Cleanup
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@@ -92,7 +92,7 @@ followImpulse cr w imp = case imp of
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cid = _crID cr
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posFromID cid' = _crPos $ _creatures w IM.! cid'
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rr a = randomR (-a,a) $ _randGen w
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hitCr i = (creatures . ix i . crState . crDamage
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hitCr i = (creatures . ix i . crState . csDamage
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.:~ Damage BLUNT 100 cpos (posFromID i) (posFromID i) NoDamageEffect
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)
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. soundStart (CrSound cid) cpos hitS Nothing
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