Cleanup
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@@ -211,7 +211,7 @@ deadRot :: Creature -> Shape -> Shape
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deadRot cr = overPosSH (Q.rotateToZ d)
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where
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d = maybe (V3 1 0 0) (addZ 0 . unitVectorAtAngle . subtract (_crDir cr+pi))
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(damageDirection . _crDamage $ _crState cr)
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(damageDirection . _csDamage $ _crState cr)
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scalp :: Creature -> Shape
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{-# INLINE scalp #-}
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