Refactor item drawing
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@@ -1,19 +0,0 @@
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module Dodge.Placement
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where
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import Geometry
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import Dodge.LevelGen.Data
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jsps0 :: PSType -> Maybe Placement
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jsps0 pst = Just $ sPS (V2 0 0) 0 pst
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sps0 :: PSType -> Placement
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sps0 pst = sPS (V2 0 0) 0 pst
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jspsJ :: Point2 -> Float -> PSType -> Placement -> Maybe Placement
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jspsJ p a pst plm = Just $ Placement (PS p a pst) $ \_ -> Just plm
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jsps0J :: PSType -> Placement -> Maybe Placement
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jsps0J pst plm = Just $ Placement (PS (V2 0 0) 0 pst) $ \_ -> Just plm
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place0 :: PSType -> (Int -> Maybe Placement) -> Placement
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place0 pst = Placement (PS (V2 0 0) 0 pst)
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