasTurret = McTurret $
|
||||
Turret
|
||||
{ _tuWeapon = lasGun
|
||||
, -- { _tuWeapon = autoRifle
|
||||
_tuTurnSpeed = 0.1
|
||||
, _tuFireTime = 0
|
||||
, _tuMCrID = Nothing
|
||||
, _tuDir = 0
|
||||
}
|
||||
|
||||
-- this needs a major cleanup
|
||||
updateTurret :: Float -> Machine -> World -> World
|
||||
updateTurret rotSpeed mc w
|
||||
| _mcHP mc < 1 =
|
||||
w & cWorld . machines %~ IM.delete mcid
|
||||
& deleteWallIDs (_mcWallIDs mc)
|
||||
& makeExplosionAt mcpos
|
||||
& copyItemToFloor mcpos lasGun
|
||||
& deleteHomonculus
|
||||
| otherwise =
|
||||
w
|
||||
& initHomonculus
|
||||
& dodamage
|
||||
& maybeFire
|
||||
& elecDamBranch
|
||||
where
|
||||
deleteHomonculus = case _tuMCrID (_mcType mc) of
|
||||
Nothing -> id
|
||||
Just cid -> cWorld . creatures . at cid .~ Nothing
|
||||
initHomonculus w' = case w' ^? cWorld . machines . ix mcid . mcType . tuMCrID . _Just of
|
||||
Nothing ->
|
||||
w' & cWorld . machines . ix mcid . mcType . tuMCrID ?~ cid
|
||||
& cWorld . creatures . at cid ?~ thecreature
|
||||
where
|
||||
cid = IM.newKey (_creatures (_cWorld w'))
|
||||
thecreature =
|
||||
defaultCreature
|
||||
& crID .~ cid
|
||||
& crInv . at 0
|
||||
?~ ( _tuWeapon (_mcType mc) & itUse . heldAim . aimHandlePos -~ 10
|
||||
& itUse . heldConsumption . laLoaded .~ 1
|
||||
)
|
||||
& crPos .~ mcpos
|
||||
& crOldPos .~ mcpos
|
||||
& crRad .~ 1
|
||||
& crDir .~ mcdir
|
||||
& crStance . posture .~ Aiming
|
||||
& crMaterial .~ Crystal
|
||||
Just cid ->
|
||||
w'
|
||||
& cWorld . creatures . ix cid . crPos .~ mcpos
|
||||
& cWorld . creatures . ix cid . crDir .~ mcdir
|
||||
dodamage =
|
||||
cWorld . machines . ix mcid
|
||||
%~ ( (mcDamage .~ [Damage ELECTRICAL (min 2500 $ max 0 (elecDam - 10)) 0 0 0 NoDamageEffect])
|
||||
. (mcHP -~ dam)
|
||||
)
|
||||
elecDamBranch
|
||||
| elecDam < 10 = updateFiringStatus . doTurn
|
||||
| otherwise = id
|
||||
maybeFire
|
||||
| _tuFireTime (_mcType mc) > 0 =
|
||||
fromMaybe id $ do
|
||||
cid <- _tuMCrID (_mcType mc)
|
||||
return $ cWorld . creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
|
||||
| otherwise = id
|
||||
mcid = _mcID mc
|
||||
ypos = _crPos $ you w
|
||||
mcpos = _mcPos mc
|
||||
mcdir = _mcDir mc
|
||||
seesYou = hasLOSIndirect mcpos ypos w
|
||||
(elecDams, dams) = partition isElectrical $ _mcDamage mc
|
||||
dam = sum $ map _dmAmount dams
|
||||
elecDam = sum $ map _dmAmount elecDams
|
||||
doTurn
|
||||
| seesYou = cWorld . machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
|
||||
| otherwise = id
|
||||
closeFireAngle = seesYou -- && angleVV (ypos -.- mcpos) (unitVectorAtAngle mcdir) < 1
|
||||
updateFiringStatus
|
||||
| closeFireAngle = cWorld . machines . ix mcid . mcType . tuFireTime .~ 20
|
||||
| otherwise = cWorld . machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
|
||||
|
||||
drawTurret :: Machine -> SPic
|
||||
drawTurret mc =
|
||||
( rotateSH (- _mcDir mc) . colorSH (_mcColor mc) $ upperPrismPoly 20 (square wdth)
|
||||
, mempty -- setLayer 5 $ scale 0.5 0.5 $ text $ show $ _mcDir mc )
|
||||
)
|
||||
|
||||
-- <> translateSPz 20 (itSPic it)
|
||||
-- where
|
||||
-- it = _tuWeapon $ _mcType mc
|
||||
|
||||
wdth :: Float
|
||||
wdth = 10
|
||||
|
||||
Reference in New Issue
Block a user