Refactor material sounds
This commit is contained in:
+3
-12
@@ -1,7 +1,7 @@
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module Dodge.Block where
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module Dodge.Block where
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import Dodge.Data
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import Dodge.Data
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import Dodge.Material
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--import Dodge.Block.Debris
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--import Dodge.Block.Debris
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import Dodge.SoundLogic
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import Dodge.Zone
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import Dodge.Zone
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import Dodge.WorldEvent.Sound
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import Dodge.WorldEvent.Sound
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import Dodge.Wall.Delete
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import Dodge.Wall.Delete
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@@ -18,13 +18,13 @@ import Control.Lens
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splinterBlock :: Block -> World -> World
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splinterBlock :: Block -> World -> World
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splinterBlock bl w = foldr unshadowBlock w (_blShadows bl) -- foldr shiftTowardCen w (_blWallIDs bl)
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splinterBlock bl w = foldr unshadowBlock w (_blShadows bl) -- foldr shiftTowardCen w (_blWallIDs bl)
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& matSplintSound bm cen
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& originsIDsAt [MaterialSound bm 0,MaterialSound bm 1,MaterialSound bm 2]
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(weakenMatS bm) (_blPos bl)
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where
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where
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bm = fromMaybe Stone $ do
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bm = fromMaybe Stone $ do
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wlids <- w ^? blocks . ix (_blID bl) . blWallIDs
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wlids <- w ^? blocks . ix (_blID bl) . blWallIDs
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(wlid,_) <- IS.minView wlids
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(wlid,_) <- IS.minView wlids
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w ^? walls . ix wlid . wlMaterial
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w ^? walls . ix wlid . wlMaterial
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cen = centroid $ fst . _wlLine <$> IM.restrictKeys (_walls w) (_blWallIDs bl)
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unshadowBlock :: Int -> World -> World
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unshadowBlock :: Int -> World -> World
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unshadowBlock wlid w = case w ^? walls . ix wlid of
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unshadowBlock wlid w = case w ^? walls . ix wlid of
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@@ -35,15 +35,6 @@ unshadowBlock wlid w = case w ^? walls . ix wlid of
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(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine wl)
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(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine wl)
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Nothing -> w
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Nothing -> w
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matSplintSound :: Material -> Point2 -> World -> World
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matSplintSound mat = case mat of
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Glass -> mkSoundSplinterGlass
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Stone -> mkSoundSplinterBlock
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Crystal -> mkSoundSplinterBlock
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Dirt -> originIDsAt (BlockDegradeSound 1) [impact1S,impact3S]
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Wood -> originIDsAt (BlockDegradeSound 1) [impact1S,impact2S,impact3S]
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Metal -> originIDsAt (BlockDegradeSound 1) [impact2S,impact3S]
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checkBlockHP :: Block -> World -> World
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checkBlockHP :: Block -> World -> World
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checkBlockHP bl
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checkBlockHP bl
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| _blHP bl < 1 = destroyBlock bl
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| _blHP bl < 1 = destroyBlock bl
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@@ -1,7 +1,7 @@
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module Dodge.Block.Debris where
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module Dodge.Block.Debris where
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import Dodge.Material
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import Dodge.Prop.Moving
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import Dodge.Prop.Moving
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import Dodge.WorldEvent.Sound
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import Dodge.WorldEvent.Sound
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import Dodge.SoundLogic
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--import Dodge.Zone
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--import Dodge.Zone
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import Dodge.Base
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import Dodge.Base
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import Dodge.Data
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import Dodge.Data
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@@ -31,7 +31,7 @@ makeDebrisDirected :: Float -> Float
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makeDebrisDirected mindist maxdist arcrad dir bm p w = w
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makeDebrisDirected mindist maxdist arcrad dir bm p w = w
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& flip (foldr (plNew props pjID)) thedebris
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& flip (foldr (plNew props pjID)) thedebris
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& randGen .~ newg
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& randGen .~ newg
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& matDesSound bm p
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& originsIDsAt [MaterialSound bm i | i <- [0,1,2]] (destroyMatS bm) p
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where
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where
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someDebris = case bm of
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someDebris = case bm of
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Stone -> stoneDebris
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Stone -> stoneDebris
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@@ -92,12 +92,3 @@ shardShape size pr = colorSH (_pjColor pr) . translateSHz (-size) $ upperPrismPo
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debrisShape :: Float -> Prop -> Shape
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debrisShape :: Float -> Prop -> Shape
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debrisShape size pr = colorSH (_pjColor pr) . translateSHz (-size) $ upperPrismPoly (2*size) $ square size
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debrisShape size pr = colorSH (_pjColor pr) . translateSHz (-size) $ upperPrismPoly (2*size) $ square size
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matDesSound :: Material -> Point2 -> World -> World
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matDesSound mat = case mat of
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Glass -> mkSoundBreakGlass
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Crystal -> mkSoundBreakGlass -- this should be more crunchy
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Stone -> mkSoundSplinterBlock
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Dirt -> originIDsAt (BlockDegradeSound 1) [impact1S,impact3S]
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Wood -> originIDsAt (BlockDegradeSound 1) [impact1S,impact2S,impact3S]
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Metal -> originIDsAt (BlockDegradeSound 1) [impact2S,impact3S]
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@@ -3,6 +3,7 @@ module Dodge.Creature.Lamp
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, colorLamp
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, colorLamp
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) where
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) where
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import Dodge.Data
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import Dodge.Data
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import Dodge.Material
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import Dodge.Default
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Picture
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import Dodge.LightSource
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import Dodge.LightSource
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@@ -57,7 +58,7 @@ updateLamp :: Float -> Int -> Creature -> World -> World
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updateLamp h i cr w
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updateLamp h i cr w
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| _crHP cr < 0 = w
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| _crHP cr < 0 = w
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& explosionFlashAt cpos
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& explosionFlashAt cpos
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& mkSoundBreakGlass cpos
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& originsIDsAt [MaterialSound Glass n | n <- [0,1,2]] (destroyMatS Glass) cpos
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& lightSources . at i .~ Nothing
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& lightSources . at i .~ Nothing
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& creatures . at cid .~ Nothing
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& creatures . at cid .~ Nothing
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| otherwise = w
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| otherwise = w
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@@ -9,6 +9,7 @@ circular imports are probably not a good idea.
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DeriveGeneric #-}
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module Dodge.Data
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module Dodge.Data
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( module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.Material
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, module Dodge.Data.Wall
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, module Dodge.Data.Wall
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, module Dodge.Combine.Data
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, module Dodge.Combine.Data
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, module Dodge.Distortion.Data
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, module Dodge.Distortion.Data
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@@ -28,6 +29,7 @@ module Dodge.Data
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, module Dodge.Data.Room
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, module Dodge.Data.Room
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) where
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) where
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import Dodge.Data.Room
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import Dodge.Data.Room
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import Dodge.Data.Material
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import Dodge.Data.Wall
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import Dodge.Data.Wall
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import Dodge.RoomCluster.Data
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import Dodge.RoomCluster.Data
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import Dodge.Data.ItemAmount
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import Dodge.Data.ItemAmount
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@@ -0,0 +1,7 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE DeriveGeneric #-}
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module Dodge.Data.Material where
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data Material = Wood | Dirt | Stone | Glass | Metal | Crystal
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deriving (Eq,Ord,Show,Bounded,Enum)
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@@ -1,5 +1,6 @@
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module Dodge.Data.SoundOrigin
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module Dodge.Data.SoundOrigin
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where
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where
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import Dodge.Data.Material
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data SoundOrigin = InventorySound
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data SoundOrigin = InventorySound
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| BackgroundSound
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| BackgroundSound
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| OnceSound
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| OnceSound
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@@ -20,6 +21,7 @@ data SoundOrigin = InventorySound
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| CrHitSound Int
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| CrHitSound Int
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| BarrelHiss Int
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| BarrelHiss Int
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| GlassBreakSound Int
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| GlassBreakSound Int
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| MaterialSound Material Int
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| TeleSound Int
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| TeleSound Int
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| LeverSound Int
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| LeverSound Int
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| Explosion Int
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| Explosion Int
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@@ -3,6 +3,7 @@
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DeriveGeneric #-}
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module Dodge.Data.Wall where
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module Dodge.Data.Wall where
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import Dodge.Data.Material
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import Geometry
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import Geometry
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import Color
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import Color
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import ShapePicture
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import ShapePicture
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@@ -39,8 +40,6 @@ data WallStructure
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{ _wlStCreature :: Int
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{ _wlStCreature :: Int
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-- , _wlStDamCreature :: Damage -> Wall -> Int -> World -> World
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-- , _wlStDamCreature :: Damage -> Wall -> Int -> World -> World
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}
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}
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data Material = Wood | Dirt | Stone | Glass | Metal | Crystal
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deriving (Eq,Ord,Show,Bounded,Enum)
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makeLenses ''Wall
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makeLenses ''Wall
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makeLenses ''WallStructure
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makeLenses ''WallStructure
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makeLenses ''Opacity
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makeLenses ''Opacity
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@@ -0,0 +1,22 @@
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module Dodge.Material where
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import Dodge.Data.Material
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Sound.Data
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destroyMatS :: Material -> [SoundID]
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destroyMatS mat = case mat of
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Glass -> [glassShat1S,glassShat2S,glassShat3S,glassShat4S]
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Crystal -> [glassShat1S,glassShat2S,glassShat3S,glassShat4S]
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Stone -> [stone1S,stone3S]
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Dirt -> [stone1S,stone3S]
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Wood -> [stone1S,stone3S]
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Metal -> [metal2S,metal4S]
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weakenMatS :: Material -> [SoundID]
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weakenMatS mat = case mat of
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Glass -> [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S]
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Crystal -> [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S]
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Stone -> [stone1S,stone3S]
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Dirt -> [stone1S,stone3S]
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Wood -> [stone1S,stone3S]
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Metal -> [metal2S,metal4S]
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@@ -1,72 +1,72 @@
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-- generated at 2022-05-21 09:06:32.926791584 UTC
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-- generated at 2022-06-19 19:56:56.88468711 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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import Sound.Data
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soundToVol :: SoundID -> Float
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soundToVol :: SoundID -> Float
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soundToVol v = case _getSoundID v of
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soundToVol v = case _getSoundID v of
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0 -> 500
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0 -> 500
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1 -> 500
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1 -> 500
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2 -> 1000
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2 -> 2000
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3 -> 2000
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3 -> 500
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4 -> 500
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4 -> 1000
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5 -> 1000
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5 -> 40
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6 -> 40
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6 -> 100
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7 -> 100
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7 -> 500
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8 -> 500
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8 -> 500
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9 -> 500
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9 -> 300
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10 -> 300
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10 -> 40
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11 -> 40
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11 -> 2000
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12 -> 2000
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12 -> 50
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13 -> 50
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13 -> 50
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14 -> 50
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14 -> 2000
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15 -> 2000
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15 -> 200
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16 -> 200
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16 -> 40
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17 -> 40
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17 -> 300
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18 -> 300
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18 -> 2000
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19 -> 2000
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19 -> 500
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20 -> 500
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20 -> 100
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21 -> 100
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21 -> 1000
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22 -> 1000
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22 -> 100
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23 -> 100
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23 -> 1000
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24 -> 1000
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24 -> 40
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25 -> 40
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25 -> 2000
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26 -> 2000
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26 -> 50
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27 -> 50
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27 -> 2000
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28 -> 1000
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28 -> 50
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29 -> 2000
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29 -> 1000
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30 -> 50
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30 -> 8000
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31 -> 1000
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31 -> 2000
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32 -> 8000
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32 -> 2000
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33 -> 2000
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33 -> 1000
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34 -> 2000
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34 -> 2000
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35 -> 2000
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35 -> 100
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36 -> 100
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36 -> 40
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37 -> 40
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37 -> 40
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38 -> 40
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38 -> 2000
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39 -> 2000
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39 -> 100
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40 -> 100
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40 -> 40
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41 -> 40
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41 -> 300
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42 -> 1000
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42 -> 300
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43 -> 300
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43 -> 2000
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44 -> 300
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44 -> 1000
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45 -> 2000
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45 -> 1000
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46 -> 1000
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46 -> 1000
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47 -> 1000
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47 -> 40
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48 -> 1000
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48 -> 50
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49 -> 40
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49 -> 500
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50 -> 50
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50 -> 500
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51 -> 500
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51 -> 1000
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52 -> 500
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52 -> 20
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53 -> 20
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53 -> 500
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54 -> 500
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54 -> 300
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55 -> 300
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55 -> 500
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56 -> 500
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56 -> 1000
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57 -> 1000
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57 -> 2000
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58 -> 2000
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58 -> 2000
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59 -> 2000
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59 -> 500
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60 -> 500
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60 -> 2000
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61 -> 2000
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61 -> 100
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62 -> 100
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62 -> 300
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63 -> 300
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63 -> 1000
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64 -> 100
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64 -> 100
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65 -> 2000
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65 -> 2000
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66 -> 1000
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66 -> 1000
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@@ -82,68 +82,68 @@ soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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soundToOnomato v = case _getSoundID v of
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0 -> "DEDUM"
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0 -> "DEDUM"
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1 -> "SCREE"
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1 -> "SCREE"
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2 -> "CRISH"
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2 -> "BRDBRDBRD"
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3 -> "BRDBRDBRD"
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3 -> "DEDEDA"
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4 -> "DEDEDA"
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4 -> "CRNK"
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5 -> "CRNK"
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5 -> "CLNK"
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6 -> "CLNK"
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6 -> "WRR"
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7 -> "WRR"
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7 -> "TINKLE"
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8 -> "TINKLE"
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8 -> "TRINKL"
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9 -> "TRINKL"
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9 -> "BWAAH"
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10 -> "BWAAH"
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10 -> "TIP"
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11 -> "TIP"
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11 -> "TATATA"
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12 -> "TATATA"
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12 -> "BLIH"
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13 -> "BLIH"
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13 -> "HMM"
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14 -> "HMM"
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14 -> "PEW"
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15 -> "PEW"
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15 -> "CRAKLE"
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16 -> "CRAKLE"
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16 -> "TAP"
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17 -> "TAP"
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17 -> "DWAAH"
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18 -> "DWAAH"
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18 -> "BANGG"
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19 -> "BANGG"
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19 -> "CRTINK"
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20 -> "CRTINK"
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20 -> "PHF"
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21 -> "PHF"
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21 -> "ZHM"
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22 -> "ZHM"
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22 -> "THUD"
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23 -> "THUD"
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23 -> "CRASH"
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24 -> "CRUNK"
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24 -> "TAPTIP"
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25 -> "TAPTIP"
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25 -> "CHUGUGUG"
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26 -> "CHUGUGUG"
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26 -> "HSSS"
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27 -> "HSSS"
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27 -> "BOOM"
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28 -> "CRUMPLE"
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28 -> "HSS"
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29 -> "BOOM"
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29 -> "TAKH"
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30 -> "HSS"
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30 -> "RINGGG"
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31 -> "TAKH"
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31 -> "CRH"
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32 -> "RINGGG"
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32 -> "UGGAUGGA"
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33 -> "CRH"
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33 -> "CRUMPLE"
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34 -> "UGGAUGGA"
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34 -> "CREUH"
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35 -> "CREUH"
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35 -> "SMACK"
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36 -> "SMACK"
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36 -> "CLICK"
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37 -> "CLICK"
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37 -> "TIPTOP"
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38 -> "TIPTOP"
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38 -> "CRUH"
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39 -> "CRUH"
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39 -> "CHNKCHNKCHUNK"
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40 -> "CHNKCHNKCHUNK"
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40 -> "TIPTAP"
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41 -> "TIPTAP"
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41 -> "TNKTNKTNK"
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42 -> "CRASH"
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42 -> "CHPCHPCHP"
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43 -> "TNKTNKTNK"
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43 -> "SCREE"
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44 -> "CHPCHPCHP"
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44 -> "BRAP"
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45 -> "SCREE"
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45 -> "CRSK"
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46 -> "BRAP"
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46 -> "CRNKL"
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47 -> "CRSK"
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47 -> "TAPP"
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48 -> "CRNKL"
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48 -> "SHUHP"
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49 -> "TAPP"
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49 -> "DEDEDUM"
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50 -> "SHUHP"
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50 -> "TAK"
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51 -> "DEDEDUM"
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51 -> "CRISH"
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52 -> "TAK"
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52 -> "SWSH"
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53 -> "SWSH"
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53 -> "BIPBIPBIP"
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54 -> "BIPBIPBIP"
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54 -> "BEP"
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55 -> "BEP"
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55 -> "KRTNKL"
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56 -> "KRTNKL"
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56 -> "CRSNK"
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57 -> "CRSNK"
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57 -> "CHUGUGUG"
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58 -> "CHUGUGUG"
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58 -> "BANG"
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59 -> "BANG"
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59 -> "DEDA"
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60 -> "DEDA"
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60 -> "WHSSH"
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61 -> "WHSSH"
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61 -> "HNH"
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62 -> "HNH"
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62 -> "BWAH"
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63 -> "BWAH"
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63 -> "CRUNK"
|
||||||
64 -> "DRR"
|
64 -> "DRR"
|
||||||
65 -> "BRAP"
|
65 -> "BRAP"
|
||||||
66 -> "BLPCHCH"
|
66 -> "BLPCHCH"
|
||||||
@@ -159,7 +159,6 @@ soundPathList :: [String]
|
|||||||
soundPathList =
|
soundPathList =
|
||||||
[ "dedum.DEDUM.500.wav"
|
[ "dedum.DEDUM.500.wav"
|
||||||
, "tone440sawtoothquiet.SCREE.500.wav"
|
, "tone440sawtoothquiet.SCREE.500.wav"
|
||||||
, "impact4.CRISH.1000.wav"
|
|
||||||
, "mini1.BRDBRDBRD.2000.wav"
|
, "mini1.BRDBRDBRD.2000.wav"
|
||||||
, "dededa.DEDEDA.500.wav"
|
, "dededa.DEDEDA.500.wav"
|
||||||
, "glassShat3.CRNK.1000.wav"
|
, "glassShat3.CRNK.1000.wav"
|
||||||
@@ -181,17 +180,17 @@ soundPathList =
|
|||||||
, "whiteNoiseFadeOut.PHF.100.wav"
|
, "whiteNoiseFadeOut.PHF.100.wav"
|
||||||
, "tele.ZHM.1000.wav"
|
, "tele.ZHM.1000.wav"
|
||||||
, "hit.THUD.100.wav"
|
, "hit.THUD.100.wav"
|
||||||
, "impact2.CRUNK.1000.wav"
|
, "stone1.CRASH.1000.wav"
|
||||||
, "twoStep1.TAPTIP.40.wav"
|
, "twoStep1.TAPTIP.40.wav"
|
||||||
, "seagullChatter.CHUGUGUG.2000.wav"
|
, "seagullChatter.CHUGUGUG.2000.wav"
|
||||||
, "foamSprayLoop.HSSS.50.wav"
|
, "foamSprayLoop.HSSS.50.wav"
|
||||||
, "impact3.CRUMPLE.1000.wav"
|
|
||||||
, "explosion.BOOM.2000.wav"
|
, "explosion.BOOM.2000.wav"
|
||||||
, "foamSprayFadeOut.HSS.50.wav"
|
, "foamSprayFadeOut.HSS.50.wav"
|
||||||
, "tap2.TAKH.1000.wav"
|
, "tap2.TAKH.1000.wav"
|
||||||
, "tinitus.RINGGG.8000.wav"
|
, "tinitus.RINGGG.8000.wav"
|
||||||
, "seagullCry1.CRH.2000.wav"
|
, "seagullCry1.CRH.2000.wav"
|
||||||
, "seagullBark.UGGAUGGA.2000.wav"
|
, "seagullBark.UGGAUGGA.2000.wav"
|
||||||
|
, "stone3.CRUMPLE.1000.wav"
|
||||||
, "seagullCry2.CREUH.2000.wav"
|
, "seagullCry2.CREUH.2000.wav"
|
||||||
, "hit1.SMACK.100.wav"
|
, "hit1.SMACK.100.wav"
|
||||||
, "click1.CLICK.40.wav"
|
, "click1.CLICK.40.wav"
|
||||||
@@ -199,7 +198,6 @@ soundPathList =
|
|||||||
, "seagullCry.CRUH.2000.wav"
|
, "seagullCry.CRUH.2000.wav"
|
||||||
, "crankSlow.CHNKCHNKCHUNK.100.wav"
|
, "crankSlow.CHNKCHNKCHUNK.100.wav"
|
||||||
, "twoStep.TIPTAP.40.wav"
|
, "twoStep.TIPTAP.40.wav"
|
||||||
, "impact1.CRASH.1000.wav"
|
|
||||||
, "reload.TNKTNKTNK.300.wav"
|
, "reload.TNKTNKTNK.300.wav"
|
||||||
, "reload1.CHPCHPCHP.300.wav"
|
, "reload1.CHPCHPCHP.300.wav"
|
||||||
, "tone440sawtooth.SCREE.2000.wav"
|
, "tone440sawtooth.SCREE.2000.wav"
|
||||||
@@ -210,6 +208,7 @@ soundPathList =
|
|||||||
, "pickUp.SHUHP.50.wav"
|
, "pickUp.SHUHP.50.wav"
|
||||||
, "dededum.DEDEDUM.500.wav"
|
, "dededum.DEDEDUM.500.wav"
|
||||||
, "tap1.TAK.500.wav"
|
, "tap1.TAK.500.wav"
|
||||||
|
, "metal4.CRISH.1000.wav"
|
||||||
, "knife.SWSH.20.wav"
|
, "knife.SWSH.20.wav"
|
||||||
, "computerBeeping.BIPBIPBIP.500.wav"
|
, "computerBeeping.BIPBIPBIP.500.wav"
|
||||||
, "tone440.BEP.300.wav"
|
, "tone440.BEP.300.wav"
|
||||||
@@ -221,6 +220,7 @@ soundPathList =
|
|||||||
, "missileLaunch.WHSSH.2000.wav"
|
, "missileLaunch.WHSSH.2000.wav"
|
||||||
, "grunt.HNH.100.wav"
|
, "grunt.HNH.100.wav"
|
||||||
, "sineRaisePitchOneSec.BWAH.300.wav"
|
, "sineRaisePitchOneSec.BWAH.300.wav"
|
||||||
|
, "metal2.CRUNK.1000.wav"
|
||||||
, "slideDoor.DRR.100.wav"
|
, "slideDoor.DRR.100.wav"
|
||||||
, "autoGun.BRAP.2000.wav"
|
, "autoGun.BRAP.2000.wav"
|
||||||
, "oldMachineBoot.BLPCHCH.1000.wav"
|
, "oldMachineBoot.BLPCHCH.1000.wav"
|
||||||
@@ -236,130 +236,130 @@ dedumS :: SoundID
|
|||||||
dedumS = SoundID 0
|
dedumS = SoundID 0
|
||||||
tone440sawtoothquietS :: SoundID
|
tone440sawtoothquietS :: SoundID
|
||||||
tone440sawtoothquietS = SoundID 1
|
tone440sawtoothquietS = SoundID 1
|
||||||
impact4S :: SoundID
|
|
||||||
impact4S = SoundID 2
|
|
||||||
mini1S :: SoundID
|
mini1S :: SoundID
|
||||||
mini1S = SoundID 3
|
mini1S = SoundID 2
|
||||||
dededaS :: SoundID
|
dededaS :: SoundID
|
||||||
dededaS = SoundID 4
|
dededaS = SoundID 3
|
||||||
glassShat3S :: SoundID
|
glassShat3S :: SoundID
|
||||||
glassShat3S = SoundID 5
|
glassShat3S = SoundID 4
|
||||||
tapQuietS :: SoundID
|
tapQuietS :: SoundID
|
||||||
tapQuietS = SoundID 6
|
tapQuietS = SoundID 5
|
||||||
fireS :: SoundID
|
fireS :: SoundID
|
||||||
fireS = SoundID 7
|
fireS = SoundID 6
|
||||||
smallGlass4S :: SoundID
|
smallGlass4S :: SoundID
|
||||||
smallGlass4S = SoundID 8
|
smallGlass4S = SoundID 7
|
||||||
smallGlass1S :: SoundID
|
smallGlass1S :: SoundID
|
||||||
smallGlass1S = SoundID 9
|
smallGlass1S = SoundID 8
|
||||||
sineRaisePitchTwoSecS :: SoundID
|
sineRaisePitchTwoSecS :: SoundID
|
||||||
sineRaisePitchTwoSecS = SoundID 10
|
sineRaisePitchTwoSecS = SoundID 9
|
||||||
foot1S :: SoundID
|
foot1S :: SoundID
|
||||||
foot1S = SoundID 11
|
foot1S = SoundID 10
|
||||||
autoBS :: SoundID
|
autoBS :: SoundID
|
||||||
autoBS = SoundID 12
|
autoBS = SoundID 11
|
||||||
healS :: SoundID
|
healS :: SoundID
|
||||||
healS = SoundID 13
|
healS = SoundID 12
|
||||||
fridgeHumS :: SoundID
|
fridgeHumS :: SoundID
|
||||||
fridgeHumS = SoundID 14
|
fridgeHumS = SoundID 13
|
||||||
seagullWhistle1S :: SoundID
|
seagullWhistle1S :: SoundID
|
||||||
seagullWhistle1S = SoundID 15
|
seagullWhistle1S = SoundID 14
|
||||||
elecCrackleS :: SoundID
|
elecCrackleS :: SoundID
|
||||||
elecCrackleS = SoundID 16
|
elecCrackleS = SoundID 15
|
||||||
foot2S :: SoundID
|
foot2S :: SoundID
|
||||||
foot2S = SoundID 17
|
foot2S = SoundID 16
|
||||||
skwareFadeTwoSecS :: SoundID
|
skwareFadeTwoSecS :: SoundID
|
||||||
skwareFadeTwoSecS = SoundID 18
|
skwareFadeTwoSecS = SoundID 17
|
||||||
bangEchoS :: SoundID
|
bangEchoS :: SoundID
|
||||||
bangEchoS = SoundID 19
|
bangEchoS = SoundID 18
|
||||||
smallGlass3S :: SoundID
|
smallGlass3S :: SoundID
|
||||||
smallGlass3S = SoundID 20
|
smallGlass3S = SoundID 19
|
||||||
whiteNoiseFadeOutS :: SoundID
|
whiteNoiseFadeOutS :: SoundID
|
||||||
whiteNoiseFadeOutS = SoundID 21
|
whiteNoiseFadeOutS = SoundID 20
|
||||||
teleS :: SoundID
|
teleS :: SoundID
|
||||||
teleS = SoundID 22
|
teleS = SoundID 21
|
||||||
hitS :: SoundID
|
hitS :: SoundID
|
||||||
hitS = SoundID 23
|
hitS = SoundID 22
|
||||||
impact2S :: SoundID
|
stone1S :: SoundID
|
||||||
impact2S = SoundID 24
|
stone1S = SoundID 23
|
||||||
twoStep1S :: SoundID
|
twoStep1S :: SoundID
|
||||||
twoStep1S = SoundID 25
|
twoStep1S = SoundID 24
|
||||||
seagullChatterS :: SoundID
|
seagullChatterS :: SoundID
|
||||||
seagullChatterS = SoundID 26
|
seagullChatterS = SoundID 25
|
||||||
foamSprayLoopS :: SoundID
|
foamSprayLoopS :: SoundID
|
||||||
foamSprayLoopS = SoundID 27
|
foamSprayLoopS = SoundID 26
|
||||||
impact3S :: SoundID
|
|
||||||
impact3S = SoundID 28
|
|
||||||
explosionS :: SoundID
|
explosionS :: SoundID
|
||||||
explosionS = SoundID 29
|
explosionS = SoundID 27
|
||||||
foamSprayFadeOutS :: SoundID
|
foamSprayFadeOutS :: SoundID
|
||||||
foamSprayFadeOutS = SoundID 30
|
foamSprayFadeOutS = SoundID 28
|
||||||
tap2S :: SoundID
|
tap2S :: SoundID
|
||||||
tap2S = SoundID 31
|
tap2S = SoundID 29
|
||||||
tinitusS :: SoundID
|
tinitusS :: SoundID
|
||||||
tinitusS = SoundID 32
|
tinitusS = SoundID 30
|
||||||
seagullCry1S :: SoundID
|
seagullCry1S :: SoundID
|
||||||
seagullCry1S = SoundID 33
|
seagullCry1S = SoundID 31
|
||||||
seagullBarkS :: SoundID
|
seagullBarkS :: SoundID
|
||||||
seagullBarkS = SoundID 34
|
seagullBarkS = SoundID 32
|
||||||
|
stone3S :: SoundID
|
||||||
|
stone3S = SoundID 33
|
||||||
seagullCry2S :: SoundID
|
seagullCry2S :: SoundID
|
||||||
seagullCry2S = SoundID 35
|
seagullCry2S = SoundID 34
|
||||||
hit1S :: SoundID
|
hit1S :: SoundID
|
||||||
hit1S = SoundID 36
|
hit1S = SoundID 35
|
||||||
click1S :: SoundID
|
click1S :: SoundID
|
||||||
click1S = SoundID 37
|
click1S = SoundID 36
|
||||||
twoStepSlowS :: SoundID
|
twoStepSlowS :: SoundID
|
||||||
twoStepSlowS = SoundID 38
|
twoStepSlowS = SoundID 37
|
||||||
seagullCryS :: SoundID
|
seagullCryS :: SoundID
|
||||||
seagullCryS = SoundID 39
|
seagullCryS = SoundID 38
|
||||||
crankSlowS :: SoundID
|
crankSlowS :: SoundID
|
||||||
crankSlowS = SoundID 40
|
crankSlowS = SoundID 39
|
||||||
twoStepS :: SoundID
|
twoStepS :: SoundID
|
||||||
twoStepS = SoundID 41
|
twoStepS = SoundID 40
|
||||||
impact1S :: SoundID
|
|
||||||
impact1S = SoundID 42
|
|
||||||
reloadS :: SoundID
|
reloadS :: SoundID
|
||||||
reloadS = SoundID 43
|
reloadS = SoundID 41
|
||||||
reload1S :: SoundID
|
reload1S :: SoundID
|
||||||
reload1S = SoundID 44
|
reload1S = SoundID 42
|
||||||
tone440sawtoothS :: SoundID
|
tone440sawtoothS :: SoundID
|
||||||
tone440sawtoothS = SoundID 45
|
tone440sawtoothS = SoundID 43
|
||||||
tap3S :: SoundID
|
tap3S :: SoundID
|
||||||
tap3S = SoundID 46
|
tap3S = SoundID 44
|
||||||
glassShat4S :: SoundID
|
glassShat4S :: SoundID
|
||||||
glassShat4S = SoundID 47
|
glassShat4S = SoundID 45
|
||||||
glassShat2S :: SoundID
|
glassShat2S :: SoundID
|
||||||
glassShat2S = SoundID 48
|
glassShat2S = SoundID 46
|
||||||
foot3S :: SoundID
|
foot3S :: SoundID
|
||||||
foot3S = SoundID 49
|
foot3S = SoundID 47
|
||||||
pickUpS :: SoundID
|
pickUpS :: SoundID
|
||||||
pickUpS = SoundID 50
|
pickUpS = SoundID 48
|
||||||
dededumS :: SoundID
|
dededumS :: SoundID
|
||||||
dededumS = SoundID 51
|
dededumS = SoundID 49
|
||||||
tap1S :: SoundID
|
tap1S :: SoundID
|
||||||
tap1S = SoundID 52
|
tap1S = SoundID 50
|
||||||
|
metal4S :: SoundID
|
||||||
|
metal4S = SoundID 51
|
||||||
knifeS :: SoundID
|
knifeS :: SoundID
|
||||||
knifeS = SoundID 53
|
knifeS = SoundID 52
|
||||||
computerBeepingS :: SoundID
|
computerBeepingS :: SoundID
|
||||||
computerBeepingS = SoundID 54
|
computerBeepingS = SoundID 53
|
||||||
tone440S :: SoundID
|
tone440S :: SoundID
|
||||||
tone440S = SoundID 55
|
tone440S = SoundID 54
|
||||||
smallGlass2S :: SoundID
|
smallGlass2S :: SoundID
|
||||||
smallGlass2S = SoundID 56
|
smallGlass2S = SoundID 55
|
||||||
glassShat1S :: SoundID
|
glassShat1S :: SoundID
|
||||||
glassShat1S = SoundID 57
|
glassShat1S = SoundID 56
|
||||||
seagullChatter1S :: SoundID
|
seagullChatter1S :: SoundID
|
||||||
seagullChatter1S = SoundID 58
|
seagullChatter1S = SoundID 57
|
||||||
bangS :: SoundID
|
bangS :: SoundID
|
||||||
bangS = SoundID 59
|
bangS = SoundID 58
|
||||||
dedaS :: SoundID
|
dedaS :: SoundID
|
||||||
dedaS = SoundID 60
|
dedaS = SoundID 59
|
||||||
missileLaunchS :: SoundID
|
missileLaunchS :: SoundID
|
||||||
missileLaunchS = SoundID 61
|
missileLaunchS = SoundID 60
|
||||||
gruntS :: SoundID
|
gruntS :: SoundID
|
||||||
gruntS = SoundID 62
|
gruntS = SoundID 61
|
||||||
sineRaisePitchOneSecS :: SoundID
|
sineRaisePitchOneSecS :: SoundID
|
||||||
sineRaisePitchOneSecS = SoundID 63
|
sineRaisePitchOneSecS = SoundID 62
|
||||||
|
metal2S :: SoundID
|
||||||
|
metal2S = SoundID 63
|
||||||
slideDoorS :: SoundID
|
slideDoorS :: SoundID
|
||||||
slideDoorS = SoundID 64
|
slideDoorS = SoundID 64
|
||||||
autoGunS :: SoundID
|
autoGunS :: SoundID
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
module Dodge.WorldEvent.Sound
|
module Dodge.WorldEvent.Sound
|
||||||
( mkSoundBreakGlass
|
( originIDsAt
|
||||||
, mkSoundSplinterGlass
|
, originsIDsAt
|
||||||
, mkSoundSplinterBlock
|
|
||||||
, originIDsAt
|
|
||||||
) where
|
) where
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.SoundLogic
|
import Dodge.SoundLogic
|
||||||
@@ -11,20 +9,12 @@ import Geometry.Data
|
|||||||
import RandomHelp
|
import RandomHelp
|
||||||
|
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
|
originsIDsAt :: [SoundOrigin] -> [SoundID] -> Point2 -> World -> World
|
||||||
|
originsIDsAt sos sids p w = soundMultiFrom sos p sid Nothing $ set randGen g w
|
||||||
|
where
|
||||||
|
(sid,g) = _randGen w & runState (takeOne sids)
|
||||||
|
|
||||||
originIDsAt :: SoundOrigin -> [SoundID] -> Point2 -> World -> World
|
originIDsAt :: SoundOrigin -> [SoundID] -> Point2 -> World -> World
|
||||||
originIDsAt so sids p w = soundStart so p sid Nothing $ set randGen g w
|
originIDsAt so sids p w = soundStart so p sid Nothing $ set randGen g w
|
||||||
where
|
where
|
||||||
(sid,g) = _randGen w & runState (takeOne sids)
|
(sid,g) = _randGen w & runState (takeOne sids)
|
||||||
|
|
||||||
mkSoundBreakGlass :: Point2 -> World -> World
|
|
||||||
mkSoundBreakGlass = originIDsAt (GlassBreakSound 0)
|
|
||||||
[glassShat1S,glassShat2S,glassShat3S,glassShat4S]
|
|
||||||
|
|
||||||
mkSoundSplinterGlass :: Point2 -> World -> World
|
|
||||||
mkSoundSplinterGlass = originIDsAt (GlassBreakSound 1)
|
|
||||||
[smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S]
|
|
||||||
|
|
||||||
mkSoundSplinterBlock :: Point2 -> World -> World
|
|
||||||
mkSoundSplinterBlock = originIDsAt (BlockDegradeSound 1)
|
|
||||||
[impact1S,impact2S,impact3S,impact4S]
|
|
||||||
|
|||||||
Reference in New Issue
Block a user