Various improvements, metal debris
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@@ -47,7 +47,7 @@ addBlock (p:ps) wl bl w = w
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= insertIMInZone x y wlid wl'
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| otherwise = flip (foldl' $ flip (\(a,b) -> insertIMInZone a b wlid wl')) ips
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where
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(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine wl)
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(x,y) = zoneOfPoint $ uncurry midPoint (_wlLine wl)
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wlid = _wlID wl
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ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl)
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addBlock _ _ _ _ = error "Trying to add a block with incomplete polygon"
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@@ -5,7 +5,6 @@ module Dodge.Placement.PlaceSpot.TriggerDoor
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) where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Default.Wall
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import Dodge.Default.Door
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import Dodge.Wall.Move
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import Dodge.LevelGen.DoorPane
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@@ -42,14 +41,12 @@ plDoor col cond pss gw = (drid, addWalls gw & doors %~ addDoor)
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nsteps = length pss - 1
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wlids = take 4 [IM.newKey $ _walls gw ..]
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wlps' = uncurry (rectanglePairs 9) $ head pss
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addWalls w' = foldl' (addDoorWall drid col False) w' $ zip wlids wlps'
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addWalls w' = foldl' (addDoorWall drid $ switchWallCol col) w' $ zip wlids wlps'
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addDoorWall :: Int -> Color -> Bool -> World -> (Int,(Point2,Point2)) -> World
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addDoorWall drid col pathableStatus w (wlid,wlps) = w & walls %~ IM.insert wlid defaultWall
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addDoorWall :: Int -> Wall -> World -> (Int,(Point2,Point2)) -> World
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addDoorWall drid wl w (wlid,wlps) = w & walls %~ IM.insert wlid wl
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{ _wlLine = wlps
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, _wlID = wlid
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, _wlColor = col
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, _wlPathable = pathableStatus
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, _wlStructure = DoorPart drid
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}
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-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
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@@ -80,7 +77,7 @@ doorMechanismStepwise nsteps drid wlids pss dr w
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doorMechanism :: Door -> World -> World
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doorMechanism dr w = case mvDir of
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Just d -> w
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& flip (IS.foldr (`translateWallID` d)) (_drWallIDs dr)
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& flip (IS.foldl' (flip (`translateWallID` d))) (_drWallIDs dr)
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& moveUpdate
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& doors . ix drid . drPos . each %~ (+.+ d)
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Nothing -> w
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@@ -105,15 +102,14 @@ doorMechanism dr w = case mvDir of
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-- TODO cut pathing if not pathable, reset when opened
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plSlideDoor
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:: Bool
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-> Color
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-> Door
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:: Door
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-> Wall
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-> Float
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-> Point2
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-> Point2
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-> World
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-> (Int, World)
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plSlideDoor isPathable col dr shiftOffset a b gw
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plSlideDoor dr wl shiftOffset a b gw
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= (drid, addDoorWalls gw & doors %~ addDoor)
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where
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drid = IM.newKey $ _doors gw
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@@ -126,7 +122,7 @@ plSlideDoor isPathable col dr shiftOffset a b gw
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, _drOpenPos = (shiftLeft a,shiftLeft b)
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, _drClosePos = (a,b)
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}
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addDoorWalls w' = foldl' (addDoorWall drid col isPathable) w' $ zip wlids pairs
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addDoorWalls w' = foldl' (addDoorWall drid wl) w' $ zip wlids pairs
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pairs = rectanglePairs 9 a b
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shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
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wlids = take 4 [IM.newKey $ _walls gw ..]
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