Various improvements, metal debris
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@@ -5,7 +5,7 @@ import Dodge.Placement.Instance
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import Dodge.Room.Foreground
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import Dodge.RoomLink
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import Dodge.Default.Room
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import Dodge.Default.Wall
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import Dodge.Default.Door
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import Dodge.Data
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Switch
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@@ -13,6 +13,7 @@ import RandomHelp
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import Geometry
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import Picture
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--import Control.Lens
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import qualified Data.IntMap.Strict as IM
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{- | A passage with a switch that opens forward access while closing backwards access. -}
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airlock :: RandomGen g => State g Room
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@@ -26,8 +27,8 @@ airlock0 = defaultRoom
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, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
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, _rmPmnts =
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[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
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$ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2
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$ \_ _ -> Just $ putDoubleDoor False col (cond' btid) (V2 0 80) (V2 40 80) 2
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$ \btid -> Just $ putDoubleDoorThen thewall (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2
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$ \_ _ -> Just $ putDoubleDoor thewall (cond' btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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,spanLightI (V2 (-2) 30) (V2 (-2) 70)
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,sps0 $ PutShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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@@ -35,6 +36,7 @@ airlock0 = defaultRoom
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, _rmBound = [rectNSWE 75 15 0 40,switchcut]
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}
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where
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thewall = switchWallCol col
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switchcut = rectNSWE 65 35 (-40) 20
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lnks = [(V2 20 95,0)
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,(V2 20 5,pi)
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@@ -5,6 +5,7 @@ import Geometry
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import Dodge.RoomLink
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import Dodge.Data
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import Dodge.Default.Room
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import Dodge.Default.Door
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import Dodge.Placement.Instance
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import Color
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@@ -39,6 +40,6 @@ triggerDoorRoom inplid = defaultRoom
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-- note no bounds
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}
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where
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f (pmnt:_) = putDoubleDoor False red (cond pmnt) (V2 0 20) (V2 40 20) 2
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f (pmnt:_) = putDoubleDoor (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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f _ = error "tried to put a door using an empty placement list"
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cond pmnt w = w & _triggers w IM.! fromJust (_plMID pmnt)
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@@ -46,8 +46,8 @@ twinSlowDoorRoom w h x = defaultRoom
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, _rmPath = []
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, _rmPmnts =
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[ pContID (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id)
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$ \btid -> jsps0J (PutSlideDr False col (thedoor btid) 1 (V2 x 1) (V2 x h))
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$ ps0 (PutSlideDr False col (thedoor btid) 1 (V2 (-x) 1) (V2 (-x) h))
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$ \btid -> jsps0J (PutSlideDr (thedoor btid) thewall 1 (V2 x 1) (V2 x h))
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$ ps0 (PutSlideDr (thedoor btid) thewall 1 (V2 (-x) 1) (V2 (-x) h))
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$ \did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampHeight)))
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$ \lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
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]
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@@ -56,6 +56,7 @@ twinSlowDoorRoom w h x = defaultRoom
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, _rmViewpoints = [V2 0 h]
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}
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where
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thewall = switchWallCol red
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wlSpeed = 0.5
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addColorChange lsid drid = over pjUpdate $ dbArgChain $ const f
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where
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@@ -114,9 +115,10 @@ addButtonSlowDoor x h rm = do
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[MountedLS (fromJust $ _plMID plls), MountedProp (fromJust $ _plMID plpr)]
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-- TODO make the height of this light source and of other mounted lights
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-- be taken from a single consistent source
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thewall = switchWallCol red
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butDoor = putLitButOnPos col
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(rprBool (isUnusedLnkType InLink))
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$ \btplmnt -> Just $ putDoubleDoorThen False col (cond' $ fromJust $ _plMID btplmnt)
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$ \btplmnt -> Just $ putDoubleDoorThen thewall (cond' $ fromJust $ _plMID btplmnt)
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30 (V2 0 h) (V2 x h) 2
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$ \dr1 dr2 ->
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amountedlight dr1 50
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@@ -267,9 +267,10 @@ centerVaultRoom w h d = return $ defaultRoom
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col = dim $ dim $ bright red
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theDoor =
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[ pContID (PS (V2 35 (d+4)) 0) (PutButton $ makeSwitch col red id id)
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$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDr False col (thedoor btid) 1 (V2 (-21) 0) (V2 0 0))
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$ sPS (V2 0 (d-10)) 0 (PutSlideDr False col (thedoor btid) 1 (V2 21 0) (V2 0 0))
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$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDr (thedoor btid) thewall 1 (V2 (-21) 0) (V2 0 0))
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$ sPS (V2 0 (d-10)) 0 (PutSlideDr (thedoor btid) thewall 1 (V2 21 0) (V2 0 0))
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]
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thewall = switchWallCol col
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thedoor btid = defaultDoor
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& drTrigger .~ (\w' -> _btState (_buttons w' IM.! btid) == BtOn)
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& drSpeed .~ 2
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