Refactor item drawing
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@@ -1,10 +1,11 @@
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module Dodge.Room.Corridor
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where
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import Dodge.Room.Data
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import Dodge.Room.Foreground
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--import Dodge.Room.Foreground
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import Dodge.Default.Room
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import Dodge.LevelGen.Data
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import Dodge.LightSources.Lamp
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--import Dodge.LevelGen.Data
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--import Dodge.LightSources.Lamp
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import Dodge.LightSources.Fitting
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import Geometry
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import Tile
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@@ -16,10 +17,7 @@ corridor = defaultRoom
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{ _rmPolys = [poly]
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, _rmLinks = lnks
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, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
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, _rmPS =
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[sPS (V2 20 40) 0 $ PutLS (lightAt (V3 0 0 50) 0)
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,sPS (V2 0 0) 0 $ PutForeground $ highPipe 55 (V2 0 40) (V2 40 40)
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]
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, _rmPS = [ mountedLightI 50 (V2 0 40) (V2 40 40) ]
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, _rmBound = [ rectNSWE 50 30 0 40 ]
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, _rmFloor = [makeTileFromPoly poly 2]
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}
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