Various improvements, metal debris

This commit is contained in:
2022-06-23 18:53:26 +01:00
parent e3d5c4eb4b
commit 8d266a6770
18 changed files with 147 additions and 82 deletions
+3 -2
View File
@@ -60,6 +60,7 @@ shootShatter it cr w = maybe w (uncurry $ shatterWall w sp ep) $ collidePointWal
shatterWall :: World -> Point2 -> Point2 -> Point2 -> Wall -> World
shatterWall w sp ep p wl = w
& makeDebris (_wlMaterial wl) p
& makeDebrisDirected 1 2 (pi/2) (argV $ vNormal $ uncurry (-.-) $ _wlLine wl) (_wlMaterial wl) p
& makeDebris (_wlMaterial wl) (_wlColor wl) p
& makeDebrisDirected 1 2 (pi/2) (argV $ vNormal $ uncurry (-.-) $ _wlLine wl) (_wlMaterial wl)
(_wlColor wl) p
& damageWall (Damage SHATTERING 1000 sp p ep NoDamageEffect) wl
+1 -2
View File
@@ -185,8 +185,7 @@ withWarmUp
:: SoundID -- ^ warm up sound id
-> ChainEffect
withWarmUp soundID f item cr w
| crWeaponReady cr = w
| curWarmUp < maxWarmUp = w
| curWarmUp < maxWarmUp && crWeaponReady cr = w
& pointerToItem . itUse . useDelay . warmTime +~ 2
& soundContinue (CrWeaponSound cid 0) (_crPos cr) soundID (Just 2)
| otherwise = w