This commit is contained in:
2021-10-31 13:34:22 +00:00
parent a6867b1fad
commit 8dd6379d8e
8 changed files with 68 additions and 105 deletions
+4 -41
View File
@@ -13,21 +13,15 @@ module Dodge.WorldEvent.Flash
, explosionFlashAt
, laserGunFlashAt
, teslaGunFlashAt
, lowLightDirected
, flareCircleAt
, muzFlareAt
)
where
import Dodge.Data
--import Dodge.Base
import Dodge.Picture
import Dodge.LightSources.Lamp
import Dodge.WorldEvent.ThingsHit
import Dodge.WorldEvent.HelperParticle
import Picture
import Geometry
import Data.Maybe (maybeToList)
import Control.Lens
import System.Random
@@ -39,37 +33,10 @@ teslaGunFlashAt = flareCircleAt cyan 0.7
laserGunFlashAt :: Point3 -> World -> World
laserGunFlashAt = flareCircleAt yellow 0.2
glareLine' :: Int -> Float -> Float -> Color -> Point2 -> Point2 -> World -> World
glareLine' t len wdth col a b w = w & particles %~ (maybeToList linePt ++)
where
linePt :: Maybe Particle
linePt = glareBetween t len wdth col a b w
glareBetween :: Int -> Float -> Float -> Color -> Point2 -> Point2 -> World -> Maybe Particle
glareBetween 0 _ _ _ _ _ _ = Nothing
glareBetween t len wdth col a b w = Just $ Particle
{_ptDraw = const $ lowLightPic len wdth col (a,b) w
,_ptUpdate = \ w' _ -> (w',glareBetween (t-1) len wdth col a b w')
}
lowLightPic :: Float -> Float -> Color -> (Point2, Point2) -> World -> Picture
lowLightPic len wdth col (a,b) w = case thingsHit a b w of
((p, E3x2 wall):_)
-> setCol . lineOfThickness wdth $ [alongSegBy len p wa, alongSegBy len p wb]
where
(wa,wb) = _wlLine wall
((p, E3x1 cr):_)
-> setCol . uncurryV translate cp . rotate (-0.25 * pi + argV (p -.- cp))
$ thickArc 0 (pi/2) (_crRad cr) wdth
where
cp = _crPos cr
_ -> blank
where setCol = color col . setDepth (-0.5) . setLayer 2
muzFlareAt :: Color -> Point3 -> Float -> World -> World
muzFlareAt col tranv dir w = w & particles %~ (theFlareCircle :)
muzFlareAt col tranv dir w = w & particles %~ (theFlare :)
where
theFlareCircle = Particle
theFlare = Particle
{ _ptDraw = const $ setLayer 1 . translate3 tranv $ theShape
, _ptUpdate = ptSimpleTime 2
}
@@ -84,21 +51,17 @@ flareCircleAt :: Color -> Float -> Point3 -> World -> World
flareCircleAt col alphax tranv = particles %~ (theFlareCircle :)
where
theFlareCircle = Particle
{ _ptDraw = const $ setLayer 2 . translate3 tranv
{ _ptDraw = const . setLayer 1 . translate3 tranv
$ circleSolidCol (withAlpha alphax col) (withAlpha 0 col) 30
, _ptUpdate = ptSimpleTime 1
}
explosionFlashAt :: Point2 -> World -> World
explosionFlashAt p = over tempLightSources ((:) $ tLightTimedIntensity 20 150 intensityFunc p)
explosionFlashAt p = tempLightSources %~ (tLightTimedIntensity 20 150 intensityFunc p :)
where
intensityFunc x
| x < 10 = 1 / (10 - fromIntegral x)
| otherwise = 1
lowLightDirected :: Color -> Point2 -> Point2 -> [Float] -> World -> World
lowLightDirected col a b angles w
= foldr (\angle w' -> glareLine' 2 10 5 col a (a +.+ rotateV angle b) w') w angles
sparkFlashAt :: Point2 -> World -> World
sparkFlashAt _ = id