Tweak combine inventory regex

This commit is contained in:
2023-02-13 21:18:11 +00:00
parent b5db7a3420
commit 8b39a99194
12 changed files with 78 additions and 88 deletions
+15 -6
View File
@@ -46,17 +46,21 @@ backspaceInputted u = case u ^. uvWorld . input . pressedKeys . at ScancodeBacks
doSubInvRegexInput :: Universe -> Universe
doSubInvRegexInput u
| endkeys || backspacetonothing || endmouse
= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
| backspacetonothing
= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegex %~ const NoSMRegex
& uvWorld . hud . hudElement . subInventory . subInvMap %~ initialSelPos
| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvMap . smRegex)
& uvWorld . hud . hudElement . subInventory . subInvMap %~ setShownIntMap
| endkeys || endmouse
= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegex . smrInput %~ const False
& uvWorld . hud . hudElement . subInventory . subInvMap %~ initialSelPos
| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvMap . smRegex. smrString)
& uvWorld . hud . hudElement . subInventory . subInvMap %~ setShownIntMap
where
endkeys = any
( (== Just InitialPress) . (`M.lookup` pkeys))
[ScancodeReturn,ScancodeEscape,ScancodeSlash]
endmouse = Just True == (u ^? uvWorld . input . mouseButtons . ix ButtonLeft)
backspacetonothing = u ^? uvWorld . hud . hudElement . subInventory . subInvMap . smRegex == Just ""
backspacetonothing = u ^? uvWorld . hud . hudElement . subInventory . subInvMap . smRegex . smrString == Just ""
&& ScancodeBackspace `M.lookup` pkeys == Just InitialPress
pkeys = u ^. uvWorld . input . pressedKeys
@@ -100,14 +104,19 @@ updateKeyInGame uv sc InitialPress = case sc of
-- the following should be put in a more sensible place
--ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvRegexInput) True uv
ScancodeSlash -> uv
& uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ True
& uvWorld . hud . hudElement . subInventory . subInvMap . smRegex %~ enterregex
& uvWorld . hud . hudElement . subInventory . subInvMap . smSelPos ?~ 0
ScancodeBackspace -> uv
& uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ True
& uvWorld . hud . hudElement . subInventory . subInvMap . smRegex %~ enternonzeroregex
& uvWorld . hud . hudElement . subInventory . subInvMap . smSelPos ?~ 0
-- in fact the whole logic should probably be rethought, oh well
_ -> uv
where
enterregex NoSMRegex = SMRegex "" True
enterregex (SMRegex str _) = SMRegex str True
enternonzeroregex (SMRegex (x:xs) _) = SMRegex (init (x:xs)) True
enternonzeroregex smr = smr
updateKeyInGame uv sc LongPress = case sc of
ScancodeF -> over uvWorld youDropItem uv
ScancodeSpace -> over uvWorld spaceAction uv