Refactor item drawing
This commit is contained in:
+5
-5
@@ -285,7 +285,7 @@ data Item
|
|||||||
, _wpSpread :: Float
|
, _wpSpread :: Float
|
||||||
, _wpRange :: Float
|
, _wpRange :: Float
|
||||||
, _itHammer :: HammerPosition
|
, _itHammer :: HammerPosition
|
||||||
, _itFloorPict :: SPic
|
, _itFloorPict :: Item -> SPic
|
||||||
, _itMaxStack :: Int
|
, _itMaxStack :: Int
|
||||||
, _itAmount :: Int
|
, _itAmount :: Int
|
||||||
, _itAimingSpeed :: Float
|
, _itAimingSpeed :: Float
|
||||||
@@ -310,7 +310,7 @@ data Item
|
|||||||
, _itMaxStack :: Int
|
, _itMaxStack :: Int
|
||||||
, _itAmount :: Int
|
, _itAmount :: Int
|
||||||
, _cnEffect :: Int -> World -> Maybe World
|
, _cnEffect :: Int -> World -> Maybe World
|
||||||
, _itFloorPict :: SPic
|
, _itFloorPict :: Item -> SPic
|
||||||
, _itEquipPict :: Creature -> Int -> SPic
|
, _itEquipPict :: Creature -> Int -> SPic
|
||||||
, _itIdentity :: ItemIdentity
|
, _itIdentity :: ItemIdentity
|
||||||
, _itID :: Maybe Int
|
, _itID :: Maybe Int
|
||||||
@@ -324,7 +324,7 @@ data Item
|
|||||||
{ _itName :: String
|
{ _itName :: String
|
||||||
, _itMaxStack :: Int
|
, _itMaxStack :: Int
|
||||||
, _itAmount :: Int
|
, _itAmount :: Int
|
||||||
, _itFloorPict :: SPic
|
, _itFloorPict :: Item -> SPic
|
||||||
, _itEquipPict :: Creature -> Int -> SPic
|
, _itEquipPict :: Creature -> Int -> SPic
|
||||||
, _itIdentity :: ItemIdentity
|
, _itIdentity :: ItemIdentity
|
||||||
, _itID :: Maybe Int
|
, _itID :: Maybe Int
|
||||||
@@ -336,7 +336,7 @@ data Item
|
|||||||
{ _itName :: String
|
{ _itName :: String
|
||||||
, _itMaxStack :: Int
|
, _itMaxStack :: Int
|
||||||
, _itAmount :: Int
|
, _itAmount :: Int
|
||||||
, _itFloorPict :: SPic
|
, _itFloorPict :: Item -> SPic
|
||||||
, _itEquipPict :: Creature -> Int -> SPic
|
, _itEquipPict :: Creature -> Int -> SPic
|
||||||
, _itIdentity :: ItemIdentity
|
, _itIdentity :: ItemIdentity
|
||||||
, _itEffect :: ItEffect
|
, _itEffect :: ItEffect
|
||||||
@@ -354,7 +354,7 @@ data Item
|
|||||||
{ _itName :: String
|
{ _itName :: String
|
||||||
, _itMaxStack :: Int
|
, _itMaxStack :: Int
|
||||||
, _itAmount :: Int
|
, _itAmount :: Int
|
||||||
, _itFloorPict :: SPic
|
, _itFloorPict :: Item -> SPic
|
||||||
, _twMaxRange :: Float
|
, _twMaxRange :: Float
|
||||||
, _twAccuracy :: Float
|
, _twAccuracy :: Float
|
||||||
, _itUse :: Item -> Creature -> World -> World
|
, _itUse :: Item -> Creature -> World -> World
|
||||||
|
|||||||
@@ -130,7 +130,7 @@ defaultEquipment = Equipment
|
|||||||
, _itName = "genericEquipment"
|
, _itName = "genericEquipment"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ setLayer 0 $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \_ -> (,) emptySH $ setLayer 0 $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||||
, _itEffect = NoItEffect
|
, _itEffect = NoItEffect
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
@@ -152,7 +152,7 @@ defaultConsumable = Consumable
|
|||||||
, _itMaxStack = 9
|
, _itMaxStack = 9
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _cnEffect = \_ _ -> Nothing
|
, _cnEffect = \_ _ -> Nothing
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ circleSolid 3
|
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ circleSolid 3
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
, _itInvColor = blue
|
, _itInvColor = blue
|
||||||
@@ -199,7 +199,7 @@ defaultIt = Consumable
|
|||||||
, _itMaxStack = 3
|
, _itMaxStack = 3
|
||||||
, _itAmount = 2
|
, _itAmount = 2
|
||||||
, _cnEffect = const return
|
, _cnEffect = const return
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
, _itInvDisplay = _itName
|
, _itInvDisplay = _itName
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ defaultGun = Weapon
|
|||||||
, _wpSpread = 0.02
|
, _wpSpread = 0.02
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
, _itFloorPict = emptyBlank
|
, _itFloorPict = \_ -> emptyBlank
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAimingSpeed = 1
|
, _itAimingSpeed = 1
|
||||||
|
|||||||
+2
-2
@@ -16,7 +16,7 @@ keyToken n = defaultEquipment
|
|||||||
, _itName = "KEYTOKEN "++show n
|
, _itName = "KEYTOKEN "++show n
|
||||||
, _itMaxStack = 5
|
, _itMaxStack = 5
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ setDepth 0.5 keyPic
|
, _itFloorPict = \it -> (,) emptySH $ setDepth 0.5 keyPic
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
|
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
|
||||||
, _itEffect = NoItEffect
|
, _itEffect = NoItEffect
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
@@ -40,7 +40,7 @@ latchkey n = defaultEquipment
|
|||||||
, _itName = "KEY "++show n
|
, _itName = "KEY "++show n
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ setDepth 0.5 latchkeyPic
|
, _itFloorPict = \it -> (,) emptySH $ setDepth 0.5 latchkeyPic
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
|
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
|
||||||
, _itEffect = NoItEffect
|
, _itEffect = NoItEffect
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ medkit i = defaultConsumable
|
|||||||
, _itMaxStack = 9
|
, _itMaxStack = 9
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _cnEffect = heal i
|
, _cnEffect = heal i
|
||||||
, _itFloorPict = (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
|
, _itFloorPict = \it -> (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
|
||||||
, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
|
, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
}
|
}
|
||||||
|
|||||||
+21
-3
@@ -10,13 +10,31 @@ import ShapePicture
|
|||||||
|
|
||||||
import qualified Data.IntMap.Strict as IM
|
import qualified Data.IntMap.Strict as IM
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
{- | Places an item picture onto a creature when the item is selected. -}
|
|
||||||
pictureWeaponOnAim
|
pictureWeaponOnAim
|
||||||
|
:: (Item -> SPic)
|
||||||
|
-> Creature
|
||||||
|
-> Int -- ^ Position of item in inventory
|
||||||
|
-> SPic
|
||||||
|
pictureWeaponOnAim f cr i = pictureWeaponOnAimItem pic cr i
|
||||||
|
where
|
||||||
|
pic = f (_crInv cr IM.! i)
|
||||||
|
|
||||||
|
pictureWeaponAim
|
||||||
|
:: (Item -> SPic)
|
||||||
|
-> Creature
|
||||||
|
-> Int -- ^ Position of item in inventory
|
||||||
|
-> SPic
|
||||||
|
pictureWeaponAim f cr i = pictureWeaponOnAimItem pic cr i
|
||||||
|
where
|
||||||
|
pic = f (_crInv cr IM.! i)
|
||||||
|
|
||||||
|
{- | Places an item picture onto a creature when the item is selected. -}
|
||||||
|
pictureWeaponOnAimItem
|
||||||
:: SPic
|
:: SPic
|
||||||
-> Creature
|
-> Creature
|
||||||
-> Int -- ^ Position of item in inventory
|
-> Int -- ^ Position of item in inventory
|
||||||
-> SPic
|
-> SPic
|
||||||
pictureWeaponOnAim p cr posInInv
|
pictureWeaponOnAimItem p cr posInInv
|
||||||
| isSelected && _posture (_crStance cr) == Aiming && isTwisting
|
| isSelected && _posture (_crStance cr) == Aiming && isTwisting
|
||||||
= shoulderD twistWep
|
= shoulderD twistWep
|
||||||
| isSelected && _posture (_crStance cr) == Aiming && isOneHand
|
| isSelected && _posture (_crStance cr) == Aiming && isOneHand
|
||||||
@@ -29,7 +47,7 @@ pictureWeaponOnAim p cr posInInv
|
|||||||
= handD holsteredWep
|
= handD holsteredWep
|
||||||
| otherwise = emptyBlank
|
| otherwise = emptyBlank
|
||||||
where
|
where
|
||||||
shoulderD = translateSPz 20.5
|
shoulderD = translateSPz 18
|
||||||
handD = translateSPz 15
|
handD = translateSPz 15
|
||||||
isSelected = _crInvSel cr == posInInv
|
isSelected = _crInvSel cr == posInInv
|
||||||
drawnWep = translateSPf (_crRad cr) 0 p
|
drawnWep = translateSPf (_crRad cr) 0 p
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ magShield = defaultEquipment
|
|||||||
, _itName = "MAGSHIELD"
|
, _itName = "MAGSHIELD"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
}
|
}
|
||||||
@@ -25,7 +25,7 @@ flameShield = defaultEquipment
|
|||||||
, _itName = "FLAMESHIELD"
|
, _itName = "FLAMESHIELD"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \cr _ -> (,) emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
|
, _itEquipPict = \cr _ -> (,) emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
}
|
}
|
||||||
@@ -36,7 +36,7 @@ frontArmour = defaultEquipment
|
|||||||
, _itName = "FARMOUR"
|
, _itName = "FARMOUR"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
|
||||||
[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
||||||
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
|
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
|
||||||
]
|
]
|
||||||
@@ -54,7 +54,7 @@ jetPack = defaultEquipment
|
|||||||
, _itName = "JETPACK"
|
, _itName = "JETPACK"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer
|
, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer
|
||||||
$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
|
$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
|
||||||
, _itEffect = NoItEffect
|
, _itEffect = NoItEffect
|
||||||
|
|||||||
+81
-50
@@ -83,7 +83,7 @@ pistol = defaultGun
|
|||||||
, _itAimingSpeed = 1
|
, _itAimingSpeed = 1
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itEquipPict = pictureWeaponOnAim pistolPic
|
, _itEquipPict = pictureWeaponAim pistolPic
|
||||||
, _itAttachment = NoItAttachment
|
, _itAttachment = NoItAttachment
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
, _itEffect = wpRecock
|
, _itEffect = wpRecock
|
||||||
@@ -93,11 +93,22 @@ pistol = defaultGun
|
|||||||
, _itWorldTrigger = Nothing
|
, _itWorldTrigger = Nothing
|
||||||
, _wpAmmo = basicBullet
|
, _wpAmmo = basicBullet
|
||||||
}
|
}
|
||||||
pistolPic :: SPic
|
pistolPic :: Item -> SPic
|
||||||
pistolPic =
|
pistolPic it =
|
||||||
( colorSH green $ upperPrismPoly 3 $ rectNESW 5 5 (-5) (-5)
|
( (colorSH green $ prismPoly
|
||||||
|
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
|
||||||
|
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
|
||||||
|
)
|
||||||
|
<> translateSH (V3 (-4) (5.5) 4) (rotateSH (pi) $ bulletClip am)
|
||||||
, mempty
|
, mempty
|
||||||
)
|
)
|
||||||
|
where
|
||||||
|
am = loadedAmmo it
|
||||||
|
|
||||||
|
bulletClip :: Int -> Shape
|
||||||
|
bulletClip x = (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 - 0.25 * am) (-5))
|
||||||
|
where
|
||||||
|
am = fromIntegral x
|
||||||
|
|
||||||
|
|
||||||
effectGun :: String -> (Creature -> World -> World) -> Item
|
effectGun :: String -> (Creature -> World -> World) -> Item
|
||||||
@@ -124,13 +135,13 @@ rezGun = defaultGun
|
|||||||
[]
|
[]
|
||||||
, _wpSpread = 0.001
|
, _wpSpread = 0.001
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
|
||||||
[polygon $ rectNESW 7 3 1 (-3)
|
[polygon $ rectNESW 7 3 1 (-3)
|
||||||
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
||||||
]
|
]
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color chartreuse $ pictures
|
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color chartreuse $ pictures
|
||||||
[polygon $ rectNESW 7 3 1 (-3)
|
[polygon $ rectNESW 7 3 1 (-3)
|
||||||
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
||||||
]
|
]
|
||||||
@@ -155,11 +166,11 @@ teslaGun = defaultGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0.001
|
, _wpSpread = 0.001
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = teslaGunPic
|
, _itFloorPict = \it -> teslaGunPic
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itEquipPict = pictureWeaponOnAim teslaGunPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> teslaGunPic
|
||||||
}
|
}
|
||||||
teslaGunPic :: SPic
|
teslaGunPic :: SPic
|
||||||
teslaGunPic =
|
teslaGunPic =
|
||||||
@@ -192,19 +203,25 @@ lasGun = defaultAutoGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0.001
|
, _wpSpread = 0.001
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = lasGunPic
|
, _itFloorPict = \it -> lasGunPic
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itEquipPict = pictureWeaponOnAim lasGunPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> lasGunPic
|
||||||
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
|
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
|
||||||
, _itScroll = scrollCharMode
|
, _itScroll = scrollCharMode
|
||||||
, _itInvDisplay = basicWeaponDisplay
|
, _itInvDisplay = basicWeaponDisplay
|
||||||
}
|
}
|
||||||
lasGunPic :: SPic
|
lasGunPic :: SPic
|
||||||
lasGunPic =
|
lasGunPic =
|
||||||
( colorSH blue . upperPrismPoly 5 $ rectNESW 3 15 (-3) (-15)
|
( colorSH blue $
|
||||||
|
(upperPrismPoly 4 $ rectNESW 3 15 1 (-15))
|
||||||
|
<> (upperPrismPoly 4 $ rectNESW (-1) 15 (-3) (-15))
|
||||||
|
-- <> (upperPrismPoly 4 $ rectNESW (5) l (-5) (l-2))
|
||||||
|
<> (upperPrismPoly 1 $ rectNESW (3) 15 (-3) (-15))
|
||||||
, mempty
|
, mempty
|
||||||
)
|
)
|
||||||
|
where
|
||||||
|
l = 0
|
||||||
forceFieldGun :: Item
|
forceFieldGun :: Item
|
||||||
forceFieldGun = defaultGun
|
forceFieldGun = defaultGun
|
||||||
{ _itName = "FORCEFIELD"
|
{ _itName = "FORCEFIELD"
|
||||||
@@ -218,7 +235,7 @@ forceFieldGun = defaultGun
|
|||||||
, _itUse = undefined
|
, _itUse = undefined
|
||||||
, _wpSpread = 0.02
|
, _wpSpread = 0.02
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itAimingRange = 0.5
|
, _itAimingRange = 0.5
|
||||||
}
|
}
|
||||||
@@ -257,10 +274,10 @@ tractorGun = defaultAutoGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0.00001
|
, _wpSpread = 0.00001
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = tractorGunSPic
|
, _itFloorPict = \it -> tractorGunSPic
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itAimingRange = 0.5
|
, _itAimingRange = 0.5
|
||||||
, _itEquipPict = pictureWeaponOnAim tractorGunSPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> tractorGunSPic
|
||||||
}
|
}
|
||||||
-- TODO own picture for tractor gun
|
-- TODO own picture for tractor gun
|
||||||
tractorGunSPic :: SPic
|
tractorGunSPic :: SPic
|
||||||
@@ -288,10 +305,10 @@ remoteLauncher = defaultGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0.02
|
, _wpSpread = 0.02
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = remoteLauncherSPic
|
, _itFloorPict = \it -> remoteLauncherSPic
|
||||||
, _itAimingSpeed = 0.2
|
, _itAimingSpeed = 0.2
|
||||||
, _itAimingRange = 0.5
|
, _itAimingRange = 0.5
|
||||||
, _itEquipPict = pictureWeaponOnAim remoteLauncherSPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> remoteLauncherSPic
|
||||||
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
||||||
}
|
}
|
||||||
remoteLauncherSPic :: SPic
|
remoteLauncherSPic :: SPic
|
||||||
@@ -319,10 +336,10 @@ hvAutoGun = defaultAutoGun
|
|||||||
, withMuzFlareI
|
, withMuzFlareI
|
||||||
]
|
]
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = hvAutoGunPic
|
, _itFloorPict = \it -> hvAutoGunPic
|
||||||
, _itAimingSpeed = 0.2
|
, _itAimingSpeed = 0.2
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> hvAutoGunPic
|
||||||
, _wpAmmo = hvBullet
|
, _wpAmmo = hvBullet
|
||||||
}
|
}
|
||||||
hvAutoGunPic :: SPic
|
hvAutoGunPic :: SPic
|
||||||
@@ -353,11 +370,11 @@ ltAutoGun = defaultAutoGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0.5
|
, _wpSpread = 0.5
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = ltAutoGunPic
|
, _itFloorPict = \it -> ltAutoGunPic
|
||||||
, _itAimingSpeed = 1
|
, _itAimingSpeed = 1
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> ltAutoGunPic
|
||||||
, _itAimStance = OneHand
|
, _itAimStance = OneHand
|
||||||
, _wpAmmo = ltBullet
|
, _wpAmmo = ltBullet
|
||||||
}
|
}
|
||||||
@@ -412,10 +429,10 @@ miniGun = defaultAutoGun
|
|||||||
, withSmoke 1 black 20 200 5
|
, withSmoke 1 black 20 200 5
|
||||||
]
|
]
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = miniGunPict
|
, _itFloorPict = miniGunPictItem
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itEquipPict = pictureWeaponOnAim miniGunPict
|
, _itEquipPict = pictureWeaponAim miniGunPictItem
|
||||||
, _wpAmmo = basicBullet
|
, _wpAmmo = basicBullet
|
||||||
}
|
}
|
||||||
where
|
where
|
||||||
@@ -430,13 +447,27 @@ miniGun = defaultAutoGun
|
|||||||
[ 0.25, 0.5, 0.9]
|
[ 0.25, 0.5, 0.9]
|
||||||
--[ 0.75, 0.5, 0.25]
|
--[ 0.75, 0.5, 0.25]
|
||||||
--[ 0, 0, 0]
|
--[ 0, 0, 0]
|
||||||
miniGunPict :: SPic
|
miniGunPictItem :: Item -> SPic
|
||||||
miniGunPict =
|
miniGunPictItem it = miniGunPict spin (loadedAmmo it)
|
||||||
( (translateSHf 5 0 . colorSH red $ upperPrismPoly 10 $ rectNESW 9 7 (-9) (-5))
|
where
|
||||||
++ (colorSH red . upperPrismPoly 5 $ rectNESW 4 12 (-4) (-12))
|
spin = 10 * _wpLoadedAmmo it + _wpCurWarmUp it
|
||||||
|
|
||||||
|
|
||||||
|
miniGunPict :: Int -> Int -> SPic
|
||||||
|
miniGunPict spin am =
|
||||||
|
( ( rotateSHx a .translateSH (V3 5 0 (-9)) . colorSH red $ upperPrismPoly 18 $ rectNESW 9 7 (-9) (-5))
|
||||||
|
<> (colorSH red $ prismPoly
|
||||||
|
(map (addZ 5) $ rectNESW 2 12 (-2) (-12))
|
||||||
|
(map (addZ 0) $ rectNESW 4 12 (-4) (-16))
|
||||||
|
)
|
||||||
|
<> f (-1) 0
|
||||||
|
<> f (-7) 0
|
||||||
, mempty
|
, mempty
|
||||||
)
|
)
|
||||||
|
where
|
||||||
|
a = fromIntegral spin / 100
|
||||||
|
x = fromIntegral am / 20
|
||||||
|
f y z = translateSH (V3 0 (-1) z) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) (y) 3 (y-5))
|
||||||
spreadGun :: Item
|
spreadGun :: Item
|
||||||
spreadGun = defaultGun
|
spreadGun = defaultGun
|
||||||
{ _itName = "SPREAD"
|
{ _itName = "SPREAD"
|
||||||
@@ -461,10 +492,10 @@ spreadGun = defaultGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = spreadGunSpread
|
, _wpSpread = spreadGunSpread
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = spreadGunPic
|
, _itFloorPict = \it -> spreadGunPic
|
||||||
, _itAimingSpeed = 1
|
, _itAimingSpeed = 1
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itEquipPict = pictureWeaponOnAim spreadGunPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> spreadGunPic
|
||||||
, _wpAmmo = basicBullet
|
, _wpAmmo = basicBullet
|
||||||
, _wpNumBarrels = 50
|
, _wpNumBarrels = 50
|
||||||
}
|
}
|
||||||
@@ -496,12 +527,12 @@ multGun = defaultGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = spreadGunSpread
|
, _wpSpread = spreadGunSpread
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = multGunSPic
|
, _itFloorPict = \it -> multGunSPic
|
||||||
, _itAimingSpeed = 0.4
|
, _itAimingSpeed = 0.4
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||||
, _itEquipPict = pictureWeaponOnAim multGunSPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> multGunSPic
|
||||||
, _itAimStance = TwoHandTwist
|
, _itAimStance = TwoHandTwist
|
||||||
, _wpAmmo = basicBullet
|
, _wpAmmo = basicBullet
|
||||||
, _wpNumBarrels = 5
|
, _wpNumBarrels = 5
|
||||||
@@ -544,12 +575,12 @@ longGun = defaultGun
|
|||||||
, withMuzFlareI
|
, withMuzFlareI
|
||||||
]
|
]
|
||||||
, _wpRange = 200
|
, _wpRange = 200
|
||||||
, _itFloorPict = longGunSPic
|
, _itFloorPict = \it -> longGunSPic
|
||||||
, _itAimingSpeed = 0.2
|
, _itAimingSpeed = 0.2
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||||
, _itEquipPict = pictureWeaponOnAim longGunSPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> longGunSPic
|
||||||
, _itScroll = zoomLongGun
|
, _itScroll = zoomLongGun
|
||||||
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
||||||
, _itEffect = itemLaserScopeEffect
|
, _itEffect = itemLaserScopeEffect
|
||||||
@@ -591,11 +622,11 @@ poisonSprayer = defaultAutoGun
|
|||||||
, spreadNumI
|
, spreadNumI
|
||||||
]
|
]
|
||||||
, _wpRange = 8
|
, _wpRange = 8
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
||||||
, _itAimingSpeed = 0.2
|
, _itAimingSpeed = 0.2
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
||||||
, _wpSpread = 0.1
|
, _wpSpread = 0.1
|
||||||
, _wpNumBarrels = 3
|
, _wpNumBarrels = 3
|
||||||
}
|
}
|
||||||
@@ -618,12 +649,12 @@ flamer = defaultAutoGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0
|
, _wpSpread = 0
|
||||||
, _wpRange = 8
|
, _wpRange = 8
|
||||||
, _itFloorPict = flamerPic
|
, _itFloorPict = \it -> flamerPic
|
||||||
, _itAimingSpeed = 0.5
|
, _itAimingSpeed = 0.5
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||||
, _itEquipPict = pictureWeaponOnAim flamerPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> flamerPic
|
||||||
, _itAttachment = NoItAttachment
|
, _itAttachment = NoItAttachment
|
||||||
}
|
}
|
||||||
flamerPic :: SPic
|
flamerPic :: SPic
|
||||||
@@ -651,7 +682,7 @@ blinkGun = defaultGun
|
|||||||
, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
|
, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
|
||||||
, _wpSpread = 0.05
|
, _wpSpread = 0.05
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||||
, _itAimingSpeed = 1
|
, _itAimingSpeed = 1
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
}
|
}
|
||||||
@@ -669,7 +700,7 @@ boosterGun = defaultGun
|
|||||||
, _itLeftClickUse = Just $ boostSelfL 10
|
, _itLeftClickUse = Just $ boostSelfL 10
|
||||||
, _wpSpread = 0.05
|
, _wpSpread = 0.05
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||||
, _itAimingSpeed = 1
|
, _itAimingSpeed = 1
|
||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itEffect = resetAttachmentID
|
, _itEffect = resetAttachmentID
|
||||||
@@ -842,7 +873,7 @@ grenade = Throwable
|
|||||||
, _itIdentity = Grenade
|
, _itIdentity = Grenade
|
||||||
, _itMaxStack = 8
|
, _itMaxStack = 8
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _twMaxRange = 150
|
, _twMaxRange = 150
|
||||||
, _twAccuracy = 30
|
, _twAccuracy = 30
|
||||||
, _itUse = \_ -> throwGrenade makeExplosionAt
|
, _itUse = \_ -> throwGrenade makeExplosionAt
|
||||||
@@ -853,7 +884,7 @@ grenade = Throwable
|
|||||||
, _itAimingRange = 0
|
, _itAimingRange = 0
|
||||||
, _itZoom = defaultItZoom
|
, _itZoom = defaultItZoom
|
||||||
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||||
, _itEquipPict = pictureWeaponOnAim $ grenadePic fuseTime
|
, _itEquipPict = pictureWeaponOnAim $ \it -> grenadePic fuseTime
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
, _itUseRate = 25
|
, _itUseRate = 25
|
||||||
, _itUseTime = 0
|
, _itUseTime = 0
|
||||||
@@ -895,7 +926,7 @@ remoteBomb = defaultThrowable
|
|||||||
, _itIdentity = RemoteBomb
|
, _itIdentity = RemoteBomb
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _twMaxRange = 150
|
, _twMaxRange = 150
|
||||||
, _twAccuracy = 30
|
, _twAccuracy = 30
|
||||||
, _itUse = const throwRemoteBomb
|
, _itUse = const throwRemoteBomb
|
||||||
@@ -903,7 +934,7 @@ remoteBomb = defaultThrowable
|
|||||||
[ hammerCheckI
|
[ hammerCheckI
|
||||||
]
|
]
|
||||||
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
||||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH remoteBombUnarmedPic
|
||||||
}
|
}
|
||||||
|
|
||||||
fireRemoteLauncher :: Creature -> World -> World
|
fireRemoteLauncher :: Creature -> World -> World
|
||||||
@@ -1053,7 +1084,7 @@ explodeRemoteBomb itid pjid cr w
|
|||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
||||||
resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
|
resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
|
||||||
(pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic)
|
(pictureWeaponOnAim $ \it -> (,) emptySH remoteBombUnarmedPic)
|
||||||
-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||||
j = _crInvSel $ _creatures w IM.! cid
|
j = _crInvSel $ _creatures w IM.! cid
|
||||||
remoteBombPic
|
remoteBombPic
|
||||||
@@ -1075,7 +1106,7 @@ pipe = Craftable
|
|||||||
, _itName = "PIPE"
|
, _itName = "PIPE"
|
||||||
, _itMaxStack = 3
|
, _itMaxStack = 3
|
||||||
, _itAmount = 3
|
, _itAmount = 3
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> emptyBlank
|
, _itEquipPict = \_ _ -> emptyBlank
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
, _itInvDisplay = _itName
|
, _itInvDisplay = _itName
|
||||||
@@ -1101,13 +1132,13 @@ radar = defaultGun
|
|||||||
, _wpSpread = autogunSpread
|
, _wpSpread = autogunSpread
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itZoom = defaultItZoom { _itZoomMax = 1}
|
, _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||||
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
|
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
|
||||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||||
}
|
}
|
||||||
{- |
|
{- |
|
||||||
Sends out pulses that display creatures. -}
|
Sends out pulses that display creatures. -}
|
||||||
@@ -1127,13 +1158,13 @@ sonar = defaultGun
|
|||||||
]
|
]
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAimingRange = 1
|
, _itAimingRange = 1
|
||||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
, _itEquipPict = pictureWeaponOnAim $ \it -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||||
}
|
}
|
||||||
{- |
|
{- |
|
||||||
Automatically sends out pulses that display creatures. -}
|
Automatically sends out pulses that display creatures. -}
|
||||||
@@ -1143,7 +1174,7 @@ autoSonar = defaultEquipment
|
|||||||
, _itName = "AUTOSONAR"
|
, _itName = "AUTOSONAR"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||||
, _itEffect = autoSonarEffect
|
, _itEffect = autoSonarEffect
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
@@ -1160,7 +1191,7 @@ autoRadar = defaultEquipment
|
|||||||
, _itName = "AUTORADAR"
|
, _itName = "AUTORADAR"
|
||||||
, _itMaxStack = 1
|
, _itMaxStack = 1
|
||||||
, _itAmount = 1
|
, _itAmount = 1
|
||||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
, _itFloorPict = \it -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||||
, _itEffect = autoRadarEffect
|
, _itEffect = autoRadarEffect
|
||||||
, _itID = Nothing
|
, _itID = Nothing
|
||||||
|
|||||||
@@ -46,3 +46,8 @@ withDelayedVelWthHiteff vfact vel width hiteff cr = over particles (newbul : )
|
|||||||
newbul = aDelayedBulAt vfact (Just cid) pos (rotateV dir vel) hiteff width
|
newbul = aDelayedBulAt vfact (Just cid) pos (rotateV dir vel) hiteff width
|
||||||
dir = _crDir cr
|
dir = _crDir cr
|
||||||
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
|
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
|
||||||
|
|
||||||
|
loadedAmmo :: Item -> Int
|
||||||
|
loadedAmmo it
|
||||||
|
| _wpReloadState it == 0 = fromIntegral $ _wpLoadedAmmo it
|
||||||
|
| otherwise = 0
|
||||||
|
|||||||
@@ -63,13 +63,17 @@ autoGun = defaultAutoGun
|
|||||||
, _itInvDisplay = basicWeaponDisplay
|
, _itInvDisplay = basicWeaponDisplay
|
||||||
, _wpAmmo = basicBullet
|
, _wpAmmo = basicBullet
|
||||||
}
|
}
|
||||||
autoGunPic :: SPic
|
autoGunPic :: Item -> SPic
|
||||||
autoGunPic =
|
autoGunPic it =
|
||||||
( colorSH red $ prismPoly
|
( (colorSH red $ prismPoly
|
||||||
(map (addZ 5) $ rectNESW 2 12 (-2) (-8))
|
(map (addZ 5) $ rectNESW 2 12 (-2) (-8))
|
||||||
(map (addZ 0) $ rectNESW 4 12 (-4) (-12))
|
(map (addZ 0) $ rectNESW 4 12 (-4) (-12))
|
||||||
|
)
|
||||||
|
<> translateSHf 0 (-1) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) 0 3 (-5))
|
||||||
, mempty
|
, mempty
|
||||||
)
|
)
|
||||||
|
where
|
||||||
|
x = fromIntegral $ loadedAmmo it
|
||||||
|
|
||||||
autogunSpread :: Float
|
autogunSpread :: Float
|
||||||
autogunSpread = 0.07
|
autogunSpread = 0.07
|
||||||
|
|||||||
@@ -35,8 +35,8 @@ bezierGun = defaultGun
|
|||||||
. withRecoilI 40
|
. withRecoilI 40
|
||||||
. torqueBefore 0.05
|
. torqueBefore 0.05
|
||||||
]
|
]
|
||||||
, _itFloorPict = bezierGunSPic
|
, _itFloorPict = \it -> bezierGunSPic
|
||||||
, _itEquipPict = pictureWeaponOnAim bezierGunSPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> bezierGunSPic
|
||||||
, _itAttachment = NoItAttachment
|
, _itAttachment = NoItAttachment
|
||||||
, _itScroll = \_ _ -> removeItTarget
|
, _itScroll = \_ _ -> removeItTarget
|
||||||
, _itHammer = HammerUp
|
, _itHammer = HammerUp
|
||||||
|
|||||||
@@ -97,5 +97,5 @@ throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
|
|||||||
counterDown it
|
counterDown it
|
||||||
| _itEffectCounter (_itEffect it) == 0 = it
|
| _itEffectCounter (_itEffect it) == 0 = it
|
||||||
& itHammer .~ HammerUp
|
& itHammer .~ HammerUp
|
||||||
& itEquipPict .~ pictureWeaponOnAim (grenadePic 50)
|
& itEquipPict .~ pictureWeaponOnAim (\itp -> grenadePic 50)
|
||||||
| otherwise = it & itEffect . itEffectCounter -~ 1
|
| otherwise = it & itEffect . itEffectCounter -~ 1
|
||||||
|
|||||||
@@ -49,10 +49,10 @@ launcher = defaultGun
|
|||||||
]
|
]
|
||||||
, _wpSpread = 0.02
|
, _wpSpread = 0.02
|
||||||
, _wpRange = 20
|
, _wpRange = 20
|
||||||
, _itFloorPict = launcherPic
|
, _itFloorPict = \it -> launcherPic
|
||||||
, _itAimingSpeed = 0.2
|
, _itAimingSpeed = 0.2
|
||||||
, _itAimingRange = 0.5
|
, _itAimingRange = 0.5
|
||||||
, _itEquipPict = pictureWeaponOnAim launcherPic
|
, _itEquipPict = pictureWeaponOnAim $ \it -> launcherPic
|
||||||
, _itHammer = NoHammer
|
, _itHammer = NoHammer
|
||||||
, _itEffect = NoItEffect
|
, _itEffect = NoItEffect
|
||||||
, _wpAmmo = defaultShellAmmo
|
, _wpAmmo = defaultShellAmmo
|
||||||
|
|||||||
@@ -168,7 +168,3 @@ shiftRoomTreeConstruction (Node t ts) = (Node t [] :) $ concat $
|
|||||||
f r = shiftRoomBy ( V2 0 0 -.- rotateV (pi-a) p , 0) $ shiftRoomBy (V2 0 0,pi-a) r
|
f r = shiftRoomBy ( V2 0 0 -.- rotateV (pi-a) p , 0) $ shiftRoomBy (V2 0 0,pi-a) r
|
||||||
where
|
where
|
||||||
(p,a) = last $ _rmLinks r
|
(p,a) = last $ _rmLinks r
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ annoToRoomTree [OrAno as] = do
|
|||||||
annoToRoomTree [Corridor] = pure . Right <$> randomiseOutLinks corridor
|
annoToRoomTree [Corridor] = pure . Right <$> randomiseOutLinks corridor
|
||||||
annoToRoomTree [CorridorDebug] = pure . Right <$> randomiseOutLinks corridorDebug
|
annoToRoomTree [CorridorDebug] = pure . Right <$> randomiseOutLinks corridorDebug
|
||||||
annoToRoomTree [DoorAno] = roomThenCorridor door
|
annoToRoomTree [DoorAno] = roomThenCorridor door
|
||||||
annoToRoomTree [DoorNumAno i,AirlockAno] = airlock i >>= roomThenCorridor
|
annoToRoomTree [DoorNumAno i,AirlockAno] = airlock >>= roomThenCorridor
|
||||||
annoToRoomTree [FirstWeapon] = do
|
annoToRoomTree [FirstWeapon] = do
|
||||||
branchWP <- branchRectWith weaponRoom
|
branchWP <- branchRectWith weaponRoom
|
||||||
blockedC <- longBlockedCorridor
|
blockedC <- longBlockedCorridor
|
||||||
|
|||||||
@@ -38,8 +38,31 @@ data Placement = Placement
|
|||||||
{ _placementSpot :: PlacementSpot
|
{ _placementSpot :: PlacementSpot
|
||||||
, _idPlacement :: Int -> Maybe Placement
|
, _idPlacement :: Int -> Maybe Placement
|
||||||
}
|
}
|
||||||
|
|
||||||
sPS :: Point2 -> Float -> PSType -> Placement
|
sPS :: Point2 -> Float -> PSType -> Placement
|
||||||
sPS p a pt = Placement (PS p a pt) (const Nothing)
|
sPS p a pt = Placement (PS p a pt) (const Nothing)
|
||||||
|
|
||||||
|
jsps :: Point2 -> Float -> PSType -> Maybe Placement
|
||||||
|
jsps p a pst = Just $ Placement (PS p a pst) $ const Nothing
|
||||||
|
|
||||||
|
jsps0 :: PSType -> Maybe Placement
|
||||||
|
jsps0 pst = Just $ sPS (V2 0 0) 0 pst
|
||||||
|
|
||||||
|
sps0 :: PSType -> Placement
|
||||||
|
sps0 pst = sPS (V2 0 0) 0 pst
|
||||||
|
|
||||||
|
jspsJ :: Point2 -> Float -> PSType -> Placement -> Maybe Placement
|
||||||
|
jspsJ p a pst plm = Just $ Placement (PS p a pst) $ \_ -> Just plm
|
||||||
|
|
||||||
|
jsps0J :: PSType -> Placement -> Maybe Placement
|
||||||
|
jsps0J pst plm = Just $ Placement (PS (V2 0 0) 0 pst) $ \_ -> Just plm
|
||||||
|
|
||||||
|
ps0 :: PSType -> (Int -> Maybe Placement) -> Placement
|
||||||
|
ps0 pst = Placement (PS (V2 0 0) 0 pst)
|
||||||
|
|
||||||
|
ps0j :: PSType -> Placement -> Placement
|
||||||
|
ps0j pst plmnt = Placement (PS (V2 0 0) 0 pst) (const $ Just plmnt)
|
||||||
|
|
||||||
makeLenses ''PSType
|
makeLenses ''PSType
|
||||||
makeLenses ''PlacementSpot
|
makeLenses ''PlacementSpot
|
||||||
makeLenses ''Placement
|
makeLenses ''Placement
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ module Dodge.LightSources.Fitting
|
|||||||
import Dodge.LightSources.Lamp
|
import Dodge.LightSources.Lamp
|
||||||
import Dodge.LevelGen.Data
|
import Dodge.LevelGen.Data
|
||||||
import Dodge.Room.Foreground
|
import Dodge.Room.Foreground
|
||||||
import Dodge.Placement
|
|
||||||
import Geometry
|
import Geometry
|
||||||
|
|
||||||
mountedLight :: Point2 -> Point3 -> Placement
|
mountedLight :: Point2 -> Point3 -> Placement
|
||||||
@@ -15,7 +14,7 @@ mountedLight wallPos lampPos@(V3 x y z)
|
|||||||
|
|
||||||
wallMountL :: Point2 -> Point3 -> Placement
|
wallMountL :: Point2 -> Point3 -> Placement
|
||||||
wallMountL wallpos lamppos@(V3 x y z)
|
wallMountL wallpos lamppos@(V3 x y z)
|
||||||
= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
||||||
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
|
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
|
||||||
<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
|
<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
|
||||||
where
|
where
|
||||||
@@ -25,7 +24,7 @@ wallMountL wallpos lamppos@(V3 x y z)
|
|||||||
|
|
||||||
wallMountJ :: Point2 -> Point3 -> Placement
|
wallMountJ :: Point2 -> Point3 -> Placement
|
||||||
wallMountJ wallpos lamppos@(V3 x y z)
|
wallMountJ wallpos lamppos@(V3 x y z)
|
||||||
= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
||||||
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp turn1
|
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp turn1
|
||||||
<> thinHighBar (z + 5) turn1 turn2
|
<> thinHighBar (z + 5) turn1 turn2
|
||||||
<> thinHighBar (z + 5) turn2 (endpos `extendAway` turn2)
|
<> thinHighBar (z + 5) turn2 (endpos `extendAway` turn2)
|
||||||
@@ -39,7 +38,7 @@ wallMountJ wallpos lamppos@(V3 x y z)
|
|||||||
|
|
||||||
wallMountl :: Point2 -> Point3 -> Placement
|
wallMountl :: Point2 -> Point3 -> Placement
|
||||||
wallMountl wallpos lamppos@(V3 x y z)
|
wallMountl wallpos lamppos@(V3 x y z)
|
||||||
= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
||||||
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
|
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
|
||||||
<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
|
<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
|
||||||
where
|
where
|
||||||
@@ -49,14 +48,20 @@ wallMountl wallpos lamppos@(V3 x y z)
|
|||||||
|
|
||||||
wallMountA :: Point2 -> Point3 -> Placement
|
wallMountA :: Point2 -> Point3 -> Placement
|
||||||
wallMountA wallpos lamppos@(V3 x y z)
|
wallMountA wallpos lamppos@(V3 x y z)
|
||||||
= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
||||||
$ \_ -> jsps0 $ PutForeground $ girder (z+10) 20 10 pout wallpos
|
$ \_ -> jsps0 $ PutForeground $ girder (z+10) 20 10 pout wallpos
|
||||||
where
|
where
|
||||||
pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
|
pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
|
||||||
|
|
||||||
|
mountedLightI :: Float -> Point2 -> Point2 -> Placement
|
||||||
|
mountedLightI h a b = ps0j (PutLS $ lightAt (V3 x y h) 0)
|
||||||
|
$ sps0 $ PutForeground $ highPipe (h + 5) a b
|
||||||
|
where
|
||||||
|
V2 x y = 0.5 *.* (a +.+ b)
|
||||||
|
|
||||||
mountedLightV :: Point2 -> Point3 -> Placement
|
mountedLightV :: Point2 -> Point3 -> Placement
|
||||||
mountedLightV wallpos lamppos@(V3 x y z)
|
mountedLightV wallpos lamppos@(V3 x y z)
|
||||||
= place0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
|
||||||
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (lxy `extendAway` wallposUp)
|
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (lxy `extendAway` wallposUp)
|
||||||
<> thinHighBar (z + 5) wallposDown (lxy `extendAway` wallposDown)
|
<> thinHighBar (z + 5) wallposDown (lxy `extendAway` wallposDown)
|
||||||
where
|
where
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
module Dodge.Placement
|
|
||||||
where
|
|
||||||
import Geometry
|
|
||||||
import Dodge.LevelGen.Data
|
|
||||||
|
|
||||||
jsps0 :: PSType -> Maybe Placement
|
|
||||||
jsps0 pst = Just $ sPS (V2 0 0) 0 pst
|
|
||||||
|
|
||||||
sps0 :: PSType -> Placement
|
|
||||||
sps0 pst = sPS (V2 0 0) 0 pst
|
|
||||||
|
|
||||||
jspsJ :: Point2 -> Float -> PSType -> Placement -> Maybe Placement
|
|
||||||
jspsJ p a pst plm = Just $ Placement (PS p a pst) $ \_ -> Just plm
|
|
||||||
|
|
||||||
jsps0J :: PSType -> Placement -> Maybe Placement
|
|
||||||
jsps0J pst plm = Just $ Placement (PS (V2 0 0) 0 pst) $ \_ -> Just plm
|
|
||||||
|
|
||||||
place0 :: PSType -> (Int -> Maybe Placement) -> Placement
|
|
||||||
place0 pst = Placement (PS (V2 0 0) 0 pst)
|
|
||||||
@@ -7,5 +7,5 @@ import ShapePicture
|
|||||||
floorItemSPic :: FloorItem -> SPic
|
floorItemSPic :: FloorItem -> SPic
|
||||||
floorItemSPic flit
|
floorItemSPic flit
|
||||||
= uncurryV translateSPf (_flItPos flit)
|
= uncurryV translateSPf (_flItPos flit)
|
||||||
$ rotateSP (_flItRot flit) (_itFloorPict (_flIt flit))
|
$ rotateSP (_flItRot flit) (_itFloorPict (_flIt flit) (_flIt flit))
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -524,5 +524,5 @@ spawnerRoom = do
|
|||||||
]
|
]
|
||||||
let f (V2 lx _,_) = lx < x/2-5
|
let f (V2 lx _,_) = lx < x/2-5
|
||||||
roomWithSpawner <- (fmap connectRoom . randomiseOutLinks) =<< filterLinks f (set rmPS plmnts $ roomRect x y 2 2)
|
roomWithSpawner <- (fmap connectRoom . randomiseOutLinks) =<< filterLinks f (set rmPS plmnts $ roomRect x y 2 2)
|
||||||
aRoom <- airlock 0
|
aRoom <- airlock
|
||||||
return $ treeFromTrunk [Left aRoom] roomWithSpawner
|
return $ treeFromTrunk [Left aRoom] roomWithSpawner
|
||||||
|
|||||||
+35
-51
@@ -4,7 +4,9 @@ Rooms that contain two doors and a switch alternating both. -}
|
|||||||
module Dodge.Room.Airlock
|
module Dodge.Room.Airlock
|
||||||
where
|
where
|
||||||
import Dodge.Room.Data
|
import Dodge.Room.Data
|
||||||
|
import Dodge.LightSources.Fitting
|
||||||
import Dodge.Room.Placement
|
import Dodge.Room.Placement
|
||||||
|
import Dodge.Room.Foreground
|
||||||
import Dodge.Default.Room
|
import Dodge.Default.Room
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.LevelGen.Data
|
import Dodge.LevelGen.Data
|
||||||
@@ -13,7 +15,8 @@ import Dodge.RandomHelp
|
|||||||
import Geometry
|
import Geometry
|
||||||
import Picture
|
import Picture
|
||||||
|
|
||||||
import qualified Data.Map as M
|
import qualified Data.Map.Strict as M
|
||||||
|
import qualified Data.IntMap.Strict as IM
|
||||||
import System.Random
|
import System.Random
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
@@ -39,18 +42,14 @@ airlockOneWay n = defaultRoom
|
|||||||
|
|
||||||
{- |
|
{- |
|
||||||
A passage with a switch that opens forward access while closing backwards access. -}
|
A passage with a switch that opens forward access while closing backwards access. -}
|
||||||
airlock
|
airlock :: RandomGen g => State g Room
|
||||||
:: RandomGen g
|
--airlock = takeOne [airlock0,airlock90,airlockCrystal]
|
||||||
=> Int -- ^ Door id
|
airlock = takeOne [airlock0]
|
||||||
-> State g Room
|
|
||||||
airlock n = takeOne [airlock0 n,airlock90 n,airlockCrystal n]
|
|
||||||
|
|
||||||
{- |
|
{- |
|
||||||
Straight airlock -}
|
Straight airlock -}
|
||||||
airlock0
|
airlock0 :: Room
|
||||||
:: Int -- ^ Door id
|
airlock0 = defaultRoom
|
||||||
-> Room
|
|
||||||
airlock0 n = defaultRoom
|
|
||||||
{ _rmPolys =
|
{ _rmPolys =
|
||||||
[ rectNSWE 100 0 0 40
|
[ rectNSWE 100 0 0 40
|
||||||
, rectNSWE 65 35 (-40) 20
|
, rectNSWE 65 35 (-40) 20
|
||||||
@@ -60,12 +59,11 @@ airlock0 n = defaultRoom
|
|||||||
,(V2 20 45,V2 20 5)
|
,(V2 20 45,V2 20 5)
|
||||||
]
|
]
|
||||||
, _rmPS =
|
, _rmPS =
|
||||||
[sPS (V2 0 20) 0 $ PutDoubleDoor col (not . cond) (V2 1 0) (V2 39 0) 2
|
[Placement (PS (V2 (-35) 50) (negate $ pi/2) $ PutButton $ makeSwitch col red id id)
|
||||||
,sPS (V2 0 80) 0 $ PutDoubleDoor col cond (V2 1 0) (V2 39 0) 2
|
$ \btid -> jspsJ (V2 0 20) 0 (PutDoubleDoor col (not . cond' btid) (V2 1 0) (V2 39 0) 2)
|
||||||
,sPS (V2 35 50) (pi/2) $ PutButton $ makeSwitch col red
|
$ sPS (V2 0 80) 0 $ PutDoubleDoor col (cond' btid) (V2 1 0) (V2 39 0) 2
|
||||||
(over worldState (M.insert (DoorNumOpen n) True))
|
,mountedLightI 70 (V2 (-2) 30) (V2 (-2) 70)
|
||||||
(over worldState (M.insert (DoorNumOpen n) False))
|
,sps0 $ PutForeground $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
|
||||||
,sPS (V2 (-25) 50) 0 putLamp
|
|
||||||
]
|
]
|
||||||
, _rmBound = [rectNSWE 75 15 0 40]
|
, _rmBound = [rectNSWE 75 15 0 40]
|
||||||
}
|
}
|
||||||
@@ -73,13 +71,12 @@ airlock0 n = defaultRoom
|
|||||||
lnks = [(V2 20 95,0)
|
lnks = [(V2 20 95,0)
|
||||||
,(V2 20 5,pi)
|
,(V2 20 5,pi)
|
||||||
]
|
]
|
||||||
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
|
cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||||
col = dim $ dim $ bright red
|
col = dim $ dim $ bright red
|
||||||
|
|
||||||
airlock90
|
airlock90
|
||||||
:: Int -- ^ Door id
|
:: Room
|
||||||
-> Room
|
airlock90 = defaultRoom
|
||||||
airlock90 n = defaultRoom
|
|
||||||
{ _rmPolys =
|
{ _rmPolys =
|
||||||
[ rectNSWE 100 10 10 100
|
[ rectNSWE 100 10 10 100
|
||||||
, rectNSWE 20 0 20 60
|
, rectNSWE 20 0 20 60
|
||||||
@@ -99,11 +96,9 @@ airlock90 n = defaultRoom
|
|||||||
,(V2 40 0,V2 0 40)
|
,(V2 40 0,V2 0 40)
|
||||||
]
|
]
|
||||||
, _rmPS =
|
, _rmPS =
|
||||||
[sPS (V2 5 5) 0 $ PutDoor col (not . cond) pss
|
[ Placement (PS (V2 120 120) (3 * pi/4) (PutButton $ makeSwitch col red id id))
|
||||||
,sPS (V2 120 120) (3* pi/4) $ PutButton $ makeSwitch col red
|
$ \btid -> jsps (V2 5 5) 0 $ PutDoor col (cond btid) pss
|
||||||
(over worldState (M.insert (DoorNumOpen n) True))
|
,mountedLightV (V2 20 20) (V3 70 70 50)
|
||||||
(over worldState (M.insert (DoorNumOpen n) False))
|
|
||||||
,sPS (V2 60 60) 0 putLamp
|
|
||||||
]
|
]
|
||||||
, _rmBound =
|
, _rmBound =
|
||||||
[map toV2 [ (10,10)
|
[map toV2 [ (10,10)
|
||||||
@@ -114,45 +109,34 @@ airlock90 n = defaultRoom
|
|||||||
]]
|
]]
|
||||||
}
|
}
|
||||||
where
|
where
|
||||||
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
|
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
|
||||||
|
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||||
col = dim $ dim $ bright red
|
col = dim $ dim $ bright red
|
||||||
pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
|
pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
|
||||||
|
|
||||||
airlockCrystal
|
airlockCrystal
|
||||||
:: Int -- ^ Door id
|
:: Room
|
||||||
-> Room
|
airlockCrystal = defaultRoom
|
||||||
airlockCrystal n = defaultRoom
|
|
||||||
{ _rmPolys =
|
{ _rmPolys =
|
||||||
[ rectNSWE 140 0 0 40
|
[ rectNSWE 140 0 0 40
|
||||||
, orderPolygon $ map toV2
|
, orderPolygon $ map toV2 [ (39,20) , (150,60) , (150,80) , (39,120) ]
|
||||||
[(39,20)
|
|
||||||
,(150,60)
|
|
||||||
,(150,80)
|
|
||||||
,(39,120)
|
|
||||||
]
|
|
||||||
]
|
]
|
||||||
, _rmLinks =
|
, _rmLinks = [(V2 20 130,0) ,(V2 20 0 ,pi) ]
|
||||||
[(V2 20 130,0)
|
, _rmPath = [ ]
|
||||||
,(V2 20 0 ,pi)
|
|
||||||
]
|
|
||||||
, _rmPath =
|
|
||||||
[
|
|
||||||
]
|
|
||||||
, _rmPS =
|
, _rmPS =
|
||||||
[sPS (V2 0 0) 0 $ PutDoor col (not . cond) pss
|
[ Placement (PS (V2 145 70) (pi/2) (PutButton $ makeSwitch col red id id))
|
||||||
,sPS (V2 145 70) (pi/2) $ PutButton $ makeSwitch col red
|
$ \btid -> jsps0 $ PutDoor col (cond btid) pss
|
||||||
(over worldState (M.insert (DoorNumOpen n) False))
|
, crystalLine (V2 0 70) (V2 40 70)
|
||||||
(over worldState (M.insert (DoorNumOpen n) True))
|
, mountedLightV (V2 150 70) (V3 110 70 70)
|
||||||
,crystalLine (V2 0 70) (V2 40 70)
|
|
||||||
--,sPS (V2 20 40) 0 putLamp
|
|
||||||
--,sPS (V2 20 100) 0 putLamp
|
|
||||||
]
|
]
|
||||||
, _rmBound =
|
, _rmBound =
|
||||||
[ ]
|
[ ]
|
||||||
}
|
}
|
||||||
where
|
where
|
||||||
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
|
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
|
||||||
|
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||||
col = dim $ dim $ bright red
|
col = dim $ dim $ bright red
|
||||||
pss :: [(Point2,Point2)]
|
pss :: [(Point2,Point2)]
|
||||||
pss = reverse $ fmap ( (\x -> (V2 50 x,V2 50 (x+50)) ) . fromIntegral)
|
pss = reverse $ fmap ( (\x -> (V2 50 (x - 10),V2 50 (x+60)) ) . fromIntegral)
|
||||||
[20::Int,22..70]
|
[20::Int,22..70]
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
module Dodge.Room.Corridor
|
module Dodge.Room.Corridor
|
||||||
where
|
where
|
||||||
import Dodge.Room.Data
|
import Dodge.Room.Data
|
||||||
import Dodge.Room.Foreground
|
--import Dodge.Room.Foreground
|
||||||
import Dodge.Default.Room
|
import Dodge.Default.Room
|
||||||
import Dodge.LevelGen.Data
|
--import Dodge.LevelGen.Data
|
||||||
import Dodge.LightSources.Lamp
|
--import Dodge.LightSources.Lamp
|
||||||
|
import Dodge.LightSources.Fitting
|
||||||
import Geometry
|
import Geometry
|
||||||
import Tile
|
import Tile
|
||||||
|
|
||||||
@@ -16,10 +17,7 @@ corridor = defaultRoom
|
|||||||
{ _rmPolys = [poly]
|
{ _rmPolys = [poly]
|
||||||
, _rmLinks = lnks
|
, _rmLinks = lnks
|
||||||
, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
|
, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
|
||||||
, _rmPS =
|
, _rmPS = [ mountedLightI 50 (V2 0 40) (V2 40 40) ]
|
||||||
[sPS (V2 20 40) 0 $ PutLS (lightAt (V3 0 0 50) 0)
|
|
||||||
,sPS (V2 0 0) 0 $ PutForeground $ highPipe 55 (V2 0 40) (V2 40 40)
|
|
||||||
]
|
|
||||||
, _rmBound = [ rectNSWE 50 30 0 40 ]
|
, _rmBound = [ rectNSWE 50 30 0 40 ]
|
||||||
, _rmFloor = [makeTileFromPoly poly 2]
|
, _rmFloor = [makeTileFromPoly poly 2]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ import Dodge.RandomHelp
|
|||||||
import Dodge.Creature.Inanimate
|
import Dodge.Creature.Inanimate
|
||||||
import Dodge.Creature
|
import Dodge.Creature
|
||||||
import Dodge.LightSources.Lamp
|
import Dodge.LightSources.Lamp
|
||||||
import Dodge.Placement
|
|
||||||
import Picture
|
import Picture
|
||||||
import Geometry
|
import Geometry
|
||||||
|
|
||||||
@@ -42,8 +41,8 @@ twinSlowDoorRoom w h x = defaultRoom
|
|||||||
, _rmPS =
|
, _rmPS =
|
||||||
[ Placement (PS (V2 0 (h-5)) pi $ PutButton $ makeSwitch col red id id)
|
[ Placement (PS (V2 0 (h-5)) pi $ PutButton $ makeSwitch col red id id)
|
||||||
$ \btid -> jsps0J (PutSingleDoor col (cond' btid) (V2 x 1) (V2 x h) wlSpeed)
|
$ \btid -> jsps0J (PutSingleDoor col (cond' btid) (V2 x 1) (V2 x h) wlSpeed)
|
||||||
$ place0 (PutSingleDoor col (cond' btid) (V2 (-x) 1) (V2 (-x) h) wlSpeed)
|
$ ps0 (PutSingleDoor col (cond' btid) (V2 (-x) 1) (V2 (-x) h) wlSpeed)
|
||||||
$ \did -> Just $ place0 (PutLS (colorLightAt (V3 0.75 0 0) (V3 0 (h-1) lampHeight) 0))
|
$ \did -> Just $ ps0 (PutLS (colorLightAt (V3 0.75 0 0) (V3 0 (h-1) lampHeight) 0))
|
||||||
$ \lsid -> jsps0 $ PutProp $ addColorChange lsid did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
|
$ \lsid -> jsps0 $ PutProp $ addColorChange lsid did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
|
||||||
]
|
]
|
||||||
, _rmBound = ps
|
, _rmBound = ps
|
||||||
|
|||||||
@@ -29,11 +29,10 @@ centerVaultExplosiveExit
|
|||||||
centerVaultExplosiveExit = do
|
centerVaultExplosiveExit = do
|
||||||
cr <- takeOne [miniGunCrit, autoCrit]
|
cr <- takeOne [miniGunCrit, autoCrit]
|
||||||
let extraPS =
|
let extraPS =
|
||||||
[sPS (V2 0 175) 0 $ PutCrit explosiveBarrel
|
[sPS (V2 0 110) 0 $ PutCrit explosiveBarrel
|
||||||
,sPS (V2 5 195) 0 $ PutCrit explosiveBarrel
|
,sPS (V2 5 115) 0 $ PutCrit explosiveBarrel
|
||||||
,sPS (V2 0 200) 0 $ PutCrit explosiveBarrel
|
,sPS (V2 0 120) 0 $ PutCrit explosiveBarrel
|
||||||
,sPS (V2 (-4) 195) 0 $ PutCrit explosiveBarrel
|
|
||||||
,sPS (V2 0 0) 0 $ PutCrit (cr & crState . crDropsOnDeath .~ DropAll)
|
,sPS (V2 0 0) 0 $ PutCrit (cr & crState . crDropsOnDeath .~ DropAll)
|
||||||
]
|
]
|
||||||
r <- centerVaultRoom 200 200 50 <&> rmPS %~ (extraPS ++)
|
r <- centerVaultRoom 120 120 50 <&> rmPS %~ (extraPS ++)
|
||||||
randomiseLinksBy shuffleTail r <&> rmLinks %~ take 2
|
randomiseLinksBy shuffleTail r <&> rmLinks %~ take 2
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ module Dodge.Room.Placement
|
|||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.Default.Wall
|
import Dodge.Default.Wall
|
||||||
import Dodge.LevelGen.Data
|
import Dodge.LevelGen.Data
|
||||||
|
import Dodge.LevelGen.Switch
|
||||||
import Dodge.Room.Data
|
import Dodge.Room.Data
|
||||||
import Dodge.Creature.Inanimate
|
import Dodge.Creature.Inanimate
|
||||||
import Picture
|
import Picture
|
||||||
@@ -11,6 +12,7 @@ import Geometry
|
|||||||
|
|
||||||
import Data.List
|
import Data.List
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
|
import qualified Data.IntMap.Strict as IM
|
||||||
|
|
||||||
putColorLamp :: Point3 -> PSType
|
putColorLamp :: Point3 -> PSType
|
||||||
putColorLamp col = PutCrit (colorLamp col 90)
|
putColorLamp col = PutCrit (colorLamp col 90)
|
||||||
@@ -178,3 +180,11 @@ putBlockN a x b y = [ blockLine (V2 a b) (V2 a y)
|
|||||||
, blockLine (V2 x b) (V2 a b)
|
, blockLine (V2 x b) (V2 a b)
|
||||||
, blockLine (V2 x y) (V2 x b)
|
, blockLine (V2 x y) (V2 x b)
|
||||||
]
|
]
|
||||||
|
|
||||||
|
switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
|
||||||
|
switchDoor btpos btrot dra drb col = Placement (PS btpos btrot $ PutButton $ makeSwitch col red id id)
|
||||||
|
$ \btid -> jsps0J (PutSingleDoor col (cond btid) dra drc 2)
|
||||||
|
$ sps0 (PutSingleDoor col (cond btid) drb drc 2)
|
||||||
|
where
|
||||||
|
drc = 0.5 *.* (dra +.+ drb)
|
||||||
|
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ import Dodge.Room.Data
|
|||||||
import Dodge.Room.Placement
|
import Dodge.Room.Placement
|
||||||
import Dodge.Room.Link
|
import Dodge.Room.Link
|
||||||
import Dodge.Room.Path
|
import Dodge.Room.Path
|
||||||
import Dodge.Placement
|
|
||||||
import Dodge.Default.Room
|
import Dodge.Default.Room
|
||||||
import Dodge.Item.Consumable
|
import Dodge.Item.Consumable
|
||||||
import Dodge.Item.Equipment
|
import Dodge.Item.Equipment
|
||||||
@@ -28,6 +27,7 @@ import Dodge.LightSources.Fitting
|
|||||||
import Dodge.Creature
|
import Dodge.Creature
|
||||||
--import Dodge.Default
|
--import Dodge.Default
|
||||||
import Geometry
|
import Geometry
|
||||||
|
import Geometry.Vector3D
|
||||||
import Picture
|
import Picture
|
||||||
import Data.Tile
|
import Data.Tile
|
||||||
|
|
||||||
@@ -235,12 +235,14 @@ centerVaultRoom w h d = do
|
|||||||
,sps0 $ PutWall (rectNSEW ( d) (d - 30) (-d) (30 - d)) defaultWall
|
,sps0 $ PutWall (rectNSEW ( d) (d - 30) (-d) (30 - d)) defaultWall
|
||||||
,sps0 $ PutWall (rectNSEW (-d) (30 - d) ( d) (d - 30)) defaultWall
|
,sps0 $ PutWall (rectNSEW (-d) (30 - d) ( d) (d - 30)) defaultWall
|
||||||
,sps0 $ PutWall (rectNSEW (-d) (30 - d) (-d) (30 - d)) defaultWall
|
,sps0 $ PutWall (rectNSEW (-d) (30 - d) (-d) (30 - d)) defaultWall
|
||||||
,sps0 $ PutForeground $ girder 55 10 10 (V2 (-w) (h/2)) (V2 w (h/2))
|
-- ,sps0 $ PutForeground $ girder 55 10 10 (V2 (-w) (h/2)) (V2 w (h/2))
|
||||||
,sps0 $ PutForeground $ girder 55 10 10 (V2 (-w) (h/2)) (V2 w (h/2))
|
,sps0 $ PutForeground $ girder 70 10 10 (V2 (d-11) (-d)) (V2 (d-11) (-h))
|
||||||
,mountedLight (V2 (-w) (h/2-20)) (V3 (20-w) (h/2-20) 70)
|
-- ,mountedLight (V2 (-w) (h/2-20)) (V3 (20-w) (h/2-20) 70)
|
||||||
,mountedLight (V2 w (h/2-20)) (V3 (w-20) (h/2-20) 70)
|
-- ,mountedLight (V2 w (h/2-20)) (V3 (w-20) (h/2-20) 70)
|
||||||
,mountedLightV (V2 0 (d-20)) (V3 0 0 70)
|
-- ,mountedLightV (V2 0 (d-20)) (V3 0 0 70)
|
||||||
]
|
]
|
||||||
|
++ map (\a -> mountedLightV (rotateV a $ V2 0 d) (rotate3z a $ V3 0 (d+30) 70))
|
||||||
|
[0,0.5*pi,pi,1.5*pi]
|
||||||
++ concat (map (\r -> map (shiftPSBy (V2 0 0,r)) $ theDoor)
|
++ concat (map (\r -> map (shiftPSBy (V2 0 0,r)) $ theDoor)
|
||||||
[0,pi/2,pi,3*pi/2])
|
[0,pi/2,pi,3*pi/2])
|
||||||
, _rmBound = [rectNSWE h (-h) (-w) w]
|
, _rmBound = [rectNSWE h (-h) (-w) w]
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ import Dodge.LevelGen.Data
|
|||||||
--import Dodge.RandomHelp
|
--import Dodge.RandomHelp
|
||||||
import Dodge.Creature
|
import Dodge.Creature
|
||||||
import Dodge.Layout.Tree.Polymorphic
|
import Dodge.Layout.Tree.Polymorphic
|
||||||
|
import Dodge.LightSources.Fitting
|
||||||
|
|
||||||
import Data.Tree
|
import Data.Tree
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
@@ -71,8 +72,9 @@ longBlockedCorridor = do
|
|||||||
blockedCorridor :: RandomGen g => State g (Tree (Either Room Room))
|
blockedCorridor :: RandomGen g => State g (Tree (Either Room Room))
|
||||||
blockedCorridor = do
|
blockedCorridor = do
|
||||||
r <- state $ randomR (0,pi)
|
r <- state $ randomR (0,pi)
|
||||||
let plmnts = [sPS (V2 20 40) r $ PutBlock [5,5,5] (V4 (150/256) ( 75/256) 0 ( 250/256))
|
let plmnts =
|
||||||
|
[sPS (V2 20 40) r $ PutBlock [5,5,5] (V4 (150/256) ( 75/256) 0 ( 250/256))
|
||||||
$ reverse $ rectNSWE 10 (-10) (-10) 10
|
$ reverse $ rectNSWE 10 (-10) (-10) 10
|
||||||
,sPS (V2 20 15) 0 putLamp
|
,mountedLightI 55 (V2 0 15) (V2 40 15)
|
||||||
]
|
]
|
||||||
sequence $ treeFromPost [] $ return $ Right $ set rmPS plmnts corridor
|
sequence $ treeFromPost [] $ return $ Right $ set rmPS plmnts corridor
|
||||||
|
|||||||
@@ -49,6 +49,12 @@ rotate3 a (V3 x y z) = V3 x' y' z
|
|||||||
where
|
where
|
||||||
(V2 x' y') = rotateV a (V2 x y)
|
(V2 x' y') = rotateV a (V2 x y)
|
||||||
|
|
||||||
|
rotate3z :: Float -> Point3 -> Point3
|
||||||
|
{-# INLINE rotate3z #-}
|
||||||
|
rotate3z a (V3 x y z) = V3 x' y' z
|
||||||
|
where
|
||||||
|
(V2 x' y') = rotateV a (V2 x y)
|
||||||
|
|
||||||
rotate3x :: Float -> Point3 -> Point3
|
rotate3x :: Float -> Point3 -> Point3
|
||||||
{-# INLINE rotate3x #-}
|
{-# INLINE rotate3x #-}
|
||||||
rotate3x a (V3 x y z) = V3 x y' z'
|
rotate3x a (V3 x y z) = V3 x y' z'
|
||||||
|
|||||||
Reference in New Issue
Block a user