Commit before door refactor
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@@ -13,5 +13,6 @@ defaultDoor = Door
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, _drClosePos = (0,0)
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, _drHP = 10000
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, _drDeath = const id
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, _drSpeed = 1
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}
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@@ -15,6 +15,9 @@ import Geometry
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import qualified Data.Map.Strict as M
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import Control.Lens
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defaultLeftLoadable :: ItemConsumption
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defaultLeftLoadable = AutoRecharging 10 10 100 100
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defaultLoadable :: ItemConsumption
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defaultLoadable = LoadableAmmo
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{ _laAmmoType = GenericAmmo
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@@ -103,6 +106,7 @@ defaultAimParams = AimParams
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-- TODO change this
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defaultLeftItem :: Item
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defaultLeftItem = defaultWeapon
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& itConsumption .~ defaultLeftLoadable
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defaultWeapon :: Item
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defaultWeapon = defaultItem
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