Various improvements, metal debris

This commit is contained in:
2022-06-23 18:53:26 +01:00
parent e3d5c4eb4b
commit 8d266a6770
18 changed files with 147 additions and 82 deletions
+18 -18
View File
@@ -6,7 +6,6 @@ module Dodge.Placement.Instance.Door
) where
import Dodge.Data
import Dodge.Default.Door
--import Dodge.Base
import Color
import Geometry
import Dodge.LevelGen.Data
@@ -16,47 +15,48 @@ import Dodge.LevelGen.Switch
import Control.Lens
import qualified Data.IntMap.Strict as IM
putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
putDoubleDoor pathing col cond a b speed
= putDoubleDoorThen pathing col cond 1 a b speed (const $ const Nothing)
putDoubleDoor :: Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
putDoubleDoor wl cond a b speed
= putDoubleDoorThen wl cond 1 a b speed (const $ const Nothing)
putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
putDoubleDoorThen :: Wall -> (World -> Bool)
-> Float -> Point2 -> Point2 -> Float
-> (Placement -> Placement -> Maybe Placement)
-> Placement
putDoubleDoorThen pathing col cond soff a b speed cont
= doorBetween pathing col cond soff a half speed
$ \pl1 -> Just $ doorBetween pathing col cond soff b half speed
putDoubleDoorThen wl cond soff a b speed cont
= doorBetween wl cond soff a half speed
$ \pl1 -> Just $ doorBetween wl cond soff b half speed
$ \pl2 -> cont pl1 pl2
where
half = 0.5 *.* (a +.+ b)
doorBetween :: Bool -> Color -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
doorBetween :: Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
(Placement -> Maybe Placement) -> Placement
doorBetween pathing col cond soff pa pb speed g = case divideLine 40 pa pb of
[x,y] -> ptCont (PutSlideDr pathing col adoor soff x y) g
(x:y:zs) -> divideDoorPane Nothing pathing col cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x,y] -> ptCont (PutSlideDr adoor wl soff x y) g
(x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
_ -> undefined
where
adoor = defaultDoor
& drTrigger .~ cond
& drSpeed .~ speed
divideDoorPane :: Maybe Int -> Bool -> Color -> (World -> Bool) -> Float -> Float
divideDoorPane :: Maybe Int -> Wall -> (World -> Bool) -> Float -> Float
-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
divideDoorPane mid pathing col cond soff speed ppairs g = case ppairs of
divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
[p] -> ptCont (adoor p) g
(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) pathing col cond soff speed ps g
(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
_ -> undefined
where
adoor (x,y) = PutSlideDr pathing col thedoor soff x y
adoor (x,y) = PutSlideDr thedoor wl soff x y
thedoor = defaultDoor & drSpeed .~ speed & drTrigger .~ cond
& drPushedBy .~ maybe PushesItself PushedBy mid
putAutoDoor :: Point2 -> Point2 -> Placement
putAutoDoor a b = PlacementUsingPos (addZ 0 a)
$ \az -> PlacementUsingPos (addZ 0 b)
$ \bz -> putDoubleDoor True (dim yellow) (cond az bz) a b 3
$ \bz -> putDoubleDoor defaultAutoWall
(cond az bz) a b 3
where
--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
cond az bz = any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
@@ -67,7 +67,7 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeS
$ \btid -> jsps0J (doorbetween btid dra drc)
$ sps0 (doorbetween btid drb drc)
where
doorbetween btid a b = PutSlideDr False col thedoor 1 a b
doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) 1 a b
where
thedoor = defaultDoor
& drTrigger .~ cond btid
+8 -7
View File
@@ -23,6 +23,7 @@ import Shape
import qualified IntMapHelp as IM
import Color
import Data.Foldable
import Data.Maybe
import System.Random
import Control.Monad.State
@@ -101,8 +102,8 @@ placeSpotID ps pt w = case pt of
RandPS rgn -> evaluateRandPS rgn ps w
PutDoor col f pss -> plDoor col f (map (bimap doShift doShift) pss) w
PutCoord cp -> plNewID coordinates (doShift cp) w
PutSlideDr pth col dr off a b
-> plSlideDoor pth col dr off (doShift a) (doShift b) w
PutSlideDr wl dr off a b
-> plSlideDoor wl dr off (doShift a) (doShift b) w
PutBlock bl wl ps' -> placeBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
wl w
PutLineBlock wl wdth dpth a b -> placeLineBlock wl wdth dpth (doShift a) (doShift b) w
@@ -129,18 +130,18 @@ evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set randGen g w)
(evaluatedType, g) = runState rgen (_randGen w)
placeWallPoly :: [Point2] -> Wall -> World -> World
placeWallPoly ps wl = rmCrossPaths . over walls (addWalls ps wl)
placeWallPoly ps wl = rmCrossPaths . over walls (placeWalls ps wl)
where
rmCrossPaths w = foldr (uncurry removePathsCrossing) w $ loopPairs ps
addWalls :: [Point2] -> Wall -> IM.IntMap Wall -> IM.IntMap Wall
addWalls qs wl wls = foldr (addPane wl) wls pairs
placeWalls :: [Point2] -> Wall -> IM.IntMap Wall -> IM.IntMap Wall
placeWalls qs wl wls = foldl' (addPane wl) wls pairs
where
(p:ps) = orderPolygon qs
pairs = zip (ps ++ [p]) (p:ps)
addPane :: Wall -> (Point2,Point2) -> IM.IntMap Wall -> IM.IntMap Wall
addPane wl l wls = IM.insert wlid (wl { _wlLine = l, _wlID = wlid }) wls
addPane :: Wall -> IM.IntMap Wall -> (Point2,Point2) -> IM.IntMap Wall
addPane wl wls l = IM.insert wlid (wl { _wlLine = l, _wlID = wlid }) wls
where
wlid = IM.newKey wls
+1 -1
View File
@@ -47,7 +47,7 @@ addBlock (p:ps) wl bl w = w
= insertIMInZone x y wlid wl'
| otherwise = flip (foldl' $ flip (\(a,b) -> insertIMInZone a b wlid wl')) ips
where
(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine wl)
(x,y) = zoneOfPoint $ uncurry midPoint (_wlLine wl)
wlid = _wlID wl
ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl)
addBlock _ _ _ _ = error "Trying to add a block with incomplete polygon"
+8 -12
View File
@@ -5,7 +5,6 @@ module Dodge.Placement.PlaceSpot.TriggerDoor
) where
import Dodge.Data
import Dodge.Base
import Dodge.Default.Wall
import Dodge.Default.Door
import Dodge.Wall.Move
import Dodge.LevelGen.DoorPane
@@ -42,14 +41,12 @@ plDoor col cond pss gw = (drid, addWalls gw & doors %~ addDoor)
nsteps = length pss - 1
wlids = take 4 [IM.newKey $ _walls gw ..]
wlps' = uncurry (rectanglePairs 9) $ head pss
addWalls w' = foldl' (addDoorWall drid col False) w' $ zip wlids wlps'
addWalls w' = foldl' (addDoorWall drid $ switchWallCol col) w' $ zip wlids wlps'
addDoorWall :: Int -> Color -> Bool -> World -> (Int,(Point2,Point2)) -> World
addDoorWall drid col pathableStatus w (wlid,wlps) = w & walls %~ IM.insert wlid defaultWall
addDoorWall :: Int -> Wall -> World -> (Int,(Point2,Point2)) -> World
addDoorWall drid wl w (wlid,wlps) = w & walls %~ IM.insert wlid wl
{ _wlLine = wlps
, _wlID = wlid
, _wlColor = col
, _wlPathable = pathableStatus
, _wlStructure = DoorPart drid
}
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
@@ -80,7 +77,7 @@ doorMechanismStepwise nsteps drid wlids pss dr w
doorMechanism :: Door -> World -> World
doorMechanism dr w = case mvDir of
Just d -> w
& flip (IS.foldr (`translateWallID` d)) (_drWallIDs dr)
& flip (IS.foldl' (flip (`translateWallID` d))) (_drWallIDs dr)
& moveUpdate
& doors . ix drid . drPos . each %~ (+.+ d)
Nothing -> w
@@ -105,15 +102,14 @@ doorMechanism dr w = case mvDir of
-- TODO cut pathing if not pathable, reset when opened
plSlideDoor
:: Bool
-> Color
-> Door
:: Door
-> Wall
-> Float
-> Point2
-> Point2
-> World
-> (Int, World)
plSlideDoor isPathable col dr shiftOffset a b gw
plSlideDoor dr wl shiftOffset a b gw
= (drid, addDoorWalls gw & doors %~ addDoor)
where
drid = IM.newKey $ _doors gw
@@ -126,7 +122,7 @@ plSlideDoor isPathable col dr shiftOffset a b gw
, _drOpenPos = (shiftLeft a,shiftLeft b)
, _drClosePos = (a,b)
}
addDoorWalls w' = foldl' (addDoorWall drid col isPathable) w' $ zip wlids pairs
addDoorWalls w' = foldl' (addDoorWall drid wl) w' $ zip wlids pairs
pairs = rectanglePairs 9 a b
shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
wlids = take 4 [IM.newKey $ _walls gw ..]