This commit is contained in:
2022-06-19 22:46:50 +01:00
parent b3c6944693
commit 8d457033a2
17 changed files with 33 additions and 33 deletions
+1 -1
View File
@@ -211,7 +211,7 @@ unsafeBlinkAction cr w
$ inverseShockwaveAt cpos 40 2 2 w
| otherwise = w
& blinkActionFail cr
& creatures . ix cid . crState . crDamage .:~
& creatures . ix cid . crState . csDamage .:~
Damage ENTERREMENT 10000 mwp mwp mwp NoDamageEffect
where
success = fromMaybe True $ do
+1 -1
View File
@@ -92,7 +92,7 @@ followImpulse cr w imp = case imp of
cid = _crID cr
posFromID cid' = _crPos $ _creatures w IM.! cid'
rr a = randomR (-a,a) $ _randGen w
hitCr i = (creatures . ix i . crState . crDamage
hitCr i = (creatures . ix i . crState . csDamage
.:~ Damage BLUNT 100 cpos (posFromID i) (posFromID i) NoDamageEffect
)
. soundStart (CrSound cid) cpos hitS Nothing
+1 -1
View File
@@ -12,7 +12,7 @@ import Data.Maybe
useItem :: Creature -> World -> World
useItem cr' w = fromMaybe (f w) $ do
cr <- w ^? creatures . ix (_crID cr')
cr <- w ^? creatures . ix (_crID cr')
it <- cr ^? crInv . ix (_crInvSel cr)
return $ itemEffect cr it w
where
+7 -7
View File
@@ -37,7 +37,7 @@ barrel = defaultInanimate
, color (greyN 0.5) $ circleSolid 8
]
, _crState = defaultState
{_crSpState = Barrel []
{_csSpState = Barrel []
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
@@ -51,7 +51,7 @@ explosiveBarrel = defaultInanimate
. upperPrismPoly 20
$ polyCirc 4 10
, _crState = defaultState
{_crSpState = Barrel []
{_csSpState = Barrel []
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
,_crApplyDamage = \_ _ -> id
@@ -68,7 +68,7 @@ updateExpBarrel cr w
| otherwise = makeExplosionAt (_crPos cr) $ stopSounds w & creatures . at (_crID cr) .~ Nothing
where
g = _randGen w
damages = _crDamage $ _crState cr
damages = _csDamage $ _crState cr
pierceSparks :: [World -> World]
pierceSparks
= zipWith4 (\p a -> createBarrelSpark (_crPos cr +.+ p) (a + argV p) (Just $ _crID cr))
@@ -76,10 +76,10 @@ updateExpBarrel cr w
as = randomRs (-0.7,0.7) g
colids = randomRs (0,11) g
times = randomRs (2,5) g
poss = _piercedPoints $ _crSpState $ _crState cr
newCr = Just $ applyFuseDamage $ set (crState . crDamage) [] $ damToExpBarrel damages cr
poss = _piercedPoints $ _csSpState $ _crState cr
newCr = Just $ applyFuseDamage $ set (crState . csDamage) [] $ damToExpBarrel damages cr
applyFuseDamage cr' = cr' & crHP %~
subtract (length . _piercedPoints . _crSpState $ _crState cr')
subtract (length . _piercedPoints . _csSpState $ _crState cr')
hiss | null poss = id
| otherwise = soundMultiFrom [BarrelHiss 0,BarrelHiss 1] (_crPos cr) foamSprayLoopS (Just 1)
stopSounds = stopSoundFrom (BarrelHiss 0) . stopSoundFrom (BarrelHiss 1)
@@ -93,7 +93,7 @@ damToExpBarrel ds cr = foldr damToExpBarrel' (foldr damToExpBarrel' cr pierceDam
damToExpBarrel' :: Damage -> Creature -> Creature
damToExpBarrel' dm cr = case _dmType dm of
PIERCING -> over (crState . crSpState . piercedPoints) ((:) $ int -.- _crPos cr)
PIERCING -> over (crState . csSpState . piercedPoints) ((:) $ int -.- _crPos cr)
$ cr & crHP -~ div amount 200
POISONDAM -> cr
SPARKING -> cr
+1 -1
View File
@@ -211,7 +211,7 @@ deadRot :: Creature -> Shape -> Shape
deadRot cr = overPosSH (Q.rotateToZ d)
where
d = maybe (V3 1 0 0) (addZ 0 . unitVectorAtAngle . subtract (_crDir cr+pi))
(damageDirection . _crDamage $ _crState cr)
(damageDirection . _csDamage $ _crState cr)
scalp :: Creature -> Shape
{-# INLINE scalp #-}
+6 -5
View File
@@ -81,10 +81,11 @@ checkDeath cr w
removecr
| _crID cr == 0 = (creatures . ix (_crID cr) . crUpdate .~ const id)
. (creatures . ix (_crID cr) . crPict .~ const mempty)
. (creatures . ix (_crID cr) . crHP .~ 0) -- hack to get around player creature being killed but left with more than 0 hp
. (creatures . ix (_crID cr) . crHP .~ 0)
-- hack to get around player creature being killed but left with more than 0 hp
| otherwise = creatures . at (_crID cr) .~ Nothing
corpseOrGib :: Creature -> World -> World
corpseOrGib cr w = case maxDamageType (_crDamage (_crState cr)) of
corpseOrGib cr w = case maxDamageType (_csDamage (_crState cr)) of
Just (FLAMING,_) -> w & plNew corpses cpID (thecorpse & cpPict %~ fmap scorchSPic)
Just (ELECTRICAL,_) -> w & plNew corpses cpID thecorpse
Just (POISONDAM,_) -> w & plNew corpses cpID (thecorpse & cpPict %~ fmap poisonSPic)
@@ -139,21 +140,21 @@ internalUpdate cr = creatures . ix (_crID cr) %~
-- | Drop items according to the creature state.
-- TODO make sure this doesn't mess up any ItemPosition
dropByState :: Creature -> World -> World
dropByState cr w = foldr (dropItem cr) w $ case cr ^. crState . crDropsOnDeath of
dropByState cr w = foldr (dropItem cr) w $ case cr ^. crState . csDropsOnDeath of
DropAll -> IM.keys $ _crInv cr
DropSpecific xs -> xs
DropAmount n -> take n $ evalState (shuffle $ IM.keys $ _crInv cr) (_randGen w)
clearDamage :: Creature -> World -> World
clearDamage cr w = w
& creatures . ix (_crID cr) . crState . crDamage .~ []
& creatures . ix (_crID cr) . crState . csDamage .~ []
doDamage :: Creature -> World -> World
doDamage cr w = w
& applyPastDamages cr
& _crApplyDamage cr dams cr
where
dams = _crDamage $ _crState cr
dams = _csDamage $ _crState cr
-- TODO generalise shake to arbitrary damage amounts
applyPastDamages :: Creature -> World -> World