Refactor item drawing
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@@ -3,7 +3,6 @@ module Dodge.LightSources.Fitting
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import Dodge.LightSources.Lamp
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import Dodge.LevelGen.Data
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import Dodge.Room.Foreground
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import Dodge.Placement
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import Geometry
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mountedLight :: Point2 -> Point3 -> Placement
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@@ -15,7 +14,7 @@ mountedLight wallPos lampPos@(V3 x y z)
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wallMountL :: Point2 -> Point3 -> Placement
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wallMountL wallpos lamppos@(V3 x y z)
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= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
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<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
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where
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@@ -25,7 +24,7 @@ wallMountL wallpos lamppos@(V3 x y z)
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wallMountJ :: Point2 -> Point3 -> Placement
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wallMountJ wallpos lamppos@(V3 x y z)
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= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp turn1
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<> thinHighBar (z + 5) turn1 turn2
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<> thinHighBar (z + 5) turn2 (endpos `extendAway` turn2)
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@@ -39,7 +38,7 @@ wallMountJ wallpos lamppos@(V3 x y z)
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wallMountl :: Point2 -> Point3 -> Placement
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wallMountl wallpos lamppos@(V3 x y z)
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= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
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<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
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where
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@@ -49,14 +48,20 @@ wallMountl wallpos lamppos@(V3 x y z)
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wallMountA :: Point2 -> Point3 -> Placement
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wallMountA wallpos lamppos@(V3 x y z)
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= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ girder (z+10) 20 10 pout wallpos
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where
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pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
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mountedLightI :: Float -> Point2 -> Point2 -> Placement
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mountedLightI h a b = ps0j (PutLS $ lightAt (V3 x y h) 0)
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$ sps0 $ PutForeground $ highPipe (h + 5) a b
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where
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V2 x y = 0.5 *.* (a +.+ b)
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mountedLightV :: Point2 -> Point3 -> Placement
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mountedLightV wallpos lamppos@(V3 x y z)
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= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (lxy `extendAway` wallposUp)
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<> thinHighBar (z + 5) wallposDown (lxy `extendAway` wallposDown)
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where
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