Refactor item drawing

This commit is contained in:
2021-10-01 23:01:36 +01:00
parent 5f17841811
commit 8c1496e140
28 changed files with 248 additions and 185 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ medkit i = defaultConsumable
, _itMaxStack = 9
, _itAmount = 1
, _cnEffect = heal i
, _itFloorPict = (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
, _itFloorPict = \it -> (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
, _itID = Nothing
}
+21 -3
View File
@@ -10,13 +10,31 @@ import ShapePicture
import qualified Data.IntMap.Strict as IM
import Control.Lens
{- | Places an item picture onto a creature when the item is selected. -}
pictureWeaponOnAim
:: (Item -> SPic)
-> Creature
-> Int -- ^ Position of item in inventory
-> SPic
pictureWeaponOnAim f cr i = pictureWeaponOnAimItem pic cr i
where
pic = f (_crInv cr IM.! i)
pictureWeaponAim
:: (Item -> SPic)
-> Creature
-> Int -- ^ Position of item in inventory
-> SPic
pictureWeaponAim f cr i = pictureWeaponOnAimItem pic cr i
where
pic = f (_crInv cr IM.! i)
{- | Places an item picture onto a creature when the item is selected. -}
pictureWeaponOnAimItem
:: SPic
-> Creature
-> Int -- ^ Position of item in inventory
-> SPic
pictureWeaponOnAim p cr posInInv
pictureWeaponOnAimItem p cr posInInv
| isSelected && _posture (_crStance cr) == Aiming && isTwisting
= shoulderD twistWep
| isSelected && _posture (_crStance cr) == Aiming && isOneHand
@@ -29,7 +47,7 @@ pictureWeaponOnAim p cr posInInv
= handD holsteredWep
| otherwise = emptyBlank
where
shoulderD = translateSPz 20.5
shoulderD = translateSPz 18
handD = translateSPz 15
isSelected = _crInvSel cr == posInInv
drawnWep = translateSPf (_crRad cr) 0 p
+4 -4
View File
@@ -15,7 +15,7 @@ magShield = defaultEquipment
, _itName = "MAGSHIELD"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> (,) emptySH blank
, _itID = Nothing
}
@@ -25,7 +25,7 @@ flameShield = defaultEquipment
, _itName = "FLAMESHIELD"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \cr _ -> (,) emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
, _itID = Nothing
}
@@ -36,7 +36,7 @@ frontArmour = defaultEquipment
, _itName = "FARMOUR"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
]
@@ -54,7 +54,7 @@ jetPack = defaultEquipment
, _itName = "JETPACK"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer
$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
, _itEffect = NoItEffect
+82 -51
View File
@@ -83,7 +83,7 @@ pistol = defaultGun
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itEquipPict = pictureWeaponOnAim pistolPic
, _itEquipPict = pictureWeaponAim pistolPic
, _itAttachment = NoItAttachment
, _itID = Nothing
, _itEffect = wpRecock
@@ -93,11 +93,22 @@ pistol = defaultGun
, _itWorldTrigger = Nothing
, _wpAmmo = basicBullet
}
pistolPic :: SPic
pistolPic =
( colorSH green $ upperPrismPoly 3 $ rectNESW 5 5 (-5) (-5)
pistolPic :: Item -> SPic
pistolPic it =
( (colorSH green $ prismPoly
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
)
<> translateSH (V3 (-4) (5.5) 4) (rotateSH (pi) $ bulletClip am)
, mempty
)
where
am = loadedAmmo it
bulletClip :: Int -> Shape
bulletClip x = (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 - 0.25 * am) (-5))
where
am = fromIntegral x
effectGun :: String -> (Creature -> World -> World) -> Item
@@ -124,13 +135,13 @@ rezGun = defaultGun
[]
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
[polygon $ rectNESW 7 3 1 (-3)
,polygon $ rectNESW (-1) 3 (-7) (-3)
]
, _itAimingSpeed = 0.4
, _itAimingRange = 0
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color chartreuse $ pictures
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color chartreuse $ pictures
[polygon $ rectNESW 7 3 1 (-3)
,polygon $ rectNESW (-1) 3 (-7) (-3)
]
@@ -155,11 +166,11 @@ teslaGun = defaultGun
]
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = teslaGunPic
, _itFloorPict = \it -> teslaGunPic
, _itAimingSpeed = 0.4
, _itZoom = defaultItZoom
, _itAimingRange = 0
, _itEquipPict = pictureWeaponOnAim teslaGunPic
, _itEquipPict = pictureWeaponOnAim $ \it -> teslaGunPic
}
teslaGunPic :: SPic
teslaGunPic =
@@ -192,19 +203,25 @@ lasGun = defaultAutoGun
]
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = lasGunPic
, _itFloorPict = \it -> lasGunPic
, _itAimingSpeed = 0.4
, _itAimingRange = 1
, _itEquipPict = pictureWeaponOnAim lasGunPic
, _itEquipPict = pictureWeaponOnAim $ \it -> lasGunPic
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
, _itScroll = scrollCharMode
, _itInvDisplay = basicWeaponDisplay
}
lasGunPic :: SPic
lasGunPic =
( colorSH blue . upperPrismPoly 5 $ rectNESW 3 15 (-3) (-15)
( colorSH blue $
(upperPrismPoly 4 $ rectNESW 3 15 1 (-15))
<> (upperPrismPoly 4 $ rectNESW (-1) 15 (-3) (-15))
-- <> (upperPrismPoly 4 $ rectNESW (5) l (-5) (l-2))
<> (upperPrismPoly 1 $ rectNESW (3) 15 (-3) (-15))
, mempty
)
where
l = 0
forceFieldGun :: Item
forceFieldGun = defaultGun
{ _itName = "FORCEFIELD"
@@ -218,7 +235,7 @@ forceFieldGun = defaultGun
, _itUse = undefined
, _wpSpread = 0.02
, _wpRange = 20
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
, _itAimingSpeed = 0.4
, _itAimingRange = 0.5
}
@@ -257,10 +274,10 @@ tractorGun = defaultAutoGun
]
, _wpSpread = 0.00001
, _wpRange = 20
, _itFloorPict = tractorGunSPic
, _itFloorPict = \it -> tractorGunSPic
, _itAimingSpeed = 0.4
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim tractorGunSPic
, _itEquipPict = pictureWeaponOnAim $ \it -> tractorGunSPic
}
-- TODO own picture for tractor gun
tractorGunSPic :: SPic
@@ -288,10 +305,10 @@ remoteLauncher = defaultGun
]
, _wpSpread = 0.02
, _wpRange = 20
, _itFloorPict = remoteLauncherSPic
, _itFloorPict = \it -> remoteLauncherSPic
, _itAimingSpeed = 0.2
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim remoteLauncherSPic
, _itEquipPict = pictureWeaponOnAim $ \it -> remoteLauncherSPic
, _itAttachment = ItScope (V2 0 0) 0 1 True
}
remoteLauncherSPic :: SPic
@@ -319,10 +336,10 @@ hvAutoGun = defaultAutoGun
, withMuzFlareI
]
, _wpRange = 20
, _itFloorPict = hvAutoGunPic
, _itFloorPict = \it -> hvAutoGunPic
, _itAimingSpeed = 0.2
, _itAimingRange = 1
, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
, _itEquipPict = pictureWeaponOnAim $ \it -> hvAutoGunPic
, _wpAmmo = hvBullet
}
hvAutoGunPic :: SPic
@@ -353,11 +370,11 @@ ltAutoGun = defaultAutoGun
]
, _wpSpread = 0.5
, _wpRange = 20
, _itFloorPict = ltAutoGunPic
, _itFloorPict = \it -> ltAutoGunPic
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
, _itEquipPict = pictureWeaponOnAim $ \it -> ltAutoGunPic
, _itAimStance = OneHand
, _wpAmmo = ltBullet
}
@@ -412,10 +429,10 @@ miniGun = defaultAutoGun
, withSmoke 1 black 20 200 5
]
, _wpRange = 20
, _itFloorPict = miniGunPict
, _itFloorPict = miniGunPictItem
, _itAimingSpeed = 0.4
, _itAimingRange = 1
, _itEquipPict = pictureWeaponOnAim miniGunPict
, _itEquipPict = pictureWeaponAim miniGunPictItem
, _wpAmmo = basicBullet
}
where
@@ -430,13 +447,27 @@ miniGun = defaultAutoGun
[ 0.25, 0.5, 0.9]
--[ 0.75, 0.5, 0.25]
--[ 0, 0, 0]
miniGunPict :: SPic
miniGunPict =
( (translateSHf 5 0 . colorSH red $ upperPrismPoly 10 $ rectNESW 9 7 (-9) (-5))
++ (colorSH red . upperPrismPoly 5 $ rectNESW 4 12 (-4) (-12))
miniGunPictItem :: Item -> SPic
miniGunPictItem it = miniGunPict spin (loadedAmmo it)
where
spin = 10 * _wpLoadedAmmo it + _wpCurWarmUp it
miniGunPict :: Int -> Int -> SPic
miniGunPict spin am =
( ( rotateSHx a .translateSH (V3 5 0 (-9)) . colorSH red $ upperPrismPoly 18 $ rectNESW 9 7 (-9) (-5))
<> (colorSH red $ prismPoly
(map (addZ 5) $ rectNESW 2 12 (-2) (-12))
(map (addZ 0) $ rectNESW 4 12 (-4) (-16))
)
<> f (-1) 0
<> f (-7) 0
, mempty
)
where
a = fromIntegral spin / 100
x = fromIntegral am / 20
f y z = translateSH (V3 0 (-1) z) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) (y) 3 (y-5))
spreadGun :: Item
spreadGun = defaultGun
{ _itName = "SPREAD"
@@ -461,10 +492,10 @@ spreadGun = defaultGun
]
, _wpSpread = spreadGunSpread
, _wpRange = 20
, _itFloorPict = spreadGunPic
, _itFloorPict = \it -> spreadGunPic
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itEquipPict = pictureWeaponOnAim spreadGunPic
, _itEquipPict = pictureWeaponOnAim $ \it -> spreadGunPic
, _wpAmmo = basicBullet
, _wpNumBarrels = 50
}
@@ -496,12 +527,12 @@ multGun = defaultGun
]
, _wpSpread = spreadGunSpread
, _wpRange = 20
, _itFloorPict = multGunSPic
, _itFloorPict = \it -> multGunSPic
, _itAimingSpeed = 0.4
, _itAimingRange = 1
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
, _itEquipPict = pictureWeaponOnAim multGunSPic
, _itEquipPict = pictureWeaponOnAim $ \it -> multGunSPic
, _itAimStance = TwoHandTwist
, _wpAmmo = basicBullet
, _wpNumBarrels = 5
@@ -544,12 +575,12 @@ longGun = defaultGun
, withMuzFlareI
]
, _wpRange = 200
, _itFloorPict = longGunSPic
, _itFloorPict = \it -> longGunSPic
, _itAimingSpeed = 0.2
, _itAimingRange = 1
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
, _itEquipPict = pictureWeaponOnAim longGunSPic
, _itEquipPict = pictureWeaponOnAim $ \it -> longGunSPic
, _itScroll = zoomLongGun
, _itAttachment = ItScope (V2 0 0) 0 1 False
, _itEffect = itemLaserScopeEffect
@@ -591,11 +622,11 @@ poisonSprayer = defaultAutoGun
, spreadNumI
]
, _wpRange = 8
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
, _itAimingSpeed = 0.2
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
, _wpSpread = 0.1
, _wpNumBarrels = 3
}
@@ -618,12 +649,12 @@ flamer = defaultAutoGun
]
, _wpSpread = 0
, _wpRange = 8
, _itFloorPict = flamerPic
, _itFloorPict = \it -> flamerPic
, _itAimingSpeed = 0.5
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
, _itEquipPict = pictureWeaponOnAim flamerPic
, _itEquipPict = pictureWeaponOnAim $ \it -> flamerPic
, _itAttachment = NoItAttachment
}
flamerPic :: SPic
@@ -651,7 +682,7 @@ blinkGun = defaultGun
, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
, _wpSpread = 0.05
, _wpRange = 20
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
, _itAimingSpeed = 1
, _itAimingRange = 0
}
@@ -669,7 +700,7 @@ boosterGun = defaultGun
, _itLeftClickUse = Just $ boostSelfL 10
, _wpSpread = 0.05
, _wpRange = 20
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itEffect = resetAttachmentID
@@ -842,7 +873,7 @@ grenade = Throwable
, _itIdentity = Grenade
, _itMaxStack = 8
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _twMaxRange = 150
, _twAccuracy = 30
, _itUse = \_ -> throwGrenade makeExplosionAt
@@ -853,7 +884,7 @@ grenade = Throwable
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
, _itEquipPict = pictureWeaponOnAim $ grenadePic fuseTime
, _itEquipPict = pictureWeaponOnAim $ \it -> grenadePic fuseTime
, _itID = Nothing
, _itUseRate = 25
, _itUseTime = 0
@@ -895,7 +926,7 @@ remoteBomb = defaultThrowable
, _itIdentity = RemoteBomb
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _twMaxRange = 150
, _twAccuracy = 30
, _itUse = const throwRemoteBomb
@@ -903,7 +934,7 @@ remoteBomb = defaultThrowable
[ hammerCheckI
]
, _itAttachment = ItScope (V2 0 0) 0 1 True
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH remoteBombUnarmedPic
}
fireRemoteLauncher :: Creature -> World -> World
@@ -1053,7 +1084,7 @@ explodeRemoteBomb itid pjid cr w
cid = _crID cr
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
(pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic)
(pictureWeaponOnAim $ \it -> (,) emptySH remoteBombUnarmedPic)
-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
j = _crInvSel $ _creatures w IM.! cid
remoteBombPic
@@ -1075,7 +1106,7 @@ pipe = Craftable
, _itName = "PIPE"
, _itMaxStack = 3
, _itAmount = 3
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> emptyBlank
, _itID = Nothing
, _itInvDisplay = _itName
@@ -1101,13 +1132,13 @@ radar = defaultGun
, _wpSpread = autogunSpread
, _wpRange = 20
, _itHammer = HammerUp
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itAmount = 1
, _itMaxStack = 1
, _itAimingRange = 1
, _itZoom = defaultItZoom { _itZoomMax = 1}
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
}
{- |
Sends out pulses that display creatures. -}
@@ -1127,13 +1158,13 @@ sonar = defaultGun
]
, _wpRange = 20
, _itHammer = HammerUp
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itAmount = 1
, _itMaxStack = 1
, _itAimingRange = 1
, _itZoom = defaultItZoom {_itZoomMax = 1}
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
}
{- |
Automatically sends out pulses that display creatures. -}
@@ -1143,7 +1174,7 @@ autoSonar = defaultEquipment
, _itName = "AUTOSONAR"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> (,) emptySH blank
, _itEffect = autoSonarEffect
, _itID = Nothing
@@ -1160,7 +1191,7 @@ autoRadar = defaultEquipment
, _itName = "AUTORADAR"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> (,) emptySH blank
, _itEffect = autoRadarEffect
, _itID = Nothing
+5
View File
@@ -46,3 +46,8 @@ withDelayedVelWthHiteff vfact vel width hiteff cr = over particles (newbul : )
newbul = aDelayedBulAt vfact (Just cid) pos (rotateV dir vel) hiteff width
dir = _crDir cr
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
loadedAmmo :: Item -> Int
loadedAmmo it
| _wpReloadState it == 0 = fromIntegral $ _wpLoadedAmmo it
| otherwise = 0
+7 -3
View File
@@ -63,13 +63,17 @@ autoGun = defaultAutoGun
, _itInvDisplay = basicWeaponDisplay
, _wpAmmo = basicBullet
}
autoGunPic :: SPic
autoGunPic =
( colorSH red $ prismPoly
autoGunPic :: Item -> SPic
autoGunPic it =
( (colorSH red $ prismPoly
(map (addZ 5) $ rectNESW 2 12 (-2) (-8))
(map (addZ 0) $ rectNESW 4 12 (-4) (-12))
)
<> translateSHf 0 (-1) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) 0 3 (-5))
, mempty
)
where
x = fromIntegral $ loadedAmmo it
autogunSpread :: Float
autogunSpread = 0.07
+2 -2
View File
@@ -35,8 +35,8 @@ bezierGun = defaultGun
. withRecoilI 40
. torqueBefore 0.05
]
, _itFloorPict = bezierGunSPic
, _itEquipPict = pictureWeaponOnAim bezierGunSPic
, _itFloorPict = \it -> bezierGunSPic
, _itEquipPict = pictureWeaponOnAim $ \it -> bezierGunSPic
, _itAttachment = NoItAttachment
, _itScroll = \_ _ -> removeItTarget
, _itHammer = HammerUp
+1 -1
View File
@@ -97,5 +97,5 @@ throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
counterDown it
| _itEffectCounter (_itEffect it) == 0 = it
& itHammer .~ HammerUp
& itEquipPict .~ pictureWeaponOnAim (grenadePic 50)
& itEquipPict .~ pictureWeaponOnAim (\itp -> grenadePic 50)
| otherwise = it & itEffect . itEffectCounter -~ 1
+2 -2
View File
@@ -49,10 +49,10 @@ launcher = defaultGun
]
, _wpSpread = 0.02
, _wpRange = 20
, _itFloorPict = launcherPic
, _itFloorPict = \it -> launcherPic
, _itAimingSpeed = 0.2
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim launcherPic
, _itEquipPict = pictureWeaponOnAim $ \it -> launcherPic
, _itHammer = NoHammer
, _itEffect = NoItEffect
, _wpAmmo = defaultShellAmmo