Tweak combine inventory regex
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@@ -46,17 +46,21 @@ backspaceInputted u = case u ^. uvWorld . input . pressedKeys . at ScancodeBacks
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doSubInvRegexInput :: Universe -> Universe
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doSubInvRegexInput u
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| endkeys || backspacetonothing || endmouse
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= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
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| backspacetonothing
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= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegex %~ const NoSMRegex
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& uvWorld . hud . hudElement . subInventory . subInvMap %~ initialSelPos
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| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvMap . smRegex)
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& uvWorld . hud . hudElement . subInventory . subInvMap %~ setShownIntMap
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| endkeys || endmouse
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= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegex . smrInput %~ const False
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& uvWorld . hud . hudElement . subInventory . subInvMap %~ initialSelPos
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| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvMap . smRegex. smrString)
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& uvWorld . hud . hudElement . subInventory . subInvMap %~ setShownIntMap
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where
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endkeys = any
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( (== Just InitialPress) . (`M.lookup` pkeys))
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[ScancodeReturn,ScancodeEscape,ScancodeSlash]
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endmouse = Just True == (u ^? uvWorld . input . mouseButtons . ix ButtonLeft)
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backspacetonothing = u ^? uvWorld . hud . hudElement . subInventory . subInvMap . smRegex == Just ""
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backspacetonothing = u ^? uvWorld . hud . hudElement . subInventory . subInvMap . smRegex . smrString == Just ""
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&& ScancodeBackspace `M.lookup` pkeys == Just InitialPress
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pkeys = u ^. uvWorld . input . pressedKeys
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@@ -100,14 +104,19 @@ updateKeyInGame uv sc InitialPress = case sc of
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-- the following should be put in a more sensible place
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--ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvRegexInput) True uv
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ScancodeSlash -> uv
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& uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ True
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& uvWorld . hud . hudElement . subInventory . subInvMap . smRegex %~ enterregex
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& uvWorld . hud . hudElement . subInventory . subInvMap . smSelPos ?~ 0
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ScancodeBackspace -> uv
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& uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ True
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& uvWorld . hud . hudElement . subInventory . subInvMap . smRegex %~ enternonzeroregex
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& uvWorld . hud . hudElement . subInventory . subInvMap . smSelPos ?~ 0
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-- in fact the whole logic should probably be rethought, oh well
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_ -> uv
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where
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enterregex NoSMRegex = SMRegex "" True
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enterregex (SMRegex str _) = SMRegex str True
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enternonzeroregex (SMRegex (x:xs) _) = SMRegex (init (x:xs)) True
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enternonzeroregex smr = smr
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updateKeyInGame uv sc LongPress = case sc of
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ScancodeF -> over uvWorld youDropItem uv
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ScancodeSpace -> over uvWorld spaceAction uv
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