Move configuration from world to universe

This commit is contained in:
2021-11-28 22:30:47 +00:00
parent 45ba120796
commit 8c5777a1af
29 changed files with 343 additions and 300 deletions
+22 -20
View File
@@ -15,55 +15,57 @@ printRotPoint r p = color white
. uncurryV translate p
$ pictures [circle 3 , rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
outsideScreenPolygon :: World -> [Point2]
outsideScreenPolygon w = [tr,tl,bl,br]
outsideScreenPolygon :: Configuration -> World -> [Point2]
outsideScreenPolygon cfig w = [tr,tl,bl,br]
where
scRot = rotateV (_cameraRot w)
scZoom p | _cameraZoom w /= 0 = (1/_cameraZoom w) *.* p
| otherwise = error "Trying to set screen zoom to zero"
scTran p = p +.+ _cameraCenter w
tr = scTran $ scRot $ scZoom $ V2 ( 3*halfWidth w ) ( 3* halfHeight w)
tl = scTran $ scRot $ scZoom $ V2 (- (3*halfWidth w)) ( 3* halfHeight w)
br = scTran $ scRot $ scZoom $ V2 ( 3*halfWidth w ) (- (3* halfHeight w))
bl = scTran $ scRot $ scZoom $ V2 (- (3*halfWidth w)) (- (3* halfHeight w))
tr = f 3 3
tl = f (-3) 3
br = f 3 (-3)
bl = f (-3) (-3)
f a b = scTran $ scRot $ scZoom $ V2 (a*halfWidth cfig) (b* halfHeight cfig)
-- cannot only test if walls are on screen, but also if they are on the cone
-- towards the center of sight
lineOnScreenCone :: World -> Point2 -> Point2 -> Bool
lineOnScreenCone w p1 p2 = pointInPolygon p1 sp
lineOnScreenCone :: Configuration -> World -> Point2 -> Point2 -> Bool
lineOnScreenCone cfig w p1 p2 = pointInPolygon p1 sp
|| pointInPolygon p2 sp
|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
where
sp' = screenPolygon w
sp' = screenPolygon cfig w
vp = _cameraViewFrom w
sp | pointInPolygon vp sp' = sp'
| otherwise = orderPolygon (_cameraViewFrom w : sp')
sps = zip sp (tail sp ++ [head sp])
drawWallFace :: World -> Wall -> Picture
drawWallFace w wall
drawWallFace :: Configuration -> World -> Wall -> Picture
drawWallFace cfig w wall
| isRHS sightFrom x y || _wlOpacity wall /= Opaque = blank
| otherwise = setDepth (-1) . color (withAlpha 0 black) . polygon $ points
where
(x,y) = _wlLine wall
points = extendConeToScreenEdge w sightFrom (x,y)
points = extendConeToScreenEdge cfig w sightFrom (x,y)
sightFrom = _cameraViewFrom w
extendConeToScreenEdge :: World -> Point2 -> (Point2,Point2) -> [Point2]
extendConeToScreenEdge w c (x,y) = orderPolygon $ wallScreenIntersect ++ [x,y] ++ borderPs ++ cornerPs
extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2,Point2) -> [Point2]
extendConeToScreenEdge cfig w c (x,y) = orderPolygon $ wallScreenIntersect ++ [x,y] ++ borderPs ++ cornerPs
where
borderPs = mapMaybe (intersectLinefromScreen w c) [x,y]
cornerPs = filter (pointIsInCone c (x,y)) $ screenPolygon w
borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x,y]
scpoly = screenPolygon cfig w
cornerPs = filter (pointIsInCone c (x,y)) scpoly
wallScreenIntersect = mapMaybe (uncurry $ intersectSegSeg y ((2*.*y) -.- x))
. loopPairs $ screenPolygon w
. loopPairs $ scpoly
-- the following assumes that the point a is inside the screen
-- it still works otherwise, but it might intersect two points:
-- it is not obvious which will be returned
intersectLinefromScreen :: World -> Point2 -> Point2 -> Maybe Point2
intersectLinefromScreen w a b = listToMaybe
intersectLinefromScreen :: Configuration -> World -> Point2 -> Point2 -> Maybe Point2
intersectLinefromScreen cfig w a b = listToMaybe
. mapMaybe (\(x,y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
. loopPairs
$ screenPolygon w
$ screenPolygon cfig w