Commit before implementing downscaled resolution
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+4
-46
@@ -11,10 +11,11 @@ import Shader.Compile
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import Shader.AuxAddition
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import Shader.Parameters
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import Shader.Bind
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import Framebuffer.Setup
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import Data.Preload.Render
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import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
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import Graphics.GL.Core43
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--import Graphics.GL.Core43
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--import Control.Lens
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import Control.Monad
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import Foreign
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@@ -100,7 +101,7 @@ preloadRender = do
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rboLightingName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboLightingName
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renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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fboLightingName <- newFramebufferGivenStencilAlpha rboLightingName
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fboLightingName <- newFramebufferGivenStencil rboLightingName
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rboBaseBloomName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboBaseBloomName
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@@ -156,6 +157,7 @@ preloadRender = do
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, _rboBaseBloom = rboBaseBloomName
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, _matUBO = theUBO
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}
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--------------------end preloadRender
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cornerList :: [[Float]]
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cornerList =
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[[-1, 1,0,1]
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@@ -170,51 +172,7 @@ cornerListNoCoord =
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,[-1,-1]
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,[ 1,-1]
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]
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--------------------end preloadRender
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newFramebufferGivenStencil
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:: RenderbufferObject
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-> IO (FramebufferObject, TextureObject)
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newFramebufferGivenStencil rboName = do
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fboName <- genObjectName
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bindFramebuffer Framebuffer $= fboName
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toName <- genObjectName
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framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer rboName
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fboStatus <- framebufferStatus Framebuffer
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print fboStatus
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return (fboName,toName)
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newFramebufferGivenStencilAlpha
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:: RenderbufferObject
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-> IO (FramebufferObject, TextureObject)
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newFramebufferGivenStencilAlpha rboName = do
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fboName <- genObjectName
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bindFramebuffer Framebuffer $= fboName
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toName <- genObjectName
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framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer rboName
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fboStatus <- framebufferStatus Framebuffer
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print fboStatus
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return (fboName,toName)
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setupTextureFramebuffer
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:: GLsizei
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-> GLsizei
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-> IO (FramebufferObject, TextureObject)
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setupTextureFramebuffer x y = do
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fboName <- genObjectName
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bindFramebuffer Framebuffer $= fboName
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fboTO <- genObjectName
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textureBinding Texture2D $= Just fboTO
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glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 x y
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textureFilter Texture2D $= minMagFilter
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framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0
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fboStatus <- framebufferStatus Framebuffer
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print fboStatus
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return (fboName, fboTO)
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minMagFilter :: ((TextureFilter, Maybe TextureFilter),TextureFilter)
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minMagFilter = ((Nearest,Nothing),Nearest)
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cleanUpRenderPreload :: RenderData -> IO ()
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cleanUpRenderPreload pd = do
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