Cleanup
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@@ -35,10 +35,10 @@ lockRoomKeyItems =
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,(const longRoomRunPast, takeOne [HELD SNIPERRIFLE,HELD FLATSHIELD])
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,(const glassLessonRunPast, takeOne [HELD LASGUN])
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,(const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD,HELD FORCEFIELDGUN])
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,(keyCardRoomRunPast 0, return (KEYCARD 0))
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,(keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))
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]
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keyCardRunPastRand :: RandomGen g => [ (Int -> State g (MetaTree Room String) , State g ItemBaseType ) ]
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keyCardRunPastRand = [(keyCardRoomRunPast 0, return (KEYCARD 0)) ]
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keyCardRunPastRand = [(keyCardRoomRunPast 0, return (HELD $ KEYCARD 0)) ]
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itemRooms :: RandomGen g => [(ItemBaseType, State g (MetaTree Room String))]
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itemRooms =
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@@ -76,7 +76,7 @@ itemRooms =
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[rc [forceFieldGun]
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]
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)
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, (KEYCARD 0 , join $ takeOne
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, (HELD $ KEYCARD 0 , join $ takeOne
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[rc [keyCard 0]
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]
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)
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