Refactor item drawing
This commit is contained in:
+82
-51
@@ -83,7 +83,7 @@ pistol = defaultGun
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim pistolPic
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, _itEquipPict = pictureWeaponAim pistolPic
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, _itAttachment = NoItAttachment
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, _itID = Nothing
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, _itEffect = wpRecock
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@@ -93,11 +93,22 @@ pistol = defaultGun
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, _itWorldTrigger = Nothing
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, _wpAmmo = basicBullet
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}
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pistolPic :: SPic
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pistolPic =
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( colorSH green $ upperPrismPoly 3 $ rectNESW 5 5 (-5) (-5)
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pistolPic :: Item -> SPic
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pistolPic it =
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( (colorSH green $ prismPoly
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(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
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(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
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)
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<> translateSH (V3 (-4) (5.5) 4) (rotateSH (pi) $ bulletClip am)
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, mempty
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)
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where
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am = loadedAmmo it
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bulletClip :: Int -> Shape
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bulletClip x = (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 - 0.25 * am) (-5))
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where
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am = fromIntegral x
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effectGun :: String -> (Creature -> World -> World) -> Item
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@@ -124,13 +135,13 @@ rezGun = defaultGun
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[]
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
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[polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color chartreuse $ pictures
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, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color chartreuse $ pictures
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[polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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@@ -155,11 +166,11 @@ teslaGun = defaultGun
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]
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = teslaGunPic
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, _itFloorPict = \it -> teslaGunPic
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, _itAimingSpeed = 0.4
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, _itZoom = defaultItZoom
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim teslaGunPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> teslaGunPic
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}
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teslaGunPic :: SPic
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teslaGunPic =
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@@ -192,19 +203,25 @@ lasGun = defaultAutoGun
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]
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = lasGunPic
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, _itFloorPict = \it -> lasGunPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim lasGunPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> lasGunPic
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, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
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, _itScroll = scrollCharMode
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, _itInvDisplay = basicWeaponDisplay
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}
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lasGunPic :: SPic
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lasGunPic =
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( colorSH blue . upperPrismPoly 5 $ rectNESW 3 15 (-3) (-15)
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( colorSH blue $
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(upperPrismPoly 4 $ rectNESW 3 15 1 (-15))
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<> (upperPrismPoly 4 $ rectNESW (-1) 15 (-3) (-15))
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-- <> (upperPrismPoly 4 $ rectNESW (5) l (-5) (l-2))
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<> (upperPrismPoly 1 $ rectNESW (3) 15 (-3) (-15))
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, mempty
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)
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where
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l = 0
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forceFieldGun :: Item
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forceFieldGun = defaultGun
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{ _itName = "FORCEFIELD"
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@@ -218,7 +235,7 @@ forceFieldGun = defaultGun
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, _itUse = undefined
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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}
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@@ -257,10 +274,10 @@ tractorGun = defaultAutoGun
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]
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, _wpSpread = 0.00001
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, _wpRange = 20
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, _itFloorPict = tractorGunSPic
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, _itFloorPict = \it -> tractorGunSPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim tractorGunSPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> tractorGunSPic
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}
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-- TODO own picture for tractor gun
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tractorGunSPic :: SPic
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@@ -288,10 +305,10 @@ remoteLauncher = defaultGun
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]
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = remoteLauncherSPic
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, _itFloorPict = \it -> remoteLauncherSPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim remoteLauncherSPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> remoteLauncherSPic
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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}
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remoteLauncherSPic :: SPic
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@@ -319,10 +336,10 @@ hvAutoGun = defaultAutoGun
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, withMuzFlareI
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]
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, _wpRange = 20
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, _itFloorPict = hvAutoGunPic
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, _itFloorPict = \it -> hvAutoGunPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> hvAutoGunPic
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, _wpAmmo = hvBullet
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}
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hvAutoGunPic :: SPic
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@@ -353,11 +370,11 @@ ltAutoGun = defaultAutoGun
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]
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, _wpSpread = 0.5
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, _wpRange = 20
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, _itFloorPict = ltAutoGunPic
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, _itFloorPict = \it -> ltAutoGunPic
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> ltAutoGunPic
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, _itAimStance = OneHand
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, _wpAmmo = ltBullet
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}
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@@ -412,10 +429,10 @@ miniGun = defaultAutoGun
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, withSmoke 1 black 20 200 5
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]
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, _wpRange = 20
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, _itFloorPict = miniGunPict
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, _itFloorPict = miniGunPictItem
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim miniGunPict
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, _itEquipPict = pictureWeaponAim miniGunPictItem
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, _wpAmmo = basicBullet
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}
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where
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@@ -430,13 +447,27 @@ miniGun = defaultAutoGun
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[ 0.25, 0.5, 0.9]
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--[ 0.75, 0.5, 0.25]
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--[ 0, 0, 0]
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miniGunPict :: SPic
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miniGunPict =
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( (translateSHf 5 0 . colorSH red $ upperPrismPoly 10 $ rectNESW 9 7 (-9) (-5))
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++ (colorSH red . upperPrismPoly 5 $ rectNESW 4 12 (-4) (-12))
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miniGunPictItem :: Item -> SPic
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miniGunPictItem it = miniGunPict spin (loadedAmmo it)
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where
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spin = 10 * _wpLoadedAmmo it + _wpCurWarmUp it
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miniGunPict :: Int -> Int -> SPic
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miniGunPict spin am =
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( ( rotateSHx a .translateSH (V3 5 0 (-9)) . colorSH red $ upperPrismPoly 18 $ rectNESW 9 7 (-9) (-5))
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<> (colorSH red $ prismPoly
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(map (addZ 5) $ rectNESW 2 12 (-2) (-12))
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(map (addZ 0) $ rectNESW 4 12 (-4) (-16))
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)
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<> f (-1) 0
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<> f (-7) 0
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, mempty
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)
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where
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a = fromIntegral spin / 100
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x = fromIntegral am / 20
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f y z = translateSH (V3 0 (-1) z) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) (y) 3 (y-5))
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spreadGun :: Item
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spreadGun = defaultGun
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{ _itName = "SPREAD"
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@@ -461,10 +492,10 @@ spreadGun = defaultGun
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]
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, _wpSpread = spreadGunSpread
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, _wpRange = 20
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, _itFloorPict = spreadGunPic
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, _itFloorPict = \it -> spreadGunPic
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim spreadGunPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> spreadGunPic
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, _wpAmmo = basicBullet
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, _wpNumBarrels = 50
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}
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@@ -496,12 +527,12 @@ multGun = defaultGun
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]
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, _wpSpread = spreadGunSpread
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, _wpRange = 20
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, _itFloorPict = multGunSPic
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, _itFloorPict = \it -> multGunSPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
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, _itEquipPict = pictureWeaponOnAim multGunSPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> multGunSPic
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, _itAimStance = TwoHandTwist
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, _wpAmmo = basicBullet
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, _wpNumBarrels = 5
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@@ -544,12 +575,12 @@ longGun = defaultGun
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, withMuzFlareI
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]
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, _wpRange = 200
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, _itFloorPict = longGunSPic
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, _itFloorPict = \it -> longGunSPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
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, _itEquipPict = pictureWeaponOnAim longGunSPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> longGunSPic
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, _itScroll = zoomLongGun
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, _itAttachment = ItScope (V2 0 0) 0 1 False
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, _itEffect = itemLaserScopeEffect
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@@ -591,11 +622,11 @@ poisonSprayer = defaultAutoGun
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, spreadNumI
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]
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, _wpRange = 8
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _wpSpread = 0.1
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, _wpNumBarrels = 3
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}
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@@ -618,12 +649,12 @@ flamer = defaultAutoGun
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]
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, _wpSpread = 0
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, _wpRange = 8
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, _itFloorPict = flamerPic
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, _itFloorPict = \it -> flamerPic
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, _itAimingSpeed = 0.5
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
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, _itEquipPict = pictureWeaponOnAim flamerPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> flamerPic
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, _itAttachment = NoItAttachment
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}
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flamerPic :: SPic
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@@ -651,7 +682,7 @@ blinkGun = defaultGun
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, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
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, _wpSpread = 0.05
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, _wpRange = 20
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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}
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@@ -669,7 +700,7 @@ boosterGun = defaultGun
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, _itLeftClickUse = Just $ boostSelfL 10
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, _wpSpread = 0.05
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, _wpRange = 20
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itEffect = resetAttachmentID
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@@ -842,7 +873,7 @@ grenade = Throwable
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, _itIdentity = Grenade
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, _itMaxStack = 8
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, _itAmount = 1
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = \_ -> throwGrenade makeExplosionAt
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@@ -853,7 +884,7 @@ grenade = Throwable
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
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, _itEquipPict = pictureWeaponOnAim $ grenadePic fuseTime
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, _itEquipPict = pictureWeaponOnAim $ \it -> grenadePic fuseTime
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, _itID = Nothing
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, _itUseRate = 25
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, _itUseTime = 0
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@@ -895,7 +926,7 @@ remoteBomb = defaultThrowable
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, _itIdentity = RemoteBomb
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = const throwRemoteBomb
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@@ -903,7 +934,7 @@ remoteBomb = defaultThrowable
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[ hammerCheckI
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]
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic
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, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH remoteBombUnarmedPic
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}
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fireRemoteLauncher :: Creature -> World -> World
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@@ -1053,7 +1084,7 @@ explodeRemoteBomb itid pjid cr w
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cid = _crID cr
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
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resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
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(pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic)
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(pictureWeaponOnAim $ \it -> (,) emptySH remoteBombUnarmedPic)
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-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
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j = _crInvSel $ _creatures w IM.! cid
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remoteBombPic
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@@ -1075,7 +1106,7 @@ pipe = Craftable
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, _itName = "PIPE"
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, _itMaxStack = 3
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, _itAmount = 3
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> emptyBlank
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, _itID = Nothing
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, _itInvDisplay = _itName
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@@ -1101,13 +1132,13 @@ radar = defaultGun
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, _wpSpread = autogunSpread
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingRange = 1
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, _itZoom = defaultItZoom { _itZoomMax = 1}
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, _itAimZoom = defaultItZoom { _itZoomMax = 1}
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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}
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{- |
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Sends out pulses that display creatures. -}
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@@ -1127,13 +1158,13 @@ sonar = defaultGun
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]
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itZoomMax = 1}
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, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
Automatically sends out pulses that display creatures. -}
|
||||
@@ -1143,7 +1174,7 @@ autoSonar = defaultEquipment
|
||||
, _itName = "AUTOSONAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = autoSonarEffect
|
||||
, _itID = Nothing
|
||||
@@ -1160,7 +1191,7 @@ autoRadar = defaultEquipment
|
||||
, _itName = "AUTORADAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
|
||||
Reference in New Issue
Block a user