Cleanup
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+1
-4
@@ -62,15 +62,12 @@ doDrawing pdata u = do
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windowPoints
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(_floorTiles w)
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)
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( pokeShape'
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( pokeShape
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(_vboPtr $ _vaoVBO $ _shadVAO $ _shapeShader pdata)
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(_eboPtr $ _shapeEBO pdata)
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(_eboPtr $ _silhouetteEBO pdata)
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ws
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)
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-- nShapeVs <- UMV.read shapeCounts 0
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-- nIndices <- UMV.read shapeCounts 1
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-- nSilIndices <- UMV.read shapeCounts 2
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nWalls <- UMV.read wlwiflCounts 0
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nWins <- UMV.read wlwiflCounts 1
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nFls <- UMV.read wlwiflCounts 2
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