Refactor material sounds
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@@ -1,5 +1,6 @@
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module Dodge.Data.SoundOrigin
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where
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import Dodge.Data.Material
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data SoundOrigin = InventorySound
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| BackgroundSound
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| OnceSound
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@@ -20,6 +21,7 @@ data SoundOrigin = InventorySound
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| CrHitSound Int
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| BarrelHiss Int
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| GlassBreakSound Int
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| MaterialSound Material Int
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| TeleSound Int
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| LeverSound Int
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| Explosion Int
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