Cleanup
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@@ -41,7 +41,7 @@ makeShell it cr theupdate w = w & cWorld . projectiles %~ IM.insert i Shell
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i = IM.newKey $ _props (_cWorld w)
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dir = _crDir cr
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pos = _crPos cr +.+ rotateV dir (V2 (_crRad cr + 1) 0)
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am = _itConsumption it
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am = _heldConsumption $ _itUse it
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--fireShell :: Item -> Creature -> World -> World
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--fireShell it cr = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
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