Refactor item drawing

This commit is contained in:
2021-10-01 23:01:36 +01:00
parent 5f17841811
commit 8c1496e140
28 changed files with 248 additions and 185 deletions
+35 -51
View File
@@ -4,7 +4,9 @@ Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock
where
import Dodge.Room.Data
import Dodge.LightSources.Fitting
import Dodge.Room.Placement
import Dodge.Room.Foreground
import Dodge.Default.Room
import Dodge.Data
import Dodge.LevelGen.Data
@@ -13,7 +15,8 @@ import Dodge.RandomHelp
import Geometry
import Picture
import qualified Data.Map as M
import qualified Data.Map.Strict as M
import qualified Data.IntMap.Strict as IM
import System.Random
import Control.Monad.State
import Control.Lens
@@ -39,18 +42,14 @@ airlockOneWay n = defaultRoom
{- |
A passage with a switch that opens forward access while closing backwards access. -}
airlock
:: RandomGen g
=> Int -- ^ Door id
-> State g Room
airlock n = takeOne [airlock0 n,airlock90 n,airlockCrystal n]
airlock :: RandomGen g => State g Room
--airlock = takeOne [airlock0,airlock90,airlockCrystal]
airlock = takeOne [airlock0]
{- |
Straight airlock -}
airlock0
:: Int -- ^ Door id
-> Room
airlock0 n = defaultRoom
airlock0 :: Room
airlock0 = defaultRoom
{ _rmPolys =
[ rectNSWE 100 0 0 40
, rectNSWE 65 35 (-40) 20
@@ -60,12 +59,11 @@ airlock0 n = defaultRoom
,(V2 20 45,V2 20 5)
]
, _rmPS =
[sPS (V2 0 20) 0 $ PutDoubleDoor col (not . cond) (V2 1 0) (V2 39 0) 2
,sPS (V2 0 80) 0 $ PutDoubleDoor col cond (V2 1 0) (V2 39 0) 2
,sPS (V2 35 50) (pi/2) $ PutButton $ makeSwitch col red
(over worldState (M.insert (DoorNumOpen n) True))
(over worldState (M.insert (DoorNumOpen n) False))
,sPS (V2 (-25) 50) 0 putLamp
[Placement (PS (V2 (-35) 50) (negate $ pi/2) $ PutButton $ makeSwitch col red id id)
$ \btid -> jspsJ (V2 0 20) 0 (PutDoubleDoor col (not . cond' btid) (V2 1 0) (V2 39 0) 2)
$ sPS (V2 0 80) 0 $ PutDoubleDoor col (cond' btid) (V2 1 0) (V2 39 0) 2
,mountedLightI 70 (V2 (-2) 30) (V2 (-2) 70)
,sps0 $ PutForeground $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
]
, _rmBound = [rectNSWE 75 15 0 40]
}
@@ -73,13 +71,12 @@ airlock0 n = defaultRoom
lnks = [(V2 20 95,0)
,(V2 20 5,pi)
]
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
airlock90
:: Int -- ^ Door id
-> Room
airlock90 n = defaultRoom
:: Room
airlock90 = defaultRoom
{ _rmPolys =
[ rectNSWE 100 10 10 100
, rectNSWE 20 0 20 60
@@ -99,11 +96,9 @@ airlock90 n = defaultRoom
,(V2 40 0,V2 0 40)
]
, _rmPS =
[sPS (V2 5 5) 0 $ PutDoor col (not . cond) pss
,sPS (V2 120 120) (3* pi/4) $ PutButton $ makeSwitch col red
(over worldState (M.insert (DoorNumOpen n) True))
(over worldState (M.insert (DoorNumOpen n) False))
,sPS (V2 60 60) 0 putLamp
[ Placement (PS (V2 120 120) (3 * pi/4) (PutButton $ makeSwitch col red id id))
$ \btid -> jsps (V2 5 5) 0 $ PutDoor col (cond btid) pss
,mountedLightV (V2 20 20) (V3 70 70 50)
]
, _rmBound =
[map toV2 [ (10,10)
@@ -114,45 +109,34 @@ airlock90 n = defaultRoom
]]
}
where
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
airlockCrystal
:: Int -- ^ Door id
-> Room
airlockCrystal n = defaultRoom
:: Room
airlockCrystal = defaultRoom
{ _rmPolys =
[ rectNSWE 140 0 0 40
, orderPolygon $ map toV2
[(39,20)
,(150,60)
,(150,80)
,(39,120)
]
, orderPolygon $ map toV2 [ (39,20) , (150,60) , (150,80) , (39,120) ]
]
, _rmLinks =
[(V2 20 130,0)
,(V2 20 0 ,pi)
]
, _rmPath =
[
]
, _rmLinks = [(V2 20 130,0) ,(V2 20 0 ,pi) ]
, _rmPath = [ ]
, _rmPS =
[sPS (V2 0 0) 0 $ PutDoor col (not . cond) pss
,sPS (V2 145 70) (pi/2) $ PutButton $ makeSwitch col red
(over worldState (M.insert (DoorNumOpen n) False))
(over worldState (M.insert (DoorNumOpen n) True))
,crystalLine (V2 0 70) (V2 40 70)
--,sPS (V2 20 40) 0 putLamp
--,sPS (V2 20 100) 0 putLamp
[ Placement (PS (V2 145 70) (pi/2) (PutButton $ makeSwitch col red id id))
$ \btid -> jsps0 $ PutDoor col (cond btid) pss
, crystalLine (V2 0 70) (V2 40 70)
, mountedLightV (V2 150 70) (V3 110 70 70)
]
, _rmBound =
[ ]
}
where
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
col = dim $ dim $ bright red
pss :: [(Point2,Point2)]
pss = reverse $ fmap ( (\x -> (V2 50 x,V2 50 (x+50)) ) . fromIntegral)
pss = reverse $ fmap ( (\x -> (V2 50 (x - 10),V2 50 (x+60)) ) . fromIntegral)
[20::Int,22..70]