Various improvements, metal debris
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@@ -6,7 +6,6 @@ module Dodge.Placement.Instance.Door
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) where
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import Dodge.Data
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import Dodge.Default.Door
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--import Dodge.Base
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import Color
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import Geometry
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import Dodge.LevelGen.Data
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@@ -16,47 +15,48 @@ import Dodge.LevelGen.Switch
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor pathing col cond a b speed
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= putDoubleDoorThen pathing col cond 1 a b speed (const $ const Nothing)
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putDoubleDoor :: Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor wl cond a b speed
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= putDoubleDoorThen wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
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putDoubleDoorThen :: Wall -> (World -> Bool)
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-> Float -> Point2 -> Point2 -> Float
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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putDoubleDoorThen pathing col cond soff a b speed cont
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= doorBetween pathing col cond soff a half speed
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$ \pl1 -> Just $ doorBetween pathing col cond soff b half speed
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putDoubleDoorThen wl cond soff a b speed cont
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= doorBetween wl cond soff a half speed
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$ \pl1 -> Just $ doorBetween wl cond soff b half speed
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$ \pl2 -> cont pl1 pl2
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where
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half = 0.5 *.* (a +.+ b)
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doorBetween :: Bool -> Color -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
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doorBetween :: Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
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(Placement -> Maybe Placement) -> Placement
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doorBetween pathing col cond soff pa pb speed g = case divideLine 40 pa pb of
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[x,y] -> ptCont (PutSlideDr pathing col adoor soff x y) g
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(x:y:zs) -> divideDoorPane Nothing pathing col cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
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doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x,y] -> ptCont (PutSlideDr adoor wl soff x y) g
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(x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
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_ -> undefined
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where
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adoor = defaultDoor
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& drTrigger .~ cond
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& drSpeed .~ speed
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divideDoorPane :: Maybe Int -> Bool -> Color -> (World -> Bool) -> Float -> Float
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divideDoorPane :: Maybe Int -> Wall -> (World -> Bool) -> Float -> Float
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-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
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divideDoorPane mid pathing col cond soff speed ppairs g = case ppairs of
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divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
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[p] -> ptCont (adoor p) g
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(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) pathing col cond soff speed ps g
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(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
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_ -> undefined
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where
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adoor (x,y) = PutSlideDr pathing col thedoor soff x y
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adoor (x,y) = PutSlideDr thedoor wl soff x y
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thedoor = defaultDoor & drSpeed .~ speed & drTrigger .~ cond
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& drPushedBy .~ maybe PushesItself PushedBy mid
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putAutoDoor :: Point2 -> Point2 -> Placement
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putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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$ \az -> PlacementUsingPos (addZ 0 b)
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$ \bz -> putDoubleDoor True (dim yellow) (cond az bz) a b 3
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$ \bz -> putDoubleDoor defaultAutoWall
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(cond az bz) a b 3
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where
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--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
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cond az bz = any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
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@@ -67,7 +67,7 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeS
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$ \btid -> jsps0J (doorbetween btid dra drc)
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$ sps0 (doorbetween btid drb drc)
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where
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doorbetween btid a b = PutSlideDr False col thedoor 1 a b
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doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) 1 a b
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where
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thedoor = defaultDoor
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& drTrigger .~ cond btid
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