Refactor material sounds
This commit is contained in:
@@ -1,72 +1,72 @@
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-- generated at 2022-05-21 09:06:32.926791584 UTC
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-- generated at 2022-06-19 19:56:56.88468711 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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soundToVol v = case _getSoundID v of
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0 -> 500
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1 -> 500
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2 -> 1000
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3 -> 2000
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4 -> 500
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5 -> 1000
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6 -> 40
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7 -> 100
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2 -> 2000
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3 -> 500
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4 -> 1000
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5 -> 40
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6 -> 100
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7 -> 500
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8 -> 500
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9 -> 500
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10 -> 300
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11 -> 40
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12 -> 2000
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9 -> 300
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10 -> 40
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11 -> 2000
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12 -> 50
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13 -> 50
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14 -> 50
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15 -> 2000
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16 -> 200
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17 -> 40
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18 -> 300
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19 -> 2000
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20 -> 500
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21 -> 100
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22 -> 1000
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23 -> 100
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24 -> 1000
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25 -> 40
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26 -> 2000
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27 -> 50
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28 -> 1000
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29 -> 2000
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30 -> 50
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31 -> 1000
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32 -> 8000
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33 -> 2000
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14 -> 2000
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15 -> 200
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16 -> 40
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17 -> 300
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18 -> 2000
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19 -> 500
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20 -> 100
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21 -> 1000
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22 -> 100
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23 -> 1000
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24 -> 40
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25 -> 2000
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26 -> 50
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27 -> 2000
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28 -> 50
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29 -> 1000
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30 -> 8000
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31 -> 2000
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32 -> 2000
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33 -> 1000
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34 -> 2000
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35 -> 2000
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36 -> 100
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35 -> 100
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36 -> 40
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37 -> 40
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38 -> 40
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39 -> 2000
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40 -> 100
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41 -> 40
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42 -> 1000
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43 -> 300
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44 -> 300
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45 -> 2000
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38 -> 2000
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39 -> 100
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40 -> 40
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41 -> 300
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42 -> 300
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43 -> 2000
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44 -> 1000
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45 -> 1000
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46 -> 1000
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47 -> 1000
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48 -> 1000
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49 -> 40
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50 -> 50
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51 -> 500
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52 -> 500
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53 -> 20
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54 -> 500
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55 -> 300
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56 -> 500
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57 -> 1000
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47 -> 40
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48 -> 50
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49 -> 500
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50 -> 500
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51 -> 1000
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52 -> 20
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53 -> 500
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54 -> 300
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55 -> 500
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56 -> 1000
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57 -> 2000
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58 -> 2000
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59 -> 2000
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60 -> 500
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61 -> 2000
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62 -> 100
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63 -> 300
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59 -> 500
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60 -> 2000
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61 -> 100
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62 -> 300
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63 -> 1000
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64 -> 100
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65 -> 2000
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66 -> 1000
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@@ -82,68 +82,68 @@ soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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0 -> "DEDUM"
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1 -> "SCREE"
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2 -> "CRISH"
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3 -> "BRDBRDBRD"
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4 -> "DEDEDA"
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5 -> "CRNK"
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6 -> "CLNK"
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7 -> "WRR"
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8 -> "TINKLE"
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9 -> "TRINKL"
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10 -> "BWAAH"
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11 -> "TIP"
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12 -> "TATATA"
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13 -> "BLIH"
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14 -> "HMM"
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15 -> "PEW"
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16 -> "CRAKLE"
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17 -> "TAP"
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18 -> "DWAAH"
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19 -> "BANGG"
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20 -> "CRTINK"
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21 -> "PHF"
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22 -> "ZHM"
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23 -> "THUD"
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24 -> "CRUNK"
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25 -> "TAPTIP"
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26 -> "CHUGUGUG"
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27 -> "HSSS"
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28 -> "CRUMPLE"
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29 -> "BOOM"
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30 -> "HSS"
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31 -> "TAKH"
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32 -> "RINGGG"
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33 -> "CRH"
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34 -> "UGGAUGGA"
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35 -> "CREUH"
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36 -> "SMACK"
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37 -> "CLICK"
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38 -> "TIPTOP"
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39 -> "CRUH"
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40 -> "CHNKCHNKCHUNK"
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41 -> "TIPTAP"
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42 -> "CRASH"
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43 -> "TNKTNKTNK"
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44 -> "CHPCHPCHP"
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45 -> "SCREE"
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46 -> "BRAP"
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47 -> "CRSK"
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48 -> "CRNKL"
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49 -> "TAPP"
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50 -> "SHUHP"
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51 -> "DEDEDUM"
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52 -> "TAK"
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53 -> "SWSH"
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54 -> "BIPBIPBIP"
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55 -> "BEP"
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56 -> "KRTNKL"
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57 -> "CRSNK"
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58 -> "CHUGUGUG"
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59 -> "BANG"
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60 -> "DEDA"
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61 -> "WHSSH"
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62 -> "HNH"
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63 -> "BWAH"
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2 -> "BRDBRDBRD"
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3 -> "DEDEDA"
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4 -> "CRNK"
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5 -> "CLNK"
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6 -> "WRR"
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7 -> "TINKLE"
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8 -> "TRINKL"
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9 -> "BWAAH"
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10 -> "TIP"
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11 -> "TATATA"
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12 -> "BLIH"
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13 -> "HMM"
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14 -> "PEW"
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15 -> "CRAKLE"
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16 -> "TAP"
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17 -> "DWAAH"
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18 -> "BANGG"
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19 -> "CRTINK"
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20 -> "PHF"
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21 -> "ZHM"
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22 -> "THUD"
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23 -> "CRASH"
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24 -> "TAPTIP"
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25 -> "CHUGUGUG"
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26 -> "HSSS"
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27 -> "BOOM"
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28 -> "HSS"
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29 -> "TAKH"
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30 -> "RINGGG"
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31 -> "CRH"
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32 -> "UGGAUGGA"
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33 -> "CRUMPLE"
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34 -> "CREUH"
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35 -> "SMACK"
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36 -> "CLICK"
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37 -> "TIPTOP"
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38 -> "CRUH"
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39 -> "CHNKCHNKCHUNK"
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40 -> "TIPTAP"
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41 -> "TNKTNKTNK"
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42 -> "CHPCHPCHP"
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43 -> "SCREE"
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44 -> "BRAP"
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45 -> "CRSK"
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46 -> "CRNKL"
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47 -> "TAPP"
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48 -> "SHUHP"
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49 -> "DEDEDUM"
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50 -> "TAK"
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51 -> "CRISH"
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52 -> "SWSH"
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53 -> "BIPBIPBIP"
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54 -> "BEP"
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55 -> "KRTNKL"
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56 -> "CRSNK"
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57 -> "CHUGUGUG"
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58 -> "BANG"
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59 -> "DEDA"
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60 -> "WHSSH"
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61 -> "HNH"
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62 -> "BWAH"
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63 -> "CRUNK"
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64 -> "DRR"
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65 -> "BRAP"
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66 -> "BLPCHCH"
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@@ -159,7 +159,6 @@ soundPathList :: [String]
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soundPathList =
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[ "dedum.DEDUM.500.wav"
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, "tone440sawtoothquiet.SCREE.500.wav"
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, "impact4.CRISH.1000.wav"
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, "mini1.BRDBRDBRD.2000.wav"
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, "dededa.DEDEDA.500.wav"
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, "glassShat3.CRNK.1000.wav"
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@@ -181,17 +180,17 @@ soundPathList =
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, "whiteNoiseFadeOut.PHF.100.wav"
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, "tele.ZHM.1000.wav"
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, "hit.THUD.100.wav"
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, "impact2.CRUNK.1000.wav"
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, "stone1.CRASH.1000.wav"
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, "twoStep1.TAPTIP.40.wav"
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, "seagullChatter.CHUGUGUG.2000.wav"
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, "foamSprayLoop.HSSS.50.wav"
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, "impact3.CRUMPLE.1000.wav"
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, "explosion.BOOM.2000.wav"
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, "foamSprayFadeOut.HSS.50.wav"
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, "tap2.TAKH.1000.wav"
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, "tinitus.RINGGG.8000.wav"
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, "seagullCry1.CRH.2000.wav"
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, "seagullBark.UGGAUGGA.2000.wav"
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, "stone3.CRUMPLE.1000.wav"
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, "seagullCry2.CREUH.2000.wav"
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, "hit1.SMACK.100.wav"
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, "click1.CLICK.40.wav"
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@@ -199,7 +198,6 @@ soundPathList =
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, "seagullCry.CRUH.2000.wav"
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, "crankSlow.CHNKCHNKCHUNK.100.wav"
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, "twoStep.TIPTAP.40.wav"
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, "impact1.CRASH.1000.wav"
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, "reload.TNKTNKTNK.300.wav"
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, "reload1.CHPCHPCHP.300.wav"
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, "tone440sawtooth.SCREE.2000.wav"
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@@ -210,6 +208,7 @@ soundPathList =
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, "pickUp.SHUHP.50.wav"
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, "dededum.DEDEDUM.500.wav"
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, "tap1.TAK.500.wav"
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, "metal4.CRISH.1000.wav"
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, "knife.SWSH.20.wav"
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, "computerBeeping.BIPBIPBIP.500.wav"
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, "tone440.BEP.300.wav"
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@@ -221,6 +220,7 @@ soundPathList =
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, "missileLaunch.WHSSH.2000.wav"
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, "grunt.HNH.100.wav"
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, "sineRaisePitchOneSec.BWAH.300.wav"
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, "metal2.CRUNK.1000.wav"
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, "slideDoor.DRR.100.wav"
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, "autoGun.BRAP.2000.wav"
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, "oldMachineBoot.BLPCHCH.1000.wav"
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@@ -236,130 +236,130 @@ dedumS :: SoundID
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dedumS = SoundID 0
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tone440sawtoothquietS :: SoundID
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tone440sawtoothquietS = SoundID 1
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impact4S :: SoundID
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impact4S = SoundID 2
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mini1S :: SoundID
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mini1S = SoundID 3
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mini1S = SoundID 2
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dededaS :: SoundID
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dededaS = SoundID 4
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dededaS = SoundID 3
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glassShat3S :: SoundID
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glassShat3S = SoundID 5
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glassShat3S = SoundID 4
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tapQuietS :: SoundID
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tapQuietS = SoundID 6
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tapQuietS = SoundID 5
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fireS :: SoundID
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fireS = SoundID 7
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fireS = SoundID 6
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smallGlass4S :: SoundID
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smallGlass4S = SoundID 8
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smallGlass4S = SoundID 7
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smallGlass1S :: SoundID
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smallGlass1S = SoundID 9
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smallGlass1S = SoundID 8
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sineRaisePitchTwoSecS :: SoundID
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sineRaisePitchTwoSecS = SoundID 10
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sineRaisePitchTwoSecS = SoundID 9
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foot1S :: SoundID
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foot1S = SoundID 11
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foot1S = SoundID 10
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autoBS :: SoundID
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autoBS = SoundID 12
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autoBS = SoundID 11
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healS :: SoundID
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healS = SoundID 13
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healS = SoundID 12
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fridgeHumS :: SoundID
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fridgeHumS = SoundID 14
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fridgeHumS = SoundID 13
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seagullWhistle1S :: SoundID
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seagullWhistle1S = SoundID 15
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seagullWhistle1S = SoundID 14
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elecCrackleS :: SoundID
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elecCrackleS = SoundID 16
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elecCrackleS = SoundID 15
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foot2S :: SoundID
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foot2S = SoundID 17
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foot2S = SoundID 16
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skwareFadeTwoSecS :: SoundID
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skwareFadeTwoSecS = SoundID 18
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skwareFadeTwoSecS = SoundID 17
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bangEchoS :: SoundID
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bangEchoS = SoundID 19
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bangEchoS = SoundID 18
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smallGlass3S :: SoundID
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smallGlass3S = SoundID 20
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smallGlass3S = SoundID 19
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whiteNoiseFadeOutS :: SoundID
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whiteNoiseFadeOutS = SoundID 21
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whiteNoiseFadeOutS = SoundID 20
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teleS :: SoundID
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teleS = SoundID 22
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teleS = SoundID 21
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hitS :: SoundID
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hitS = SoundID 23
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impact2S :: SoundID
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impact2S = SoundID 24
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hitS = SoundID 22
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stone1S :: SoundID
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stone1S = SoundID 23
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twoStep1S :: SoundID
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twoStep1S = SoundID 25
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twoStep1S = SoundID 24
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seagullChatterS :: SoundID
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seagullChatterS = SoundID 26
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seagullChatterS = SoundID 25
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 27
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impact3S :: SoundID
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impact3S = SoundID 28
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foamSprayLoopS = SoundID 26
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explosionS :: SoundID
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explosionS = SoundID 29
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explosionS = SoundID 27
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 30
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foamSprayFadeOutS = SoundID 28
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tap2S :: SoundID
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tap2S = SoundID 31
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tap2S = SoundID 29
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tinitusS :: SoundID
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tinitusS = SoundID 32
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tinitusS = SoundID 30
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seagullCry1S :: SoundID
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seagullCry1S = SoundID 33
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seagullCry1S = SoundID 31
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seagullBarkS :: SoundID
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seagullBarkS = SoundID 34
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seagullBarkS = SoundID 32
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stone3S :: SoundID
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stone3S = SoundID 33
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seagullCry2S :: SoundID
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seagullCry2S = SoundID 35
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seagullCry2S = SoundID 34
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hit1S :: SoundID
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hit1S = SoundID 36
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hit1S = SoundID 35
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click1S :: SoundID
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click1S = SoundID 37
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click1S = SoundID 36
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twoStepSlowS :: SoundID
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twoStepSlowS = SoundID 38
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twoStepSlowS = SoundID 37
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seagullCryS :: SoundID
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seagullCryS = SoundID 39
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seagullCryS = SoundID 38
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crankSlowS :: SoundID
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crankSlowS = SoundID 40
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crankSlowS = SoundID 39
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twoStepS :: SoundID
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twoStepS = SoundID 41
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impact1S :: SoundID
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impact1S = SoundID 42
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twoStepS = SoundID 40
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reloadS :: SoundID
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reloadS = SoundID 43
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reloadS = SoundID 41
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reload1S :: SoundID
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reload1S = SoundID 44
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reload1S = SoundID 42
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tone440sawtoothS :: SoundID
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tone440sawtoothS = SoundID 45
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tone440sawtoothS = SoundID 43
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tap3S :: SoundID
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tap3S = SoundID 46
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tap3S = SoundID 44
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glassShat4S :: SoundID
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glassShat4S = SoundID 47
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glassShat4S = SoundID 45
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glassShat2S :: SoundID
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glassShat2S = SoundID 48
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glassShat2S = SoundID 46
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foot3S :: SoundID
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foot3S = SoundID 49
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foot3S = SoundID 47
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pickUpS :: SoundID
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pickUpS = SoundID 50
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pickUpS = SoundID 48
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dededumS :: SoundID
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dededumS = SoundID 51
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dededumS = SoundID 49
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tap1S :: SoundID
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tap1S = SoundID 52
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tap1S = SoundID 50
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metal4S :: SoundID
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metal4S = SoundID 51
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knifeS :: SoundID
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knifeS = SoundID 53
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knifeS = SoundID 52
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computerBeepingS :: SoundID
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computerBeepingS = SoundID 54
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computerBeepingS = SoundID 53
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tone440S :: SoundID
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tone440S = SoundID 55
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tone440S = SoundID 54
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smallGlass2S :: SoundID
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smallGlass2S = SoundID 56
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smallGlass2S = SoundID 55
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glassShat1S :: SoundID
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glassShat1S = SoundID 57
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glassShat1S = SoundID 56
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seagullChatter1S :: SoundID
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seagullChatter1S = SoundID 58
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seagullChatter1S = SoundID 57
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bangS :: SoundID
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bangS = SoundID 59
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bangS = SoundID 58
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dedaS :: SoundID
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dedaS = SoundID 60
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dedaS = SoundID 59
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missileLaunchS :: SoundID
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missileLaunchS = SoundID 61
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missileLaunchS = SoundID 60
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gruntS :: SoundID
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gruntS = SoundID 62
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gruntS = SoundID 61
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 63
|
||||
sineRaisePitchOneSecS = SoundID 62
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 63
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 64
|
||||
autoGunS :: SoundID
|
||||
|
||||
Reference in New Issue
Block a user